module Base { model Bullet { mesh = ammo/Bullet, } model RifleBullet { mesh = ammo/RifleBullet, texture = ammo/Bullet, } model ShotgunShell { mesh = ammo/ShotgunShells, } model Ammobox { mesh = ammo/Ammobox, } model Bullets9mmAmmobox { mesh = ammo/boxes/Ammobox, texture = ammo/boxes/Bullets9mmAmmoBox, } model Bullets45Ammobox { mesh = ammo/boxes/Ammobox, texture = ammo/boxes/Bullets45AmmoBox, } model Bullets44Ammobox { mesh = ammo/boxes/Ammobox, texture = ammo/boxes/Bullets44AmmoBox, } model Bullets38Ammobox { mesh = ammo/boxes/Ammobox, texture = ammo/boxes/Bullets38AmmoBox, } model Bullets357Ammobox { mesh = ammo/boxes/Ammobox, texture = ammo/boxes/Bullets357AmmoBox, } model Bullets22Ammobox { mesh = ammo/boxes/Ammobox_Small, texture = ammo/boxes/Bullets22AmmoBox, } model Bullets223Ammobox { mesh = ammo/boxes/Ammobox_Rifle_Small, texture = ammo/boxes/223BulletsAmmoBox, } model 556BulletsAmmobox { mesh = ammo/boxes/Ammobox_Rifle, texture = ammo/boxes/556BulletsAmmoBox, } model 308BulletsAmmobox { mesh = ammo/boxes/Ammobox_Rifle, texture = ammo/boxes/308BulletsAmmoBox, } model Bullets762x51Ammobox { mesh = ammo/boxes/Ammobox_Rifle_Large, texture = ammo/boxes/762x51BulletsAmmoBox, } model Bullets3006Ammobox { mesh = ammo/boxes/Ammobox_Rifle_Large, texture = ammo/boxes/Bullets3006AmmoBox, } model Bullets762x39Ammobox { mesh = ammo/boxes/Ammobox_Rifle_Stacked, texture = ammo/boxes/762x39BulletsAmmoBox, } model ShotgunShellsAmmobox { mesh = ammo/boxes/Ammobox_Shotgun, texture = ammo/boxes/ShotgunShellsBox, } model AmmoCan { mesh = ammo/AmmoCan, texture = clothes/bag/ammocan, } model GunToolKit { mesh = GunToolKit, texture = tools, } model Improvised_GunToolKit { mesh = Improvised_GunToolKit, } model WMD { mesh = WMD, } model M1Clip { mesh = ammo/M1Clip, } model 556_Mag { mesh = ammo/Stanag_Mag, texture = Weapons/firearm/M16A2, } model AK_Mag { mesh = ammo/AK_Mag, texture = Weapons/firearm/AK, } model Glock_Mag { mesh = ammo/glock_mag, } model Mp5_Mag { mesh = ammo/mp5_mag, texture = ammo/glock_mag, } model fn_fal_mag { mesh = ammo/fn_fal_mag, texture = Weapons/firearm/FN_FAL, } model M60_mag { mesh = ammo/M60_mag, texture = Weapons/firearm/M60, } model ShotgunDoubleBarrelSawn_OPEN { mesh = Weapons/Firearm/DoubleBarrelSawn_OPEN, texture = Weapons/firearm/Mossberg500_Wood, } model ShotgunDoubleBarrel_OPEN { mesh = Weapons/Firearm/DoubleBarrel_OPEN, texture = Weapons/firearm/Mossberg500_Wood, } model DoubleBarrelSawn { mesh = Weapons/Firearm/DoubleBarrelSawn, texture = Weapons/firearm/Mossberg500_Wood, attachment muzzle { offset = 0.0000 0.3400 0.0330, rotate = -90.0000 0.0000 0.0000, } attachment sling { offset = 0.0000 0.3810 -0.0110, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1010 -0.0390, rotate = 0.0000 0.0000 0.0000, } attachment reddot { offset = 0.0000 0.0890 -0.0380, rotate = 0.0000 0.0000 0.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.4260 -0.0290, rotate = 180.0000 0.0000 180.0000, } attachment world { offset = 0.0000 0.1660 0.0000, rotate = -180.0000 1.0000 -180.0000, } attachment recoilpad { offset = 0.0000 -0.1500 0.0290, rotate = 0.0000 0.0000 0.0000, } } model DoubleBarrel { mesh = Weapons/Firearm/DoubleBarrel, texture = Weapons/firearm/Mossberg500_Wood, attachment muzzle { offset = 0.0000 0.3400 0.0330, rotate = -90.0000 0.0000 0.0000, } attachment sling { offset = 0.0000 0.3810 -0.0110, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1010 -0.0390, rotate = 0.0000 0.0000 0.0000, } attachment reddot { offset = 0.0000 0.0890 -0.0380, rotate = 0.0000 0.0000 0.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.4260 -0.0290, rotate = 180.0000 0.0000 180.0000, } attachment world { offset = 0.0000 0.1660 0.0000, rotate = -180.0000 1.0000 -180.0000, } attachment recoilpad { offset = 0.0000 -0.1500 0.0290, rotate = 0.0000 0.0000 0.0000, } } model Mossberg500Wood { mesh = Weapons/Firearm/Mossberg500, texture = Weapons/firearm/Mossberg500_Wood, attachment muzzle { offset = 0.0000 0.4790 -0.0250, rotate = -90.0000 0.0000 180.0000, } attachment sling { offset = 0.0000 0.3810 -0.0110, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1010 -0.0390, rotate = 0.0000 0.0000 0.0000, } attachment reddot { offset = 0.0000 0.0890 -0.0380, rotate = 0.0000 0.0000 0.0000, } attachment gunlight { offset = 0.0000 0.3290 0.0090, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.4260 -0.0290, rotate = 180.0000 0.0000 0.0000, } attachment world { offset = 0.0000 0.1660 0.0000, rotate = -180.0000 1.0000 -180.0000, } attachment recoilpad { offset = 0.0000 -0.1500 0.0290, rotate = 0.0000 0.0000 0.0000, } attachment ammostrap { offset = 0.0140 0.1030 -0.0220, rotate = 0.0000 0.0000 -180.0000, } } model Mossberg500WoodSawnOff { mesh = Weapons/Firearm/ShotgunSawnOff, texture = Weapons/firearm/Mossberg500_Wood, attachment muzzle { offset = 0.0000 0.3350 -0.0250, rotate = -90.0000 0.0000 180.0000, } attachment sling { offset = 0.0000 0.3290 -0.0250, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1010 -0.0390, rotate = 0.0000 0.0000 0.0000, } attachment reddot { offset = 0.0000 0.0890 -0.0380, rotate = 0.0000 0.0000 0.