module Base { /************************Revolvers************************/ item Revolver { ImpactSound = null, MaxRange = 7, WeaponSprite = M625, SoundVolume = 50, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 200, Weight = 1.75, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = M625 Revolver, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M625BringToBear, HitSound = BulletHitBody, ClickSound = M625Jam, SwingSound = M625Shoot, EquipSound = M625Equip, UnequipSound = M625UnEquip, InsertAmmoSound = M625InsertAmmo, EjectAmmoSound = M625EjectAmmo, InsertAmmoStartSound = M625InsertAmmoStart, InsertAmmoStopSound = M625InsertAmmoStop, EjectAmmoStartSound = M625EjectAmmoStart, EjectAmmoStopSound = M625EjectAmmoStop, ShellFallSound = M625CartridgeFall, BreakSound = M625Break, SoundRadius = 70, MinDamage = 0.75, MaxDamage = 2.5, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = Revolver, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 30, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 20, SoundGain = 1.5, ClipSize = 15, ReloadTime = 25, AimingTime = 25, MetalValue = 30, AmmoBox = Bullets45Box, MaxAmmo = 6, AmmoType = Base.Bullets45, ModelWeaponPart = Base.45Silencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, ManuallyRemoveSpentRounds = TRUE, AttachmentType = Holster, StopPower = 9, Tags = Gun, } item Revolver_Long { ImpactSound = null, MaxRange = 8, WeaponSprite = SW29, SoundVolume = 75, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 200, Weight = 2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = Magnum, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = MagnumBringToBear, HitSound = BulletHitBody, ClickSound = MagnumJam, SwingSound = MagnumShoot, EquipSound = MagnumEquip, UnequipSound = MagumUnEquip, InsertAmmoSound = MagnumInsertAmmo, EjectAmmoSound = MagnumEjectAmmo, InsertAmmoStartSound = MagnumInsertAmmoStart, InsertAmmoStopSound = MagnumInsertAmmoStop, EjectAmmoStartSound = MagnumEjectAmmoStart, EjectAmmoStopSound = MagnumEjectAmmoStop, ShellFallSound = MagnumCartridgeFall, BreakSound = MagnumBreak, SoundRadius = 90, MinDamage = 0.75, MaxDamage = 2.75, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = SW29, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 20, AimingPerkHitChanceModifier = 12, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 30, SoundGain = 1.5, ClipSize = 15, ReloadTime = 25, AimingTime = 40, MetalValue = 30, AmmoBox = Bullets44Box, MaxAmmo = 6, AmmoType = Base.Bullets44, ModelWeaponPart = Base.44Silencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, ManuallyRemoveSpentRounds = TRUE, AttachmentType = Holster, StopPower = 12, Tags = Gun, } item Revolver_Short { ImpactSound = null, MaxRange = 5, WeaponSprite = SW36, SoundVolume = 25, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 200, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = M36 Revolver, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = MagnumBringToBear, HitSound = BulletHitBody, ClickSound = M36Jam, SwingSound = M36Shoot, EquipSound = M36Equip, UnequipSound = M36UnEquip, InsertAmmoSound = M36InsertAmmo, EjectAmmoSound = M36EjectAmmo, InsertAmmoStartSound = M36InsertAmmoStart, InsertAmmoStopSound = M36InsertAmmoStop, EjectAmmoStartSound = M36EjectAmmoStart, EjectAmmoStopSound = M36EjectAmmoStop, ShellFallSound = M36CartridgeFall, BreakSound = MagnumBreak, SoundRadius = 70, MinDamage = 0.35, MaxDamage = 2.5, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = RevolverShort, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.25, HitChance = 65, AimingPerkHitChanceModifier = 8, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 10, SoundGain = 1.5, ReloadTime = 25, AimingTime = 10, MetalValue = 30, AmmoBox = Bullets38Box, MaxAmmo = 6, AmmoType = Base.Bullets38, ModelWeaponPart = Base.38Silencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, ManuallyRemoveSpentRounds = TRUE, AttachmentType = Holster, StopPower = 5, Tags = Gun, } item ColtPython { ImpactSound = null, MaxRange = 9, WeaponSprite = Python, SoundVolume = 75, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 200, Weight = 2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = Magnum, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = MagnumBringToBear, HitSound = BulletHitBody, ClickSound = MagnumJam, SwingSound = MagnumShoot, EquipSound = MagnumEquip, UnequipSound = MagumUnEquip, InsertAmmoSound = MagnumInsertAmmo, EjectAmmoSound = MagnumEjectAmmo, InsertAmmoStartSound = MagnumInsertAmmoStart, InsertAmmoStopSound = MagnumInsertAmmoStop, EjectAmmoStartSound = MagnumEjectAmmoStart, EjectAmmoStopSound = MagnumEjectAmmoStop, ShellFallSound = MagnumCartridgeFall, BreakSound = MagnumBreak, SoundRadius = 70, MinDamage = 0.75, MaxDamage = 2.5, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = ColtPython, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.75, HitChance = 20, AimingPerkHitChanceModifier = 12, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 30, SoundGain = 1.5, ClipSize = 15, ReloadTime = 25, AimingTime = 40, MetalValue = 30, AmmoBox = Bullets357Box, MaxAmmo = 6, AmmoType = Base.Bullets357, ModelWeaponPart = Base.38Silencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, ManuallyRemoveSpentRounds = TRUE, AttachmentType = Holster, StopPower = 12, Tags = Gun, } item ColtPythonHunter { ImpactSound = null, MaxRange = 10, WeaponSprite = PythonHunter, SoundVolume = 75, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 