module Base { sound dj_booth_turnon { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/sfx/dj_booth_turnon.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.6, } } sound dj_booth_turnoff { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/sfx/dj_booth_turnoff.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.6, } } sound dj_booth_stations_switch { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/sfx/dj_booth_stations_switch.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.6, } } sound UI_Button_SELECT { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/sfx/UI_Button_SELECT.wav, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.6, } } sound UI_DJBooth_ERROR { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/sfx/UI_DJBooth_ERROR.wav, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.6, } } sound dj_booth_fail1 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/dj_booth_fail1.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound dj_booth_fail2 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/dj_booth_fail2.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound dj_booth_fail3 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/dj_booth_fail3.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound slow1 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/slow1.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound slow2 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/slow2.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound slow3 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/slow3.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound slow4 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/slow4.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound slow4LOOP { category = Menu, Master = Ambience, loop = true, is3D = true, clip { file = media/sound/DJBooth/slow4.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound slow5 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/slow5.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound slow6 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/slow6.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound slow7 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/slow7.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound slow8 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/slow8.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound slow9 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/slow9.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound medium1 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/medium1.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound medium2 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/medium2.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound medium3 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/medium3.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound medium4 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/medium4.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound medium5 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/medium5.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound medium6 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/medium6.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound medium7 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/medium7.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound medium8 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/medium8.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound fast1 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/fast1.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound fast2 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/fast2.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound fast3 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/fast3.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound fast4 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/fast4.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound fast5 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/fast5.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } sound fast6 { category = DJ, Master = Ambience, loop = false, is3D = true, clip { file = media/sound/DJBooth/fast6.ogg, distanceMin = 5, distanceMax = 75, reverbFactor = 0, volume = 0.2, } } }