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.4260 -0.0290, rotate = 180.0000 0.0000 180.0000, } attachment world { offset = 0.0000 0.1660 0.0000, rotate = -180.0000 1.0000 -180.0000, } attachment recoilpad { offset = 0.0000 -0.1500 0.0290, rotate = 0.0000 0.0000 0.0000, } attachment ammostrap { offset = 0.0140 0.1030 -0.0220, rotate = 0.0000 0.0000 -180.0000, } } model Mossberg500Tactical { mesh = Weapons/Firearm/MossbergTactical, texture = Weapons/firearm/Mossberg500, attachment muzzle { offset = 0.0000 0.3900 -0.0280, rotate = -90.0000 0.0000 180.0000, } attachment sling { offset = 0.0000 0.3810 -0.0110, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1010 -0.0390, rotate = 0.0000 0.0000 0.0000, } attachment reddot { offset = 0.0000 0.0890 -0.0380, rotate = 0.0000 0.0000 0.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.0080 -0.0060, rotate = 0.0000 0.0000 0.0000, } attachment silencer { offset = 0.0000 0.3860 -0.0290, rotate = -180.0000 0.0000 0.0000, } attachment world { offset = 0.0000 0.1660 0.0000, rotate = -180.0000 1.0000 -180.0000, } attachment ammostrap { offset = 0.0140 0.1030 -0.0220, rotate = 0.0000 0.0000 180.0000, } } model Mossberg500 { mesh = Weapons/Firearm/Mossberg500, texture = Weapons/firearm/Mossberg500, attachment muzzle { offset = 0.0000 0.4790 -0.0250, rotate = -90.0000 0.0000 180.0000, } attachment sling { offset = 0.0000 0.3810 -0.0110, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1010 -0.0390, rotate = 0.0000 0.0000 0.0000, } attachment reddot { offset = 0.0000 0.0890 -0.0380, rotate = 0.0000 0.0000 0.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.4260 -0.0290, rotate = 180.0000 0.0000 0.0000, } attachment world { offset = 0.0000 0.1660 0.0000, rotate = -180.0000 1.0000 -180.0000, } attachment recoilpad { offset = 0.0000 -0.1500 0.0290, rotate = 0.0000 0.0000 0.0000, } attachment ammostrap { offset = 0.0140 0.1030 -0.0220, rotate = 0.0000 0.0000 -180.0000, } } model Remington870Wood { mesh = Weapons/Firearm/Remington870, texture = Weapons/firearm/Remington870_Wood, attachment muzzle { offset = 0.0000 0.4270 -0.0280, rotate = -90.0000 0.0000 180.0000, } attachment sling { offset = 0.0000 0.3810 -0.0110, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1010 -0.0390, rotate = 0.0000 0.0000 0.0000, } attachment reddot { offset = 0.0000 0.0890 -0.0380, rotate = 0.0000 0.0000 0.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.4260 -0.0290, rotate = 180.0000 0.0000 0.0000, } attachment world { offset = 0.0000 0.1660 0.0000, rotate = -180.0000 1.0000 -180.0000, } attachment recoilpad { offset = 0.0000 -0.1500 0.0290, rotate = 0.0000 0.0000 0.0000, } attachment ammostrap { offset = 0.0140 0.1030 -0.0220, rotate = 0.0000 0.0000 -180.0000, } } model Remington870SawnOff { mesh = Weapons/Firearm/ShotgunSawnOff, texture = Weapons/firearm/Remington870_Wood, attachment muzzle { offset = 0.0000 0.3350 -0.0250, rotate = -90.0000 0.0000 180.0000, } attachment sling { offset = 0.0000 0.3270 -0.0240, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1010 -0.0390, rotate = 0.0000 0.0000 0.0000, } attachment reddot { offset = 0.0000 0.0890 -0.0380, rotate = 0.0000 0.0000 0.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.4260 -0.0290, rotate = 180.0000 0.0000 180.0000, } attachment world { offset = 0.0000 0.1660 0.0000, rotate = -180.0000 1.0000 -180.0000, } attachment recoilpad { offset = 0.0000 -0.1500 0.0290, rotate = 0.0000 0.0000 0.0000, } attachment ammostrap { offset = 0.0140 0.1030 -0.0220, rotate = 0.0000 0.0000 -180.0000, } } model SPAS12 { mesh = Weapons/Firearm/SPAS-12, attachment muzzle { offset = 0.0000 0.4310 -0.0290, rotate = -90.0000 0.0000 180.0000, } attachment sling { offset = 0.0000 0.3810 -0.0110, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1010 -0.0390, rotate = 0.0000 0.0000 0.0000, } attachment reddot { offset = 0.0000 0.0890 -0.0380, rotate = 0.0000 0.0000 0.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment silencer { offset = 0.0000 0.4320 -0.0280, rotate = -180.0000 0.0000 0.0000, } attachment world { offset = 0.0000 0.1660 0.0000, rotate = -180.0000 1.0000 -180.0000, } attachment ammostrap { offset = 0.0140 0.1030 -0.0220, rotate = 0.0000 0.0000 180.0000, } } model LAW12 { mesh = Weapons/Firearm/LAW-12, texture = Weapons/Firearm/SPAS-12, attachment muzzle { offset = 0.0000 0.3900 -0.0280, rotate = -90.0000 0.0000 180.0000, } attachment sling { offset = 0.0000 0.3810 -0.0110, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1010 -0.0390, rotate = 0.0000 0.0000 0.0000, } attachment reddot { offset = 0.0000 0.0890 -0.0380, rotate = 0.0000 0.0000 0.