module ImprovisedGlass { imports { Base } item PanWithGlassShards { weight = 1.5, Type = Food, DisplayName = Roasting pan with glass shards, DisplayCategory = Material, Icon = PanWithGlassShards, WorldStaticModel = ImprovisedGlass.RoastingPanWithGlassShards, IsCookable = true, MinutesToCook = 90, MinutesToBurn = 900, ReplaceOnCooked = ImprovisedGlass.PanWithGlassPane, } item PanWithGlassPane { weight = 1.5, Type = Normal, DisplayName = Roasting pan with glass pane, Icon = PanWithGlassPane, DisplayCategory = Material, WorldStaticModel = ImprovisedGlass.RoastingPanWithGlassPane, } item GlassPane { weight = 1.0, Type = Normal, DisplayName = Glass pane, Icon = GlassPane, DisplayCategory = Material, WorldStaticModel = ImprovisedGlass.GlassPane, } }