module Base { /************************Sounds************************/ sound BulletOutVarmint { category = Item, clip { file = media/sound/BoltRack.ogg, } } sound BulletInRifle { category = Item, clip { event = bulletInRifle, } } sound FirearmShotgun { category = Item, clip { file = media/sound/FirearmShotgunFire.ogg, distanceMax = 200, /* SoundRadius in items.txt */ } } sound FirearmShotgunSawnoff { category = Item, clip { file = media/sound/FirearmShotgunFire.ogg, distanceMax = 250, /* SoundRadius in items.txt */ } } sound stormyShotgunPump { category = Item, clip { file = media/sound/ShotgunCock.ogg, } } sound StormyShotgunInsertRound { category = Item, clip { file = media/sound/ShotgunLoad.ogg, } } sound StormyShotgunClick { category = Item, clip { file = media/sound/dryfire.ogg, volume = 0.2, } } sound Stormy9mmClick { category = Item, clip { file = media/sound/dryfire.ogg, volume = 0.2, } } sound StormyRevolverInsertRound { category = Item, clip { file = media/sound/StormyRevolverInsertRound.wav, } } sound FirearmARShot { category = Item, clip { file = media/sound/FirearmARShot.wav, volume = 2, } } sound FirearmARSuppressed { category = Item, clip { file = media/sound/FirearmARSuppressed.wav, volume = 2, } } sound Firearm9mmShot { category = Item, clip { file = media/sound/Firearm9mmShot.wav, volume = 2, } } sound Firearm9mmSuppressed { category = Item, clip { file = media/sound/Firearm9mmSuppressed.wav, volume = 2, } } sound Firearm45Shot { category = Item, clip { file = media/sound/Firearm45Shot.wav, volume = 2, } } sound Firearm45Suppressed { category = Item, clip { file = media/sound/Firearm45Suppressed.wav, volume = 2, } } sound FirearmPistolSilencerShot { category = Item, clip { file = media/sound/FirearmPistolSilencerShot.wav, volume = 2, } } sound FirearmShotgunSilencerShot { category = Item, clip { file = media/sound/FirearmShotgunSilencerShot.wav, volume = 2, } } sound Stormy9mmRack { category = Item, clip { file = media/sound/Firearm9mmRack.ogg, } } }