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.0080 -0.0060, rotate = 0.0000 0.0000 0.0000, } attachment silencer { offset = 0.0000 0.3860 -0.0290, rotate = 180.0000 0.0000 180.0000, } attachment world { offset = 0.0000 0.1660 0.0000, rotate = -180.0000 1.0000 -180.0000, } attachment ammostrap { offset = 0.0140 0.1030 -0.0220, rotate = 0.0000 0.0000 180.0000, } } model M1911 { mesh = Weapons/Firearm/M1911, attachment muzzle { offset = 0.0000 0.1300 0.0190, rotate = -90.0000 0.0000 0.0000, } attachment sling { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment scope { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment reddot { offset = 0.0000 0.0260 0.0200, rotate = 180.0000 0.0000 180.0000, } attachment gunlight { offset = 0.0000 0.0740 0.0230, rotate = 0.0000 0.0000 0.0000, } attachment laser { offset = 0.0000 0.0670 0.0110, rotate = 0.0000 0.0000 0.0000, } attachment stock { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.1270 0.0190, rotate = 180.0000 0.0000 180.0000, } } model M9 { mesh = Weapons/Firearm/M9, attachment muzzle { offset = 0.0000 0.1300 0.0190, rotate = -90.0000 0.0000 0.0000, } attachment sling { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment scope { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment reddot { offset = 0.0000 0.0270 0.0230, rotate = 180.0000 -1.0000 180.0000, } attachment gunlight { offset = 0.0000 0.0740 0.0230, rotate = 0.0000 0.0000 0.0000, } attachment laser { offset = 0.0000 0.1000 0.0020, rotate = -180.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.1270 0.0190, rotate = 180.0000 0.0000 180.0000, } } model DEagle { mesh = Weapons/Firearm/DEagle, attachment muzzle { offset = 0.0000 0.1380 0.0240, rotate = -90.0000 0.0000 0.0000, } attachment sling { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment scope { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment reddot { offset = 0.0000 0.0820 0.0270, rotate = -180.0000 0.0000 -180.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.1100 0.0050, rotate = 180.0000 0.0000 180.0000, } attachment stock { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } } model ColtPeacemaker { mesh = Weapons/Firearm/ColtPeacemaker, attachment muzzle { offset = 0.0000 0.1860 0.0230, rotate = -90.0000 0.0000 0.0000, } attachment silencer { offset = 0.0000 0.2100 0.0280, rotate = 0.0000 0.0000 0.0000, } } model ColtSingleActionFrontierScout { mesh = Weapons/Firearm/CSAFS, attachment muzzle { offset = 0.0000 0.1650 0.0240, rotate = -90.0000 0.0000 0.0000, } attachment silencer { offset = 0.0000 0.1540 0.0240, rotate = 0.0000 0.0000 0.0000, } } model SW29 { mesh = Weapons/Firearm/SW29, attachment muzzle { offset = 0.0000 0.1920 0.0300, rotate = -90.0000 0.0000 0.0000, } attachment silencer { offset = 0.0000 0.1780 0.0300, rotate = 0.0000 0.0000 0.0000, } } model SW36 { mesh = Weapons/Firearm/Revolver_Short, texture = Weapons/Firearm/SW36, attachment muzzle { offset = 0.0000 0.1160 -0.0280, rotate = -90.0000 0.0000 0.0000, } attachment silencer { offset = 0.0000 0.1090 -0.0280, rotate = 0.0000 0.0000 0.0000, } } model Anaconda { mesh = Weapons/Firearm/Python, texture = Weapons/Firearm/Anaconda, attachment muzzle { offset = 0.0000 0.1860 0.0230, rotate = -90.0000 0.0000 0.0000, } attachment silencer { offset = 0.0000 0.1680 0.0230, rotate = 0.0000 0.0000 0.0000, } } model Python { mesh = Weapons/Firearm/Python, attachment muzzle { offset = 0.0000 0.1860 0.0230, rotate = -90.0000 0.0000 0.0000, } attachment silencer { offset = 0.0000 0.1680 0.0230, rotate = 0.0000 0.0000 0.0000, } } model PythonHunter { mesh = Weapons/Firearm/PythonHunter, attachment muzzle { offset = 0.0000 0.2080 0.0240, rotate = -90.0000 0.0000 0.0000, } attachment silencer { offset = 0.0000 0.2100 0.0240, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1190 0.0340, rotate = 180.0000 1.0000 180.0000, } } model Glock17 { mesh = Weapons/Firearm/Glock17, attachment muzzle { offset = 0.0000 0.1180 0.0200, rotate = -90.0000 0.0000 0.0000, } attachment sling { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment scope { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment reddot { offset = 0.0000 0.0120 0.0260, rotate = -180.0000 0.0000 -180.0000, } attachment gunlight { offset = 0.0000 0.0660 0.0240, rotate = 0.0000 0.0000 0.0000, } attachment laser { offset = 0.0000 0.1100 0.0060, rotate = -180.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.1200 0.0210, rotate = -180.0000 0.0000 -180.0000, } } model MP5 { mesh = Weapons/Firearm/MP5, attachment muzzle { offset = 0.0000 0.2480 0.0270, rotate = -90.0000 0.0000 0.0000, } attachment sling { offset = 0.0000 0.2200 0.0180, rotate = 180.0000 0.0000 180.0000, } attachment scope { offset = 0.0000 0.0900 0.0480, rotate = 180.0000 0.0000 180.0000, } attachment reddot { offset = 0.0000 0.0860 0.0500, rotate = 180.0000 0.0000 180.