module ImprovisedGlass { imports { Base } recipe IGSmashGlassJar { keep [Recipe.GetItemTypes.Hammer], BeerEmpty/WineEmpty2/WhiskeyEmpty/WineEmpty/RemouladeEmpty/EmptyJar=2, Result: Moveables.brokenglass_1_0, Time: 15.0, AnimMode: BuildLow, Prop1: Hammer, Sound: RemoveBrokenGlass, } recipe IGSmashGlassPane { keep [Recipe.GetItemTypes.Hammer], ImprovisedGlass.GlassPane, Result: Moveables.brokenglass_1_0, Time: 34.0, AnimNode: BuildLow, Prop1: Hammer, Sound: RemoveBrokenGlass, } recipe IGSmashWindshield { keep [Recipe.GetItemTypes.Hammer], Windshield1/Windshield2/Windshield3/RearWindshield1/RearWindshield2/RearWindshield3, Result: Moveables.brokenglass_1_0, Time: 120.0, AnimNode: BuildLow, Prop1: Hammer, Sound: RemoveBrokenGlass, } recipe IGSmashWindows { keep [Recipe.GetItemTypes.Hammer], FrontWindow1/FrontWindow2/FrontWindow3/RearWindow1/RearWindow2/RearWindow3, Result: Moveables.brokenglass_1_0, Time: 100.0, AnimNode: BuildLow, Prop1: Hammer, Sound: RemoveBrokenGlass, } }