200, Weight = 2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = Magnum, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = MagnumBringToBear, HitSound = BulletHitBody, ClickSound = MagnumJam, SwingSound = MagnumShoot, EquipSound = MagnumEquip, UnequipSound = MagumUnEquip, InsertAmmoSound = MagnumInsertAmmo, EjectAmmoSound = MagnumEjectAmmo, InsertAmmoStartSound = MagnumInsertAmmoStart, InsertAmmoStopSound = MagnumInsertAmmoStop, EjectAmmoStartSound = MagnumEjectAmmoStart, EjectAmmoStopSound = MagnumEjectAmmoStop, ShellFallSound = MagnumCartridgeFall, BreakSound = MagnumBreak, SoundRadius = 70, MinDamage = 0.75, MaxDamage = 2.5, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = ColtPythonHunter, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 2, HitChance = 20, AimingPerkHitChanceModifier = 12, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 30, SoundGain = 1.5, ClipSize = 15, ReloadTime = 25, AimingTime = 40, MetalValue = 30, AmmoBox = Bullets357Box, MaxAmmo = 6, AmmoType = Base.Bullets357, ModelWeaponPart = Base.38Silencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, ModelWeaponPart = Base.x2LeupoldScope Base.2xLeupoldScope scope scope, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, ManuallyRemoveSpentRounds = TRUE, AttachmentType = Holster, StopPower = 12, Tags = Gun, } item ColtAnaconda { ImpactSound = null, MaxRange = 9, WeaponSprite = Anaconda, SoundVolume = 75, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 200, Weight = 2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = Magnum, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = MagnumBringToBear, HitSound = BulletHitBody, ClickSound = MagnumJam, SwingSound = MagnumShoot, EquipSound = MagnumEquip, UnequipSound = MagumUnEquip, InsertAmmoSound = MagnumInsertAmmo, EjectAmmoSound = MagnumEjectAmmo, InsertAmmoStartSound = MagnumInsertAmmoStart, InsertAmmoStopSound = MagnumInsertAmmoStop, EjectAmmoStartSound = MagnumEjectAmmoStart, EjectAmmoStopSound = MagnumEjectAmmoStop, ShellFallSound = MagnumCartridgeFall, BreakSound = MagnumBreak, SoundRadius = 80, MinDamage = 0.75, MaxDamage = 2.75, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = ColtAnaconda, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 2, HitChance = 20, AimingPerkHitChanceModifier = 12, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 30, SoundGain = 1.5, ClipSize = 15, ReloadTime = 25, AimingTime = 40, MetalValue = 30, AmmoBox = Bullets44Box, MaxAmmo = 6, AmmoType = Base.Bullets44, ModelWeaponPart = Base.44Silencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, ManuallyRemoveSpentRounds = TRUE, AttachmentType = Holster, StopPower = 12, Tags = Gun, } item ColtPeacemaker { ImpactSound = null, MaxRange = 8, WeaponSprite = Base.ColtPeacemaker, SoundVolume = 250, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 200, Weight = 2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = Colt Single Action Army, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = MagnumBringToBear, HitSound = BulletHitBody, ClickSound = MagnumJam, SwingSound = MagnumShoot, EquipSound = MagnumEquip, UnequipSound = MagumUnEquip, InsertAmmoSound = MagnumInsertAmmo, EjectAmmoSound = MagnumEjectAmmo, InsertAmmoStartSound = MagnumInsertAmmoStart, InsertAmmoStopSound = MagnumInsertAmmoStop, EjectAmmoStartSound = MagnumEjectAmmoStart, EjectAmmoStopSound = MagnumEjectAmmoStop, ShellFallSound = MagnumCartridgeFall, BreakSound = MagnumBreak, SoundRadius = 90, MinDamage = 0.75, MaxDamage = 2.25, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = ColtPeacemaker, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 35, AimingPerkHitChanceModifier = 12, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 30, SoundGain = 1.5, ClipSize = 15, ReloadTime = 25, AimingTime = 40, MetalValue = 30, AmmoBox = Bullets4440Box, MaxAmmo = 6, AmmoType = Base.Bullets4440, ModelWeaponPart = Base.44Silencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, ManuallyRemoveSpentRounds = TRUE, AttachmentType = Holster, StopPower = 10, Tags = Gun, } item ColtSingleAction22 { ImpactSound = null, MaxRange = 6, WeaponSprite = Base.ColtSingleActionFrontierScout, SoundVolume = 25, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 200, Weight = 1.75, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = Colt Single Action Frontier Scout, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = MagnumBringToBear, HitSound = BulletHitBody, ClickSound = M36Jam, SwingSound = M9Shoot, EquipSound = M36Equip, UnequipSound = M36UnEquip, InsertAmmoSound = M36InsertAmmo, EjectAmmoSound = M36EjectAmmo, InsertAmmoStartSound = M36InsertAmmoStart, InsertAmmoStopSound = M36InsertAmmoStop, EjectAmmoStartSound = M36EjectAmmoStart, EjectAmmoStopSound = M36EjectAmmoStop, ShellFallSound = M36CartridgeFall, BreakSound = MagnumBreak, SoundRadius = 55, MinDamage = 0.35, MaxDamage = 2, SplatSize = 1, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = CSAFS, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 35, AimingPerkHitChanceModifier = 12, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 5, SoundGain = 1.5, ClipSize = 15, ReloadTime = 25, AimingTime = 10, MetalValue = 30, AmmoBox = Bullets22Box, MaxAmmo = 6, AmmoType = Base.Bullets22, ModelWeaponPart = Base.22Silencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, ManuallyRemoveSpentRounds = TRUE, AttachmentType = Holster, StopPower = 2, Tags = Gun, } }