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment silencer { offset = 0.0000 0.2240 0.0270, rotate = 180.0000 0.0000 180.0000, } } model UZI { mesh = Weapons/Firearm/UZI, attachment bipod { offset = 0.0000 -0.0967 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment foregrip { offset = 0.0000 -0.0227 0.0042, rotate = 0.0000 180.0000 0.0000, } attachment side { offset = 0.0055 0.1435 -0.0170, rotate = 0.0000 90.0000 0.0000, } attachment light { offset = 0.0055 0.1435 -0.0170, rotate = 0.0000 90.0000 0.0000, } attachment suppressor { offset = 0.0000 0.2010 -0.0181, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1660 0.0230, rotate = -90.0000 0.0000 0.0000, } attachment reddot { offset = 0.0000 0.0190 0.0450, rotate = 180.0000 0.0000 180.0000, } attachment scope { offset = 0.0000 0.0160 0.0450, rotate = 180.0000 0.0000 180.0000, } attachment scope2 { offset = 0.0000 -0.0147 -0.0066, rotate = 0.0000 180.0000 0.0000, } attachment mag { offset = 0.0000 -0.0640 -0.0325, rotate = 16.0000 180.0000 0.0000, } attachment drum { offset = 0.0000 -0.0678 0.0192, rotate = 15.0000 -180.0000 0.0000, } attachment sling { offset = 0.0000 0.1660 0.0180, rotate = 180.0000 0.0000 180.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 -0.0730 0.0230, rotate = 180.0000 0.0000 180.0000, } attachment silencer { offset = 0.0000 0.1530 0.0230, rotate = 180.0000 0.0000 180.0000, } } model Mac10 { mesh = Weapons/Firearm/Mac10, attachment bipod { offset = 0.0000 -0.0967 0.0000, rotate = 0.0000 180.0000 0.0000, } attachment foregrip { offset = 0.0000 -0.0227 0.0042, rotate = 0.0000 180.0000 0.0000, } attachment side { offset = 0.0055 0.1435 -0.0170, rotate = 0.0000 90.0000 0.0000, } attachment light { offset = 0.0055 0.1435 -0.0170, rotate = 0.0000 90.0000 0.0000, } attachment suppressor { offset = 0.0000 0.2010 -0.0181, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.1240 0.0260, rotate = -90.0000 0.0000 0.0000, } attachment reddot { offset = 0.0000 0.0190 0.0340, rotate = 180.0000 0.0000 180.0000, } attachment scope { offset = 0.0000 0.0160 0.0340, rotate = 180.0000 0.0000 180.0000, } attachment scope2 { offset = 0.0000 -0.0147 -0.0066, rotate = 0.0000 180.0000 0.0000, } attachment mag { offset = 0.0000 -0.0640 -0.0325, rotate = 16.0000 180.0000 0.0000, } attachment drum { offset = 0.0000 -0.0678 0.0192, rotate = 15.0000 -180.0000 0.0000, } attachment sling { offset = 0.0000 0.2200 0.0180, rotate = 180.0000 0.0000 180.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.0270 0.0010, rotate = 180.0000 0.0000 180.0000, } attachment silencer { offset = 0.0000 0.1010 0.0260, rotate = 180.0000 0.0000 180.0000, } } model Model700 { mesh = weapons/firearm/BoltActionRifle_Mag, texture = weapons/firearm/BoltActionRifle_Synthetic, attachment bayonnet { offset = 0.0000 0.4800 -0.0024, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.5300 -0.0340, rotate = -90.0000 0.0000 0.0000, } attachment sling { offset = 0.0000 0.2950 -0.0050, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1160 -0.0370, rotate = -180.0000 0.0000 0.0000, } attachment reddot { offset = 0.0000 0.1050 -0.0470, rotate = 0.0000 0.0000 0.0000, } attachment gunlight { offset = 0.0000 0.4020 -0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = -0.0210 0.3210 -0.0360, rotate = 0.0000 0.0000 0.0000, } attachment stock { offset = 0.0000 0.0000 -0.0000, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.4920 -0.0340, rotate = 0.0000 0.0000 0.0000, } attachment recoilpad { offset = 0.0000 -0.1650 0.0300, rotate = -2.0000 0.0000 0.0000, } attachment bipod { offset = 0.0000 0.3170 -0.0150, rotate = -0.0000 0.0000 -0.0000, } } model Model788 { mesh = weapons/firearm/BoltActionRifle, texture = Weapons/firearm/BoltActionRifle_Wood, attachment bayonnet { offset = 0.0000 0.4160 0.0040, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.5300 0.0340, rotate = -90.0000 0.0000 180.0000, } attachment sling { offset = 0.0000 0.2950 0.0050, rotate = 180.0000 0.0000 180.0000, } attachment scope { offset = 0.0000 0.1160 0.0370, rotate = 0.0000 0.0000 -180.0000, } attachment reddot { offset = 0.0000 0.1050 0.0470, rotate = 180.0000 0.0000 180.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.0000 0.0000, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.4920 0.0340, rotate = 180.0000 0.0000 180.0000, } attachment recoilpad { offset = 0.0000 -0.1650 -0.0300, rotate = -178.0000 0.0000 180.0000, } attachment bipod { offset = 0.0000 0.3170 0.0150, rotate = -180.0000 0.0000 -180.0000, } } model Model788_Sawn { mesh = weapons/firearm/BoltActionRifle_Sawn, texture = Weapons/firearm/BoltActionRifle_Wood, attachment bayonet { offset = 0.0000 0.4340 0.0080, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.353 0.034, rotate = -90.0000 0.0000 180.0000, } attachment sling { offset = 0.0000 0.2950 0.0050, rotate = 180.0000 0.0000 180.0000, } attachment scope { offset = 0.0000 0.1160 0.0370, rotate = 0.0000 0.0000 -180.0000, } attachment reddot { offset = 0.0000 0.1050 0.0470, rotate = 180.0000 0.0000 180.