module Base { item GunToolKit { Weight = 1, Type = Drainable, UseDelta = 0.05, UseWhileEquipped = FALSE, DisplayName = Gun Tool Kit, Icon = GunToolKit, Tooltip = Tooltip_ServiceFirearms, SurvivalGear = TRUE, WorldStaticModel = GunToolKit, } item ImprovisedGunToolKit { Weight = 1, Type = Drainable, UseDelta = 0.05, UseWhileEquipped = FALSE, DisplayName = Gun Tool Kit, Icon = Improvised_GunToolKit, Tooltip = Tooltip_ServiceFirearms, SurvivalGear = TRUE, WorldStaticModel = Improvised_GunToolKit, } item Solvent { Weight = 1, Type = Drainable, UseDelta = 0.05, UseWhileEquipped = FALSE, DisplayName = WD-40, Icon = WD40, Tooltip = Tooltip_ServiceFirearms, SurvivalGear = TRUE, WorldStaticModel = WMD, } fixing Fix ColtAce { Require : ColtAce, Fixer : GunToolKit=1; Aiming=2, Fixer : ImprovisedGunToolKit=2; Aiming=1, } fixing Fix ColtAnaconda { Require : ColtAnaconda, Fixer : GunToolKit=1; Aiming=2, Fixer : ImprovisedGunToolKit=2; Aiming=1, } fixing Fix ColtPython { Require : ColtPython, Fixer : GunToolKit=1; Aiming=2, Fixer : ImprovisedGunToolKit=2; Aiming=1, } fixing Fix ColtPythonHunter { Require : ColtPythonHunter, Fixer : GunToolKit=1; Aiming=2, Fixer : ImprovisedGunToolKit=2; Aiming=1, } fixing Fix ColtSingleAction22 { Require : ColtSingleAction22, Fixer : GunToolKit=1; Aiming=2, Fixer : ImprovisedGunToolKit=2; Aiming=1, } fixing Fix ColtPeacemaker { Require : ColtPeacemaker, Fixer : GunToolKit=1; Aiming=2, Fixer : ImprovisedGunToolKit=2; Aiming=1, } fixing Fix Revolver { Require : Revolver, Fixer : GunToolKit=1; Aiming=2, Fixer : ImprovisedGunToolKit=2; Aiming=1, Override:true, } fixing Fix Revolver_Long { Require : Revolver_Long, Fixer : GunToolKit=1; Aiming=2, Fixer : ImprovisedGunToolKit=2; Aiming=1, Override:true, } fixing Fix Revolver_Short { Require : Revolver_Short, Fixer : GunToolKit=1; Aiming=2, Fixer : ImprovisedGunToolKit=2; Aiming=1, Override:true, } fixing Fix Pistol { Require : Pistol, Fixer : GunToolKit=1; Aiming=3, Fixer : ImprovisedGunToolKit=2; Aiming=1, Override:true, } fixing Fix Pistol2 { Require : Pistol2, Fixer : GunToolKit=1; Aiming=3, Fixer : ImprovisedGunToolKit=2; Aiming=1, Override:true, } fixing Fix Pistol3 { Require : Pistol3, Fixer : GunToolKit=1; Aiming=3, Fixer : ImprovisedGunToolKit=2; Aiming=1, Override:true, } fixing Fix Glock17 { Require : Glock17, Fixer : GunToolKit=1; Aiming=2, Fixer : ImprovisedGunToolKit=2; Aiming=1, } fixing Fix Varmint Rifle { Require : VarmintRifle, Fixer : GunToolKit=1; Aiming=6, Fixer : ImprovisedGunToolKit=2; Aiming=3, Override:true, } fixing Fix Hunting Rifle { Require : HuntingRifle, Fixer : GunToolKit=1; Aiming=5, Fixer : ImprovisedGunToolKit=2; Aiming=2, Override:true, } fixing Fix HuntingRifle_Sawn { Require : HuntingRifle_Sawn, Fixer : GunToolKit=1; Aiming=4, Fixer : ImprovisedGunToolKit=2; Aiming=2, } fixing Fix RugerM7722 { Require : Rugerm7722, Fixer : GunToolKit=1; Aiming=5, Fixer : ImprovisedGunToolKit=2; Aiming=2, Override:true, } fixing Fix M24Rifle { Require : M24Rifle, Fixer : GunToolKit=1; Aiming=7, Fixer : ImprovisedGunToolKit=2; Aiming=3, } fixing Fix Assault Rifle { Require : AssaultRifle, Fixer : GunToolKit=1; Aiming=6, Fixer : ImprovisedGunToolKit=2; Aiming=3, } fixing Fix AR15 { Require : AR15, Fixer : GunToolKit=1; Aiming=6, Fixer : ImprovisedGunToolKit=2; Aiming=3, } fixing Fix M16A2 { Require : M16A2, Fixer : GunToolKit=1; Aiming=6, Fixer : ImprovisedGunToolKit=2; Aiming=3, } fixing Fix AssaultRifle2 { Require : AssaultRifle2, Fixer : GunToolKit=1; Aiming=7, Fixer : ImprovisedGunToolKit=2; Aiming=3, } fixing Fix M1Garand { Require : M1Garand, Fixer : GunToolKit=1; Aiming=7, Fixer : ImprovisedGunToolKit=2; Aiming=3, } fixing Fix Shotgun { Require : Shotgun, Fixer : GunToolKit=1; Aiming=2, Fixer : ImprovisedGunToolKit=2; Aiming=1, } fixing Fix DoubleBarrelShotgun { Require : DoubleBarrelShotgun, Fixer : GunToolKit=1; Aiming=2, Fixer : ImprovisedGunToolKit=2; Aiming=1, } fixing Fix DoubleBarrelShotgunSawnoff { Require : DoubleBarrelShotgunSawnoff, Fixer : GunToolKit=1; Aiming=2, Fixer : ImprovisedGunToolKit=2; Aiming=1, } fixing Fix Mossberg500 { Require : Mossberg500, Fixer : GunToolKit=1; Aiming=2, Fixer : ImprovisedGunToolKit=2; Aiming=1, } fixing Fix Mossberg500Tactical { Require : Mossberg500Tactical, Fixer : GunToolKit=1; Aiming=2, Fixer : ImprovisedGunToolKit=2; Aiming=1, } fixing Fix Remington870Wood { Require : Remington870Wood, Fixer : GunToolKit=1; Aiming=2, Fixer : ImprovisedGunToolKit=2; Aiming=1, } fixing Fix Remington870Sawnoff { Require : Remington870Sawnoff, Fixer : GunToolKit=1; Aiming=2, Fixer : ImprovisedGunToolKit=2; Aiming=1, } fixing Fix M37 { Require : M37, Fixer : GunToolKit=1; Aiming=2, Fixer : ImprovisedGunToolKit=2; Aiming=1, } fixing Fix M37Sawnoff { Require : M37Sawnoff, Fixer : GunToolKit=1; Aiming=2, Fixer : ImprovisedGunToolKit=2; Aiming=1, } fixing Fix MP5 { Require : MP5, Fixer : GunToolKit=1; Aiming=5, Fixer : ImprovisedGunToolKit=2; Aiming=2, } fixing Fix UZI { Require : UZI, Fixer : GunToolKit=1; Aiming=5, Fixer : ImprovisedGunToolKit=2; Aiming=2, } fixing Fix MAC 10 { Require : Mac10, Fixer : GunToolKit=1; Aiming=5, Fixer : ImprovisedGunToolKit=2; Aiming=2, } fixing Fix Winchester94 { Require : Winchester94, Fixer : GunToolKit=1; Aiming=3, Fixer : ImprovisedGunToolKit=2; Aiming=1, } fixing Fix Winchester73 { Require : Winchester73, Fixer : GunToolKit=1; Aiming=3, Fixer : ImprovisedGunToolKit=2; Aiming=1, } fixing Fix Rossi92 { Require : Rossi92, Fixer : GunToolKit=1; Aiming=3, Fixer : ImprovisedGunToolKit=2; Aiming=1, } fixing Fix M60 { Require : M60, Fixer : GunToolKit=3; Aiming=7, Fixer : ImprovisedGunToolKit=3; Aiming=3, } fixing Fix FN FAL { Require : FN_FAL, Fixer : GunToolKit=2; Aiming=7, Fixer : ImprovisedGunToolKit=3; Aiming=3, } fixing Fix AK47 { Require : AK47, Fixer : GunToolKit=2; Aiming=5, Fixer : ImprovisedGunToolKit=3; Aiming=2, } fixing Fix SKS { Require : SKS, Fixer : GunToolKit=2; Aiming=5, Fixer : ImprovisedGunToolKit=3; Aiming=2, } fixing Fix SPAS12 { Require : SPAS12, Fixer : GunToolKit=2; Aiming=5, Fixer : ImprovisedGunToolKit=3; Aiming=2, } fixing Fix LAW12 { Require : LAW12, Fixer : GunToolKit=2; Aiming=5, Fixer : ImprovisedGunToolKit=3; Aiming=2, } fixing Fix M733 { Require : M733, Fixer : GunToolKit=2; Aiming=5, Fixer : ImprovisedGunToolKit=3; Aiming=2, } }