module DynamicBackpackRecipes { imports { Base } recipe Make Cloth Bag Upgrade { RippedSheets=15, Thread=3, keep Needle, destroy Bag_FannyPackBack/Bag_FannyPackFront=1, Result:UpgradeCapacityCloth=1, SkillRequired:Tailoring=3, Time:150.0, Category:Tailoring, CanBeDoneFromFloor:True, NeedToBeLearn:False, } recipe Make Denim Bag Upgrade { DenimStrips=10, RippedSheets=5, Thread=3, keep Needle, keep Scissors, destroy Bag_FannyPackBack/Bag_FannyPackFront/UpgradeCapacityCloth=1, Result:UpgradeCapacityJean=1, SkillRequired:Tailoring=5, Time:150.0, Category:Tailoring, CanBeDoneFromFloor:True, NeedToBeLearn:False, } recipe Make Leather Bag Upgrade { LeatherStrips=10, DenimStrips=5, Thread=3, keep Needle, keep Scissors, destroy Bag_FannyPackBack/Bag_FannyPackFront/UpgradeCapacityCloth/UpgradeCapacityJean=1, Result:UpgradeCapacityLeather=1, SkillRequired:Tailoring=7, Time:150.0, Category:Tailoring, CanBeDoneFromFloor:True, NeedToBeLearn:False, } recipe Improvise Military Bag Upgrade { UpgradeWeightReductionMilitary=1, destroy UpgradeCapacityLeather=1, Thread=3, keep Needle, keep Scissors, Result:UpgradeCapacityMilitary=1, SkillRequired:Tailoring=10, Time:150.0, Category:Tailoring, CanBeDoneFromFloor:True, NeedToBeLearn:False, } recipe Make Cloth Straps Upgrade { RippedSheets=10, Thread=3, destroy Belt/Belt2/BeltRenewableAxes/=1, keep Needle, Result:UpgradeWeightReductionCloth=1, SkillRequired:Tailoring=3, Time:150.0, Category:Tailoring, CanBeDoneFromFloor:True, NeedToBeLearn:False, } recipe Make Denim Straps Upgrade { DenimStrips=10, Thread=3, destroy Belt/Belt2/BeltRenewableAxes/UpgradeWeightReductionCloth=1, keep Needle, keep Scissors, Result:UpgradeWeightReductionJean=1, SkillRequired:Tailoring=5, Time:150.0, Category:Tailoring, CanBeDoneFromFloor:True, NeedToBeLearn:False, } recipe Make Leather Straps Upgrade { LeatherStrips=10, Thread=3, destroy Belt/Belt2/BeltRenewableAxes/UpgradeWeightReductionCloth/UpgradeWeightReductionJean=1, keep Needle, keep Scissors, Result:UpgradeWeightReductionLeather=1, SkillRequired:Tailoring=7, Time:150.0, Category:Tailoring, CanBeDoneFromFloor:True, NeedToBeLearn:False, } recipe Improvise Military Straps Upgrade { UpgradeCapacityMilitary=1, destroy UpgradeWeightReductionLeather=1, Thread=3, keep Needle, keep Scissors, Result:UpgradeWeightReductionMilitary=1, SkillRequired:Tailoring=10, Time:150.0, Category:Tailoring, CanBeDoneFromFloor:True, NeedToBeLearn:False, } }