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.0000 0.0000, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.4920 0.0340, rotate = 180.0000 0.0000 180.0000, } attachment recoilpad { offset = 0.0000 -0.1650 -0.0300, rotate = -178.0000 0.0000 180.0000, } attachment bipod { offset = 0.0000 0.3170 0.0150, rotate = -180.0000 0.0000 -180.0000, } } model M14 { mesh = weapons/firearm/M14, attachment muzzle { offset = 0.0000 0.5300 -0.0340, rotate = -90.0000 0.0000 0.0000, } attachment world { offset = 0.0000 0.1800 0.0000, rotate = 180.0000 0.0000 180.0000, } attachment bayonnet { offset = 0.0000 0.4800 -0.0024, rotate = 0.0000 0.0000 0.0000, } attachment sling { offset = 0.0000 0.2950 -0.0050, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1160 -0.0450, rotate = 180.0000 0.0000 0.0000, } attachment reddot { offset = 0.0000 0.1050 -0.0470, rotate = 0.0000 0.0000 0.0000, } attachment gunlight { offset = 0.0000 0.4020 -0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 -0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.0000 -0.0000, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.5490 -0.0360, rotate = 0.0000 0.0000 0.0000, } attachment recoilpad { offset = 0.0000 -0.1650 0.0300, rotate = -2.0000 0.0000 0.0000, } attachment bipod { offset = 0.0000 0.3170 -0.0150, rotate = -0.0000 0.0000 -0.0000, } } model M1Garand { mesh = weapons/firearm/M1Garand, attachment muzzle { offset = 0.0000 0.5300 -0.0340, rotate = -90.0000 0.0000 0.0000, } attachment world { offset = 0.0000 0.1800 0.0000, rotate = 180.0000 0.0000 180.0000, } attachment bayonnet { offset = 0.0000 0.4800 -0.0024, rotate = 0.0000 0.0000 0.0000, } attachment sling { offset = 0.0000 0.3090 -0.0050, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1160 -0.0450, rotate = 180.0000 0.0000 0.0000, } attachment reddot { offset = 0.0000 0.1050 -0.0470, rotate = 0.0000 0.0000 0.0000, } attachment gunlight { offset = 0.0000 0.4020 -0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 -0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.0000 -0.0000, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.5490 -0.0360, rotate = 0.0000 0.0000 0.0000, } attachment recoilpad { offset = 0.0000 -0.1650 0.0300, rotate = -2.0000 0.0000 0.0000, } attachment bipod { offset = 0.0000 0.3170 -0.0150, rotate = -0.0000 0.0000 -0.0000, } } model SKS { mesh = weapons/firearm/SKS, attachment muzzle { offset = 0.0000 0.5300 -0.0340, rotate = -90.0000 0.0000 0.0000, } attachment bayonnet { offset = 0.0000 0.4800 -0.0024, rotate = 0.0000 0.0000 0.0000, } attachment sling { offset = 0.0000 0.2990 -0.0390, rotate = -4.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1160 0.0370, rotate = 0.0000 0.0000 -180.0000, } attachment reddot { offset = 0.0000 0.1050 -0.0470, rotate = 0.0000 0.0000 0.0000, } attachment gunlight { offset = 0.0000 0.4020 -0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 -0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.0000 -0.0000, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.4950 -0.0280, rotate = 0.0000 0.0000 0.0000, } attachment recoilpad { offset = 0.0000 -0.1650 0.0300, rotate = -2.0000 0.0000 0.0000, } attachment bipod { offset = 0.0000 0.3170 -0.0150, rotate = -0.0000 0.0000 -0.0000, } attachment world { offset = 0.0000 0.1800 0.0000, rotate = 90.0000 0.0000 0.0000, } } model FN_FAL { mesh = weapons/firearm/FN_FAL, attachment muzzle { offset = 0.0000 0.4180 -0.0200, rotate = -90.0000 0.0000 0.0000, } attachment bayonnet { offset = 0.0000 0.4800 -0.0024, rotate = 0.0000 0.0000 0.0000, } attachment sling { offset = 0.0000 0.2780 0.0020, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1160 0.0370, rotate = 0.0000 0.0000 -180.0000, } attachment reddot { offset = 0.0000 0.0170 -0.0360, rotate = 0.0000 0.0000 0.0000, } attachment gunlight { offset = 0.0000 0.4020 -0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = -0.0210 0.1840 -0.0340, rotate = 0.0000 0.0000 0.0000, } attachment stock { offset = 0.0000 0.0000 -0.0000, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.4200 -0.0200, rotate = 0.0000 0.0000 0.0000, } attachment recoilpad { offset = 0.0000 -0.1650 0.0300, rotate = -2.0000 0.0000 0.0000, } attachment bipod { offset = 0.0000 0.3170 -0.0150, rotate = -0.0000 0.0000 -0.0000, } } model Winchester73 { mesh = weapons/firearm/Winchester, texture = weapons/firearm/Winchester73, attachment bayonnet { offset = 0.0000 0.4800 0.0024, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.5300 -0.0320, rotate = -90.0000 0.0000 180.0000, } attachment sling { offset = 0.0000 0.2950 -0.0170, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1120 0.0430, rotate = 180.0000 0.0000 180.0000, } attachment reddot { offset = 0.0000 0.1050 0.0470, rotate = 180.0000 0.0000 180.