UI_InjuryIndicator_EN { UI_InjuryIndicator_Hand_L = "Left Hand", UI_InjuryIndicator_Hand_R = "Right Hand", UI_InjuryIndicator_ForeArm_L = "Left Forearm", UI_InjuryIndicator_ForeArm_R = "Right Forearm", UI_InjuryIndicator_UpperArm_L = "Left Upper Arm", UI_InjuryIndicator_UpperArm_R = "Right Upper Arm", UI_InjuryIndicator_Torso_Upper = "Upper Torso", UI_InjuryIndicator_Torso_Lower = "Lower Torso", UI_InjuryIndicator_Head = "Head", UI_InjuryIndicator_Neck = "NECK", UI_InjuryIndicator_Groin = "Groin", UI_InjuryIndicator_UpperLeg_L = "Left Thigh", UI_InjuryIndicator_UpperLeg_R = "Right Thigh", UI_InjuryIndicator_LowerLeg_L = "Left Shin", UI_InjuryIndicator_LowerLeg_R = "Right Shin", UI_InjuryIndicator_Foot_L = "Left Foot", UI_InjuryIndicator_Foot_R = "Right Foot", UI_InjuryIndicator_HurtSpeech0 = "Ouch", UI_InjuryIndicator_HurtSpeech1 = "Ow", UI_InjuryIndicator_HurtSpeech2 = "Oof", UI_InjuryIndicator_HurtSpeech3 = "Argh", UI_InjuryIndicator_HurtSpeech4 = "Oh no", UI_InjuryIndicator_SpeechSwitch = "Use speech text", UI_InjuryIndicator_SpeechSwitch_Tooltip = "Switch for using speech text.
Instead of 'skill up' text.", UI_InjuryIndicator_EnableHealNotify = "Enable heal pop-up", UI_InjuryIndicator_EnableHealNotify_Tooltip = "Enables pop-up text when healed.
Available only with the 'skill up' pop-up.", }