VERSION = 1, option DynamicBackpacks.KnivesCanRemove { type = boolean, default = false, page = DynamicBackpacks, translation = DynamicBackpacks_KnivesCanRemove, } option DynamicBackpacks.BaseUpgradeSlots { type = integer, default = 1, min = 0, max = 10, page = DynamicBackpacks, translation = DynamicBackpacks_BaseUpgradeSlots, } option DynamicBackpacks.BackSlotModifier { type = integer, default = 1, min = -20, max = 10, page = DynamicBackpacks, translation = DynamicBackpacks_BackSlotModifier, } option DynamicBackpacks.FannySlotModifier { type = integer, default = 0, min = -20, max = 10, page = DynamicBackpacks, translation = DynamicBackpacks_FannySlotModifier, } option DynamicBackpacks.OtherSlotModifier { type = integer, default = 0, min = -20, max = 10, page = DynamicBackpacks, translation = DynamicBackpacks_OtherSlotModifier, } option DynamicBackpacks.TailoringModifier { type = integer, default = 10, min = 0, max = 10, page = DynamicBackpacks, translation = DynamicBackpacks_TailoringModifier, } option DynamicBackpacks.ClothCapacityPercentage { type = double, default = 0.1, min = 0, max = 1, page = DynamicBackpacks, translation = DynamicBackpacks_ClothCapacityPercentage, tooltip = DynamicBackpacks_CapacityPercentageTooltip, } option DynamicBackpacks.ClothCapacityBonus { type = integer, default = 1, min = -100, max = 100, page = DynamicBackpacks, translation = DynamicBackpacks_ClothCapacityBonus, tooltip = DynamicBackpacks_CapacityBonusTooltip, } option DynamicBackpacks.ClothReductionPercentage { type = double, default = 0.15, min = 0.01, max = 1, page = DynamicBackpacks, translation = DynamicBackpacks_ClothReductionPercentage, } option DynamicBackpacks.ClothLootSpawns { type = double, default = 1, min = 0, max = 100, page = DynamicBackpacks, translation = DynamicBackpacks_ClothLootSpawns, } option DynamicBackpacks.JeanCapacityPercentage { type = double, default = 0.2, min = 0, max = 1, page = DynamicBackpacks, translation = DynamicBackpacks_JeanCapacityPercentage, } option DynamicBackpacks.JeanCapacityBonus { type = integer, default = 1, min = -100, max = 100, page = DynamicBackpacks, translation = DynamicBackpacks_JeanCapacityBonus, } option DynamicBackpacks.JeanReductionPercentage { type = double, default = 0.25, min = 0.01, max = 1, page = DynamicBackpacks, translation = DynamicBackpacks_JeanReductionPercentage, } option DynamicBackpacks.JeanLootSpawns { type = double, default = 1, min = 0, max = 100, page = DynamicBackpacks, translation = DynamicBackpacks_JeanLootSpawns, } option DynamicBackpacks.LeatherCapacityPercentage { type = double, default = 0.25, min = 0, max = 1, page = DynamicBackpacks, translation = DynamicBackpacks_LeatherCapacityPercentage, } option DynamicBackpacks.LeatherCapacityBonus { type = integer, default = 2, min = -100, max = 100, page = DynamicBackpacks, translation = DynamicBackpacks_LeatherCapacityBonus, } option DynamicBackpacks.LeatherReductionPercentage { type = double, default = 0.35, min = 0.01, max = 1, page = DynamicBackpacks, translation = DynamicBackpacks_LeatherReductionPercentage, } option DynamicBackpacks.LeatherLootSpawns { type = double, default = 1, min = 0, max = 100, page = DynamicBackpacks, translation = DynamicBackpacks_LeatherLootSpawns, } option DynamicBackpacks.MilitaryCapacityPercentage { type = double, default = 0.35, min = 0, max = 1, page = DynamicBackpacks, translation = DynamicBackpacks_MilitaryCapacityPercentage, } option DynamicBackpacks.MilitaryCapacityBonus { type = integer, default = 2, min = -100, max = 100, page = DynamicBackpacks, translation = DynamicBackpacks_MilitaryCapacityBonus, } option DynamicBackpacks.MilitaryReductionPercentage { type = double, default = 0.5, min = 0.01, max = 1, page = DynamicBackpacks, translation = DynamicBackpacks_MilitaryReductionPercentage, } option DynamicBackpacks.MilitaryLootSpawns { type = double, default = 1, min = 0, max = 100, page = DynamicBackpacks, translation = DynamicBackpacks_MilitaryLootSpawns, }