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.0000 0.0000, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.4710 -0.0320, rotate = 180.0000 0.0000 180.0000, } attachment recoilpad { offset = 0.0000 -0.1650 0.0300, rotate = 0.0000 0.0000 0.0000, } attachment bipod { offset = 0.0000 0.3170 0.0150, rotate = -180.0000 0.0000 -180.0000, } } model Winchester94 { mesh = weapons/firearm/Winchester, texture = weapons/firearm/Winchester94, attachment bayonnet { offset = 0.0000 0.4800 0.0024, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.5300 -0.0320, rotate = -90.0000 0.0000 180.0000, } attachment sling { offset = 0.0000 0.2950 -0.0170, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1120 0.0430, rotate = 180.0000 0.0000 180.0000, } attachment reddot { offset = 0.0000 0.1050 0.0470, rotate = 180.0000 0.0000 180.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.0000 0.0000, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.4680 -0.0320, rotate = 180.0000 0.0000 180.0000, } attachment recoilpad { offset = 0.0000 -0.1650 0.0300, rotate = 0.0000 0.0000 0.0000, } attachment bipod { offset = 0.0000 0.3170 0.0150, rotate = -180.0000 0.0000 -180.0000, } } model Rossi92 { mesh = weapons/firearm/Rossi92, attachment bayonnet { offset = 0.0000 0.4800 0.0024, rotate = 0.0000 0.0000 0.0000, } attachment muzzle { offset = 0.0000 0.3800 -0.0340, rotate = -90.0000 0.0000 180.0000, } attachment sling { offset = 0.0000 0.2950 -0.0170, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1120 0.0430, rotate = 180.0000 0.0000 180.0000, } attachment reddot { offset = 0.0000 0.1050 0.0470, rotate = 180.0000 0.0000 180.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.0000 0.0000, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.3790 -0.0340, rotate = 180.0000 0.0000 180.0000, } attachment recoilpad { offset = 0.0000 -0.1650 0.0300, rotate = 0.0000 0.0000 0.0000, } attachment bipod { offset = 0.0000 0.3170 0.0150, rotate = -180.0000 0.0000 -180.0000, } } model M16A1 { mesh = Weapons/Firearm/M16A1, attachment muzzle { offset = 0.0000 0.4150 -0.0240, rotate = -90.0000 0.0000 -180.0000, } attachment sling { offset = 0.0000 0.3120 -0.0120, rotate = 5.0000 -6.0000 1.0000, } attachment scope { offset = 0.0000 0.0660 -0.0590, rotate = 0.0000 0.0000 0.0000, } attachment reddot { offset = 0.0000 0.0470 -0.0610, rotate = 0.0000 0.0000 0.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0120 0.3710 -0.0500, rotate = -90.0000 -86.0000 -90.0000, } attachment stock { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.4020 -0.0240, rotate = 180.0000 0.0000 180.0000, } } model M16A2 { mesh = Weapons/Firearm/M16A2, attachment muzzle { offset = 0.0000 0.4150 -0.0240, rotate = -90.0000 0.0000 -180.0000, } attachment sling { offset = 0.0000 0.3120 -0.0120, rotate = 5.0000 -6.0000 1.0000, } attachment scope { offset = 0.0000 0.0660 -0.0590, rotate = 0.0000 0.0000 0.0000, } attachment reddot { offset = 0.0000 0.0470 -0.0610, rotate = 0.0000 0.0000 0.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0130 0.3710 -0.0410, rotate = 0.0000 -90.0000 0.0000, } attachment stock { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.4020 -0.0240, rotate = 180.0000 0.0000 180.0000, } } model M733 { mesh = Weapons/Firearm/M733, texture = Weapons/Firearm/m16a2, attachment muzzle { offset = 0.0000 0.2970 -0.0240, rotate = -90.0000 0.0000 -180.0000, } attachment sling { offset = 0.0000 0.2670 -0.0450, rotate = 5.0000 14.0000 -1.0000, } attachment scope { offset = 0.0000 0.0660 -0.0590, rotate = 0.0000 0.0000 0.0000, } attachment reddot { offset = 0.0000 0.0470 -0.0610, rotate = 0.0000 0.0000 0.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0100 0.2780 -0.0110, rotate = 0.0000 -90.0000 0.0000, } attachment stock { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.2810 -0.0240, rotate = 180.0000 0.0000 180.0000, } } model AK47 { mesh = Weapons/Firearm/AK47, texture = weapons/firearm/AK, attachment muzzle { offset = 0.0000 0.3850 -0.0120, rotate = -90.0000 0.0000 0.0000, } attachment sling { offset = 0.0000 0.3450 -0.0240, rotate = 3.0000 14.0000 -2.0000, } attachment scope { offset = 0.0000 0.0510 0.0580, rotate = 180.0000 0.0000 180.0000, } attachment reddot { offset = 0.0040 0.0470 0.0610, rotate = 180.0000 0.0000 180.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.3740 -0.0120, rotate = 180.0000 0.0000 180.0000, } attachment world { offset = 0.0000 0.1800 0.0000, rotate = 90.0000 0.0000 0.0000, } } model M60 { mesh = Weapons/Firearm/M60, texture = weapons/firearm/M60, attachment muzzle { offset = 0.0000 0.4900 0.0410, rotate = -90.0000 0.0000 -180.0000, } attachment sling { offset = 0.0000 0.2870 -0.0030, rotate = 174.0000 0.0000 180.0000, } attachment scope { offset = 0.0000 0.0380 0.0700, rotate = 180.0000 0.0000 180.0000, } attachment reddot { offset = 0.0040 0.0470 0.0710, rotate = 180.0000 0.0000 180.