Sandbox_CN = { Sandbox_DynamicBackpacks_KnivesCanRemove = "允许使用刀具移除升级", Sandbox_DynamicBackpacks_KnivesCanRemove_tooltip = "允许使用带有SharpKnife(刀具)标签的工具来移除已附加的升级", Sandbox_DynamicBackpacks_BaseUpgradeSlots = "基本可升级槽位数量", Sandbox_DynamicBackpacks_BaseUpgradeSlots_tooltip = "所有容器都具有的基本可升级槽位数量", Sandbox_DynamicBackpacks_BackSlotModifier = "背包类容器的可升级槽位数量调整", Sandbox_DynamicBackpacks_BackSlotModifier_tooltip = "背包类容器的额外升级槽位调整值,可以是正数或负数", Sandbox_DynamicBackpacks_FannySlotModifier = "腰包类容器的可升级槽位数量调整", Sandbox_DynamicBackpacks_FannySlotModifier_tooltip = "腰包类容器的额外升级槽位调整值,可以是正数或负数", Sandbox_DynamicBackpacks_OtherSlotModifier = "其他容器的可升级槽位数量调整", Sandbox_DynamicBackpacks_OtherSlotModifier_tooltip = "其他容器(不可装备,或是装备在其他的部位)的可升级槽位数量调整,可以是正数或负数", Sandbox_DynamicBackpacks_TailoringModifier = "获得额外可升级槽位所需要的裁缝等级", Sandbox_DynamicBackpacks_TailoringModifier_tooltip = "当裁缝等级超过此值,则所有容器都会获得额外一个可升级槽位
(设为0则取消此功能)", Sandbox_DynamicBackpacks_ClothCapacityPercentage = "布质升级套件的容量增益百分比", Sandbox_DynamicBackpacks_ClothCapacityPercentage_tooltip = "相对于原始容量的增益百分比,最终的容量提升量为:原始容量 * 增益百分比 + 额外加值", Sandbox_DynamicBackpacks_ClothCapacityBonus = "布质升级套件的容量额外加值", Sandbox_DynamicBackpacks_ClothCapacityBonus_tooltip = "固定的额外加值,最终的容量提升量为:原始容量 * 增益百分比 + 额外加值", Sandbox_DynamicBackpacks_ClothReductionPercentage = "布质升级套件的负重减轻增益百分比", Sandbox_DynamicBackpacks_ClothReductionPercentage_tooltip = "负重减轻增益百分比,将提升 (100-当前负重减轻)*增益百分比
例如:原本重量减轻为 80% 的包包,在增益 50% 的情况下会提升 (100-80)*50%=10,变成 90%
原本重量减轻为 70% 的包包,在增益 30% 的情况下会提升 (100-70)*30%=9 变成 79%", Sandbox_DynamicBackpacks_ClothLootSpawns = "布质升级套件的战利品生成倍率", Sandbox_DynamicBackpacks_ClothLootSpawns_tooltip = "提升在各种地方找到布质升级套件的倍率", Sandbox_DynamicBackpacks_JeanCapacityPercentage = "牛仔升级套件的容量增益百分比", Sandbox_DynamicBackpacks_JeanCapacityPercentage_tooltip = "相对于原始容量的增益百分比,最终的容量提升量为:(原始容量 * 增益百分比) + 额外加值", Sandbox_DynamicBackpacks_JeanCapacityBonus = "牛仔升级套件的容量额外加值", Sandbox_DynamicBackpacks_JeanCapacityBonus_tooltip = "固定的额外加值,最终的容量提升量为:(原始容量 * 增益百分比) + 额外加值", Sandbox_DynamicBackpacks_JeanReductionPercentage = "牛仔升级套件的负重减轻增益百分比", Sandbox_DynamicBackpacks_JeanReductionPercentage_tooltip = "负重减轻增益百分比,将提升 (100-当前负重减轻)*增益百分比
例如:原本重量减轻为 80% 的包包,在增益 50% 的情况下会提升 (100-80)*50%=10,变成 90%
原本重量减轻为 70% 的包包,在增益 30% 的情况下会提升 (100-70)*30%=9 变成 79%", Sandbox_DynamicBackpacks_JeanLootSpawns = "牛仔升级套件的战利品生成倍率", Sandbox_DynamicBackpacks_JeanLootSpawns_tooltip = "提升在各种地方找到牛仔升级套件的倍率", Sandbox_DynamicBackpacks_LeatherCapacityPercentage = "皮制升级套件的容量增益百分比", Sandbox_DynamicBackpacks_LeatherCapacityPercentage_tooltip = "相对于原始容量的增益百分比,最终的容量提升量为:(原始容量 * 增益百分比) + 额外加值", Sandbox_DynamicBackpacks_LeatherCapacityBonus = "皮制升级套件的容量额外加值", Sandbox_DynamicBackpacks_LeatherCapacityBonus_tooltip = "固定的额外加值,最终的容量提升量为:(原始容量 * 增益百分比) + 额外加值", Sandbox_DynamicBackpacks_LeatherReductionPercentage = "皮制升级套件的负重减轻增益百分比", Sandbox_DynamicBackpacks_LeatherReductionPercentage_tooltip = "负重减轻增益百分比,将提升 (100-当前负重减轻)*增益百分比
例如:原本重量减轻为 80% 的包包,在增益 50% 的情况下会提升 (100-80)*50%=10,变成 90%
原本重量减轻为 70% 的包包,在增益 30% 的情况下会提升 (100-70)*30%=9 变成 79%", Sandbox_DynamicBackpacks_LeatherLootSpawns = "皮制升级套件的战利品生成倍率", Sandbox_DynamicBackpacks_LeatherLootSpawns_tooltip = "提升在各种地方找到皮制升级套件的倍率", Sandbox_DynamicBackpacks_MilitaryCapacityPercentage = "军用升级套件的容量增益百分比", Sandbox_DynamicBackpacks_MilitaryCapacityPercentage_tooltip = "相对于原始容量的增益百分比,最终的容量提升量为:(原始容量 * 增益百分比) + 额外加值", Sandbox_DynamicBackpacks_MilitaryCapacityBonus = "军用升级套件的容量额外加值", Sandbox_DynamicBackpacks_MilitaryCapacityBonus_tooltip = "固定的额外加值,最终的容量提升量为:(原始容量 * 增益百分比) + 额外加值", Sandbox_DynamicBackpacks_MilitaryReductionPercentage = "军用升级套件的负重减轻增益百分比", Sandbox_DynamicBackpacks_MilitaryReductionPercentage_tooltip = "负重减轻增益百分比,将提升 (100-当前负重减轻)*增益百分比
例如:原本重量减轻为 80% 的包包,在增益 50% 的情况下会提升 (100-80)*50%=10,变成 90%
原本重量减轻为 70% 的包包,在增益 30% 的情况下会提升 (100-70)*30%=9 变成 79%", Sandbox_DynamicBackpacks_MilitaryLootSpawns = "军用升级套件的战利品生成倍率", Sandbox_DynamicBackpacks_MilitaryLootSpawns_tooltip = "提升在各种地方找到军用升级套件的倍率", }