module Base { /************************Submachine Guns************************/ item MP5 { ImpactSound = null, MaxRange = 8, WeaponSprite = Base.MP5, SoundVolume = 35, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 250, Weight = 2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 2, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = Mp5, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = M9Shoot, HitSound = BulletHitBody, EquipSound = M9Equip, UnequipSound = M9UnEquip, InsertAmmoSound = M9InsertAmmo, EjectAmmoSound = M9EjectAmmo, InsertAmmoStartSound = M9InsertAmmoStart, InsertAmmoStopSound = M9InsertAmmoStop, EjectAmmoStartSound = M9EjectAmmoStart, EjectAmmoStopSound = M9EjectAmmoStop, ShellFallSound = M9CartridgeFall, RackSound = M9Rack, BreakSound = M9Break, ClickSound = M16Jam, SoundRadius = 60, MinDamage = 0.5, MaxDamage = 2.5, SplatSize = 3, KnockdownMod = 4, SplatBloodOnNoDeath = TRUE, Icon = Mp5, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, AimingPerkCritModifier = 10, HitChance = 30, AimingPerkHitChanceModifier = 5, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 3, RecoilDelay = 0, PiercingBullets = TRUE, SoundGain = 2, ReloadTime = 25, AimingTime = 25, RequiresEquippedBothHands = TRUE, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = Bullets9mmBox, MaxAmmo = 30, MagazineType = Base.MP5Mag, AmmoType = Base.Bullets9mm, WeaponReloadType = boltaction, ModelWeaponPart = Base.x2Scope Base.Acog scope scope, ModelWeaponPart = Base.x4Scope Base.Acog scope scope, ModelWeaponPart = Base.x8Scope Base.12xScope scope scope, ModelWeaponPart = Base.RedDot Reddot_PicatinnyShort reddot reddot, ModelWeaponPart = Base.AmmoStraps Base.Shotgun_Sling_Short sling sling, ModelWeaponPart = Base.Sling Base.Sling_Short sling sling, ModelWeaponPart = Sling_Leather Base.Sling_Short_Leather sling sling, ModelWeaponPart = Sling_Olive Base.Sling_Short_Olive sling sling, ModelWeaponPart = Sling_Camo Base.Sling_Short_Camo sling sling, ModelWeaponPart = Base.9mmSilencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, ModelWeaponPart = Base.MP5_Stock_Extended Base.MP5_Stock_Extended stock stock, ModelWeaponPart = Base.MP5_Stock_Detracted Base.MP5_Stock_Detracted stock stock, JamGunChance = 2, AttachmentType = Rifle, FireMode = Auto, FireModePossibilities = Auto/Single, Tags = Gun, } item UZI { ImpactSound = null, MaxRange = 7, WeaponSprite = Base.UZI, SoundVolume = 30, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 200, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = handgun, DisplayName = UZI Carbine, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M9BringToBear, SwingSound = M9Shoot, HitSound = BulletHitBody, EquipSound = M9Equip, UnequipSound = M9UnEquip, InsertAmmoSound = M9InsertAmmo, EjectAmmoSound = M9EjectAmmo, InsertAmmoStartSound = M9InsertAmmoStart, InsertAmmoStopSound = M9InsertAmmoStop, EjectAmmoStartSound = M9EjectAmmoStart, EjectAmmoStopSound = M9EjectAmmoStop, ShellFallSound = M9CartridgeFall, RackSound = M9Rack, BreakSound = M9Break, ClickSound = M16Jam, SoundRadius = 60, MinDamage = 0.5, MaxDamage = 2.5, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = UZI, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 2, HitChance = 30, AimingPerkHitChanceModifier = 5, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 0, SoundGain = 1.5, ClipSize = 20, ReloadTime = 25, AimingTime = 15, MetalValue = 30, AmmoBox = Bullets9mmBox, MaxAmmo = 20, MagazineType = Base.UZIMag, AmmoType = Base.Bullets9mm, WeaponReloadType = handgun, JamGunChance = 2, ModelWeaponPart = Base.x2Scope Base.Acog scope scope, ModelWeaponPart = Base.x4Scope Base.Acog scope scope, ModelWeaponPart = Base.x8Scope Base.12xScope scope scope, ModelWeaponPart = Base.RedDot Reddot_PicatinnyShort reddot reddot, ModelWeaponPart = Base.AmmoStraps Base.Shotgun_Sling_Short sling sling, ModelWeaponPart = Base.Sling Base.Sling_Short sling sling, ModelWeaponPart = Sling_Leather Base.Sling_Short_Leather sling sling, ModelWeaponPart = Sling_Olive Base.Sling_Short_Olive sling sling, ModelWeaponPart = Sling_Camo Base.Sling_Short_Camo sling sling, ModelWeaponPart = Base.9mmSilencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, ModelWeaponPart = Base.UZI_Stock_Extended Base.UZI_Stock_Extended stock stock, ModelWeaponPart = Base.UZI_Stock_Detracted Base.UZI_Stock_Detracted stock stock, AttachmentType = Rifle, FireMode = Auto, FireModePossibilities = Auto/Single, Tags = Gun, } item Mac10 { ImpactSound = null, MaxRange = 7, WeaponSprite = Base.Mac10, SoundVolume = 30, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 200, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = handgun, DisplayName = Ingram MAC 10, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M1911BringToBear, SwingSound = M1911Shoot, HitSound = BulletHitBody, EquipSound = M1911Equip, UnequipSound = M1911UnEquip, InsertAmmoSound = M1911InsertAmmo, EjectAmmoSound = M1911EjectAmmo, InsertAmmoStartSound = M1911InsertAmmoStart, InsertAmmoStopSound = M1911InsertAmmoStop, EjectAmmoStartSound = M1911EjectAmmoStart, EjectAmmoStopSound = M1911EjectAmmoStop, ShellFallSound = M1911CartridgeFall, RackSound = M1911Rack, BreakSound = M1911Break, ClickSound = M16Jam, SoundRadius = 70, MinDamage = 0.75, MaxDamage = 2.5, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = Mac10, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 2, HitChance = 30, AimingPerkHitChanceModifier = 5, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 0, SoundGain = 1.5, ClipSize = 20, ReloadTime = 25, AimingTime = 15, MetalValue = 30, AmmoBox = Bullets45Box, MaxAmmo = 30, MagazineType = Base.Mac10Mag, AmmoType = Base.Bullets45, WeaponReloadType = handgun, JamGunChance = 2, ModelWeaponPart = Base.x2Scope Base.Acog scope scope, ModelWeaponPart = Base.x4Scope Base.Acog scope scope, ModelWeaponPart = Base.x8Scope Base.12xScope scope scope, ModelWeaponPart = Base.RedDot Reddot_PicatinnyShort reddot reddot, ModelWeaponPart = Base.AmmoStraps Base.Shotgun_Sling_Short sling sling, ModelWeaponPart = Base.Sling Base.Sling_Short sling sling, ModelWeaponPart = Sling_Leather Base.Sling_Short_Leather sling sling, ModelWeaponPart = Sling_Olive Base.Sling_Short_Olive sling sling, ModelWeaponPart = Sling_Camo Base.Sling_Short_Camo sling sling, ModelWeaponPart = Base.45Silencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, ModelWeaponPart = Base.Mac10_Stock_Extended Base.Mac10_Stock_Extended stock stock, ModelWeaponPart = Base.Mac10_Stock_Detracted Base.Mac10_Stock_Detracted stock stock, AttachmentType = Rifle, FireMode = Auto, FireModePossibilities = Auto/Single, Tags = Gun, } }