Sandbox_CH = {
Sandbox_ISA = "沉浸式太陽能陣列",
Sandbox_ISA_solarPanelEfficiency = "太陽能板效率",
Sandbox_ISA_solarPanelEfficiency_tooltip = "太陽能板效率. 在1993年效率 12%, 在現代效率 25%, 預設則非現實標準",
Sandbox_ISA_batteryDegradeChance = "電池退化嚴重度",
Sandbox_ISA_batteryDegradeChance_tooltip = "電池平均退化乘數.\n減少則將大大增加電池壽命.",
Sandbox_ISA_solarPanelWorldSpawns = "太陽能板/箱 世界生成",
Sandbox_ISA_solarPanelWorldSpawns_tooltip = "預先放置的太陽能板和生成箱的機率性
需要外部API工作的預期太陽能電池板和板條",
Sandbox_ISA_LRMSolarPanels = "搜刮稀有度倍增 - 太陽能板",
Sandbox_ISA_LRMSolarPanels_tooltip = "太陽能板在隨機容器和預先放置的箱子的生成乘數",
Sandbox_ISA_LRMBatteries = "搜刮稀有度倍增 - 電池",
Sandbox_ISA_LRMBatteries_tooltip = "電池在隨機容器和預先放置的箱子的生成乘數",
Sandbox_ISA_LRMMisc = "搜刮稀有度倍增 - 雜項",
Sandbox_ISA_LRMMisc_tooltip = "雜誌和逆變器在隨機容器和預先放置的箱子的生成乘數",
Sandbox_ISA_DIYBatteryMultiplier = "自製電池容量",
Sandbox_ISA_DIYBatteryMultiplier_tooltip = "自製電池的容量乘數.",
Sandbox_ISA_DrainCalc_option1 = "ISA",
Sandbox_ISA_DrainCalc_option2 = "正常發電機",
Sandbox_ISA_DrainCalc = "消耗模式",
Sandbox_ISA_DrainCalc_tooltip = "正常發電機計算對性能影響較小.",
Sandbox_ISA_ChargeFreq_option1 = "每 10 分鐘",
Sandbox_ISA_ChargeFreq_option2 = "每 1 小時",
Sandbox_ISA_ChargeFreq = "充電頻率",
Sandbox_ISA_ChargeFreq_tooltip = "蓄電池庫多久充電一次.",
Sandbox_ISA_BatteryBankSpawn = "蓄電池庫生成",
Sandbox_ISA_BatteryBankSpawn_tooltip = "蓄電池庫在地圖上的稀有度.",
Sandbox_ISA_BatteryBankSpawn_option1 = "無",
Sandbox_ISA_BatteryBankSpawn_option2 = "非常稀有",
Sandbox_ISA_BatteryBankSpawn_option3 = "稀有",
Sandbox_ISA_BatteryBankSpawn_option4 = "不常見",
Sandbox_ISA_StashMode = "藏匿屋",
Sandbox_ISA_StashMode_tooltip = "選擇藏匿屋模式.
僅在創建世界前更改.",
Sandbox_ISA_StashMode_option1 = "不加藏匿屋",
Sandbox_ISA_StashMode_option2 = "增加藏匿屋",
Sandbox_ISA_StashMode_option3 = "增加且開局就知道",
Sandbox_ISA_StashMode_option4 = "添加隨機初始字母",
Sandbox_ISA_ConnectPanelMin = "連接時間",
Sandbox_ISA_ConnectPanelMin_tooltip = "連接一個太陽能板所需遊戲內的每分鐘",
Sandbox_ISA_enableExpandedRecipes = "擴展的食譜",
Sandbox_ISA_enableExpandedRecipes_tooltip = "允許太陽能電池板和逆變器",
}