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.2680 -0.0050, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.5130 0.0420, rotate = 180.0000 0.0000 180.0000, } attachment world { offset = 0.0000 0.0000 0.2 rotate = -15.000 90.000 0.0000 } } model M60_World { mesh = Weapons/Firearm/M60_World, texture = weapons/firearm/M60, attachment muzzle { offset = 0.0000 0.4900 0.0410, rotate = -90.0000 0.0000 -180.0000, } attachment sling { offset = 0.0000 0.2870 -0.0030, rotate = 174.0000 0.0000 180.0000, } attachment scope { offset = 0.0000 0.0380 0.0700, rotate = 180.0000 0.0000 180.0000, } attachment reddot { offset = 0.0040 0.0470 0.0710, rotate = 180.0000 0.0000 180.0000, } attachment gunlight { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment laser { offset = 0.0000 0.2680 -0.0050, rotate = -90.0000 0.0000 -180.0000, } attachment stock { offset = 0.0000 0.4020 0.0270, rotate = -90.0000 0.0000 -180.0000, } attachment silencer { offset = 0.0000 0.5130 0.0420, rotate = 180.0000 0.0000 180.0000, } attachment world { offset = 0.0000 0.0000 0.0000, rotate = 90.0000 0.0000 0.0000, } } model M625 { mesh = Weapons/Firearm/Revolver, attachment muzzle { offset = 0.0000 0.1460 -0.0280, rotate = -90.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1240 -0.0380, rotate = 180.0000 0.0000 0.0000, } attachment reddot { offset = 0.0010 0.0440 -0.0400, rotate = 1.0000 1.0000 1.0000, } attachment silencer { offset = 0.0000 0.1460 -0.0270, rotate = 0.0000 0.0000 0.0000, } } model M29 { mesh = Weapons/Firearm/Revolver_Long, attachment muzzle { offset = 0.0000 0.1710 -0.0280, rotate = 0.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.1240 -0.0380, rotate = 180.0000 0.0000 0.0000, } attachment reddot { offset = 0.0010 0.0440 -0.0400, rotate = 1.0000 1.0000 1.0000, } attachment silencer { offset = 0.0000 0.1700 -0.0250, rotate = 0.0000 0.0000 0.0000, } } model M36 { mesh = Weapons/Firearm/Revolver_Short, attachment muzzle { offset = 0.0000 0.1160 -0.0280, rotate = -90.0000 0.0000 0.0000, } attachment scope { offset = 0.0000 0.0400 0.0580, rotate = 0.0000 0.0000 0.0000, } attachment silencer { offset = 0.0000 0.1160 -0.0260, rotate = 0.0000 0.0000 0.0000, } } model 2xLeupoldScope { mesh = weapons/firearm/attachments/2xLeupoldScope, texture = weapons/firearm/PythonHunter, } model 12xScope { mesh = weapons/firearm/attachments/12xScope, } model Acog { mesh = weapons/firearm/attachments/ACOG, texture = weapons/firearm/VarmintRifle_Scope, } model Acog_wm { mesh = weapons/firearm/attachments/ACOG_wm, texture = weapons/firearm/VarmintRifle_Scope, } model Reddot_PicatinnyShort { mesh = Weapons/Firearm/attachments/Reddot_PicatinnyShort, texture = Weapons/firearm/attachments/RedDot, } model Reddot { mesh = Weapons/Firearm/attachments/RedDot, texture = Weapons/firearm/attachments/RedDot, } model Reddot_wm { mesh = Weapons/Firearm/attachments/RedDot_wm, texture = Weapons/firearm/attachments/RedDot, } model Reddot_Small { mesh = Weapons/Firearm/attachments/Reddot_Small, texture = Weapons/firearm/attachments/RedDot, } model Recoil_Pad { mesh = weapons/firearm/attachments/Recoil_Pad, } model ExtendedRecoil_Pad { mesh = weapons/firearm/attachments/Extended_Recoil_Pad, texture = weapons/firearm/attachments/Recoil_Pad, } model Sling { mesh = weapons/firearm/attachments/Sling, } model Sling_Leather { mesh = weapons/firearm/attachments/Sling, texture = weapons/firearm/attachments/Sling_Leather, } model Sling_Olive { mesh = weapons/firearm/attachments/Sling, texture = weapons/firearm/attachments/Sling_OliveGreen, } model Sling_Camo { mesh = weapons/firearm/attachments/Sling, texture = weapons/firearm/attachments/Sling_Camo, } model Sling_wm { mesh = weapons/firearm/attachments/Sling_wm, } model Sling_Leather_wm { mesh = weapons/firearm/attachments/Sling_wm, texture = weapons/firearm/attachments/Sling_Leather_wm, } model Sling_Olive_wm { mesh = weapons/firearm/attachments/Sling_wm, texture = weapons/firearm/attachments/Sling_OliveGreen_wm, } model Sling_Camo_wm { mesh = weapons/firearm/attachments/Sling_wm, texture = weapons/firearm/attachments/Sling_Camo_wm, } model Sling_Short { mesh = weapons/firearm/attachments/MP5_Sling_Short, texture = weapons/firearm/attachments/Sling, } model Sling_Short_Leather { mesh = weapons/firearm/attachments/MP5_Sling_Short, texture = weapons/firearm/attachments/Sling_Leather, } model Sling_Short_Olive { mesh = weapons/firearm/attachments/MP5_Sling_Short, texture = weapons/firearm/attachments/Sling_OliveGreen, } model Sling_Short_Camo { mesh = weapons/firearm/attachments/MP5_Sling_Short, texture = weapons/firearm/attachments/Sling_Camo, } model Rifle_Ammostrap { mesh = weapons/firearm/attachments/Rifle_Ammo_Sling, texture = Weapons/firearm/attachments/Sling_Ammo, } model Shotgun_Sling { mesh = weapons/firearm/attachments/Sling_Shotgun, texture = Weapons/firearm/attachments/Sling, } model Shotgun_Sling_Leather { mesh = weapons/firearm/attachments/Sling_Shotgun, texture = weapons/firearm/attachments/Sling_Leather, } model Shotgun_Sling_Olive { mesh = weapons/firearm/attachments/Sling_Shotgun, texture = weapons/firearm/attachments/Sling_OliveGreen, } model Shotgun_Sling_Camo { mesh = weapons/firearm/attachments/Sling_Shotgun, texture = weapons/firearm/attachments/Sling_Camo, } model Shotgun_Sling_Short { mesh = Weapons/Firearm/attachments/Sling_Short, texture = Weapons/firearm/attachments/Sling, } model Shotgun_Sling_Short_Leather { mesh = weapons/firearm/attachments/Sling_Short, texture = weapons/firearm/attachments/Sling_Leather, } model Shotgun_Sling_Short_Olive { mesh = weapons/firearm/attachments/Sling_Short, texture = weapons/firearm/attachments/Sling_OliveGreen, } model Shotgun_Sling_Short_Camo { mesh = weapons/firearm/attachments/Sling_Short, texture = weapons/firearm/attachments/Sling_Camo, } model Shotgun_AmmoSling { mesh = Weapons/Firearm/attachments/Sling_Shotgun_Ammo, texture = Weapons/firearm/attachments/ammosling, } model Bipod { mesh = weapons/firearm/attachments/Bipod, } model Bipod_wm { mesh = weapons/firearm/attachments/Bipod_wm, } model Silencer { mesh = weapons/firearm/attachments/Silencer, texture = weapons/firearm/attachments/Silencer, } model Silencer_wm { mesh = weapons/firearm/attachments/Silencer_wm, texture = weapons/firearm/attachments/Silencer, } model ShotgunSilencer { mesh = weapons/firearm/attachments/ShotgunSuppressor, texture = weapons/firearm/attachments/ShotgunSuppressor, } model ShotgunSilencer_wm { mesh = weapons/firearm/attachments/ShotgunSuppressor_wm, texture = weapons/firearm/attachments/ShotgunSuppressor, } model Silencer_Improvised { mesh = weapons/firearm/attachments/Silencer_Improvised, } model Silencer_PopBottle { mesh = weapons/firearm/attachments/PopBottle_Silencer, } model Silencer_Improvised_wm { mesh = weapons/firearm/attachments/Silencer_Improvised_wm, texture = weapons/firearm/attachments/Silencer_Improvised, } model Silencer_PopBottle_wm { mesh = weapons/firearm/attachments/Silencer_PopBottle_wm, texture = weapons/firearm/attachments/PopBottle_Silencer, } model Compensator_Pistol { mesh = weapons/firearm/attachments/Compensator_Pistol, texture = weapons/firearm/attachments/Compensator, } model Compensator_Pistol_wm { mesh = weapons/firearm/attachments/Compensator_Pistol_wm, texture = weapons/firearm/attachments/Compensator, } model MP5_Stock_Detracted { mesh = weapons/firearm/attachments/MP5_Stock_Detracted, texture = Weapons/firearm/MP5, } model MP5_Stock_Extended { mesh = weapons/firearm/attachments/MP5_Stock_Extended, texture = Weapons/firearm/MP5, } model MP5_Stock_wm { mesh = weapons/firearm/attachments/MP5_Stock_wm, texture = Weapons/firearm/MP5, } model Mac10_Stock_Detracted { mesh = weapons/firearm/attachments/Mac10_Stock_Detracted, texture = Weapons/firearm/Mac10, } model Mac10_Stock_Extended { mesh = weapons/firearm/attachments/Mac10_Stock_Extended, texture = Weapons/firearm/Mac10, } model UZI_Stock_Detracted { mesh = weapons/firearm/attachments/uzi_stock, texture = Weapons/firearm/UZI, } model UZI_Stock_Extended { mesh = weapons/firearm/attachments/uzi_extendedstock, texture = Weapons/firearm/UZI, } model UZI_Stock_wm { mesh = weapons/firearm/attachments/uzi_stock_wm, texture = Weapons/firearm/UZI, } model SPAS_Stock_Detracted { mesh = weapons/firearm/attachments/SPAS-12_Stock_Detracted, texture = Weapons/firearm/SPAS-12, } model SPAS_Stock_Extended { mesh = weapons/firearm/attachments/SPAS-12_Stock_Extended, texture = Weapons/firearm/SPAS-12, } model SPAS_Stock_wm { mesh = weapons/firearm/attachments/SPAS-12_Stock_wm, texture = Weapons/firearm/SPAS-12, } model Stock_Tactical { mesh = Weapons/Firearm/attachments/Stock_Tactical, texture = Weapons/firearm/Mossberg500, } model Stock { mesh = Weapons/Firearm/attachments/Stock, texture = Weapons/firearm/Mossberg500, } model Stock_Light { mesh = Weapons/Firearm/attachments/Stock_Light, texture = Weapons/firearm/Mossberg500, } model Stock_Tactical_wm { mesh = Weapons/Firearm/attachments/Stock_Tactical_wm, texture = Weapons/firearm/Mossberg500, } model Stock_wm { mesh = Weapons/Firearm/attachments/Stock_wm, texture = Weapons/firearm/Mossberg500, } model Stock_Light_wm { mesh = Weapons/Firearm/attachments/Stock_Light_wm, texture = Weapons/firearm/Mossberg500, } model Choke_Tube { mesh = Weapons/Firearm/attachments/ChokeTube, texture = Weapons/firearm/Mossberg500, } model Flashlight_Improvised { mesh = Weapons/Firearm/attachments/TapedFlashlight, texture = Weapons/firearm/attachments/Silencer_Improvised, } model Shotgun_AmmoStrap { mesh = Weapons/Firearm/attachments/ShotgunShellsStrap, texture = Weapons/firearm/attachments/ammosling, } model Shotgun_AmmoStrap_wm { mesh = Weapons/Firearm/attachments/ShotgunShellsStrap_wm, texture = Weapons/firearm/attachments/ammosling, } model TacticalLaser { mesh = Weapons/Firearm/attachments/Laser, texture = Weapons/firearm/attachments/Laser, } model TacticalLaser_wm { mesh = Weapons/Firearm/attachments/Laser_wm, texture = Weapons/firearm/attachments/Laser, } }