UI_InjuryIndicator_EN {
UI_InjuryIndicator_Hand_L = "Left Hand",
UI_InjuryIndicator_Hand_R = "Right Hand",
UI_InjuryIndicator_ForeArm_L = "Left Forearm",
UI_InjuryIndicator_ForeArm_R = "Right Forearm",
UI_InjuryIndicator_UpperArm_L = "Left Upper Arm",
UI_InjuryIndicator_UpperArm_R = "Right Upper Arm",
UI_InjuryIndicator_Torso_Upper = "Upper Torso",
UI_InjuryIndicator_Torso_Lower = "Lower Torso",
UI_InjuryIndicator_Head = "Head",
UI_InjuryIndicator_Neck = "NECK",
UI_InjuryIndicator_Groin = "Groin",
UI_InjuryIndicator_UpperLeg_L = "Left Thigh",
UI_InjuryIndicator_UpperLeg_R = "Right Thigh",
UI_InjuryIndicator_LowerLeg_L = "Left Shin",
UI_InjuryIndicator_LowerLeg_R = "Right Shin",
UI_InjuryIndicator_Foot_L = "Left Foot",
UI_InjuryIndicator_Foot_R = "Right Foot",
UI_InjuryIndicator_HurtSpeech0 = "Ouch",
UI_InjuryIndicator_HurtSpeech1 = "Ow",
UI_InjuryIndicator_HurtSpeech2 = "Oof",
UI_InjuryIndicator_HurtSpeech3 = "Argh",
UI_InjuryIndicator_HurtSpeech4 = "Oh no",
UI_InjuryIndicator_SpeechSwitch = "Use speech text",
UI_InjuryIndicator_SpeechSwitch_Tooltip = "Switch for using speech text.
Instead of 'skill up' text.",
UI_InjuryIndicator_EnableHealNotify = "Enable heal pop-up",
UI_InjuryIndicator_EnableHealNotify_Tooltip = "Enables pop-up text when healed.
Available only with the 'skill up' pop-up.",
}