UI_InjuryIndicator_FR { UI_InjuryIndicator_Hand_L = "Main Gauche", UI_InjuryIndicator_Hand_R = "Main Droite", UI_InjuryIndicator_ForeArm_L = "Avant-bras Gauche", UI_InjuryIndicator_ForeArm_R = "Avant-bras Droit", UI_InjuryIndicator_UpperArm_L = "Haut du bras Gauche", UI_InjuryIndicator_UpperArm_R = "Haut du Bras Droit", UI_InjuryIndicator_Torso_Upper = "Haut du Torse", UI_InjuryIndicator_Torso_Lower = "Bas du Torse", UI_InjuryIndicator_Head = "Tête", UI_InjuryIndicator_Neck = "Cou", UI_InjuryIndicator_Groin = "Aine", UI_InjuryIndicator_UpperLeg_L = "Cuisse Gauche", UI_InjuryIndicator_UpperLeg_R = "Cuisse Droite", UI_InjuryIndicator_LowerLeg_L = "Tibia Gauche", UI_InjuryIndicator_LowerLeg_R = "Tibia Droit", UI_InjuryIndicator_Foot_L = "Pied Gauche", UI_InjuryIndicator_Foot_R = "Pied Droit", UI_InjuryIndicator_HurtSpeech0 = "Ouille", UI_InjuryIndicator_HurtSpeech1 = "Aïe", UI_InjuryIndicator_HurtSpeech2 = "Ouf", UI_InjuryIndicator_HurtSpeech3 = "Argh", UI_InjuryIndicator_HurtSpeech4 = "Oh non", UI_InjuryIndicator_SpeechSwitch = "Utiliser le texte vocal", UI_InjuryIndicator_SpeechSwitch_Tooltip = "Changer pour utiliser le texte vocal.
Au lieu du texte de "compétence".", UI_InjuryIndicator_EnableHealNotify = "Activer la fenêtre contextuelle de guérison", UI_InjuryIndicator_EnableHealNotify_Tooltip = "Active le texte contextuel pendant la guérison.
Disponible uniquement avec le texte contextuel "compétence".", }