module ModifiedBags { recipe Upgrade School Bag (1/5) { Bag_Schoolbag, Thread=10, Sheet=1, LeatherStrips=2, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_Schoolbag_Modified_1, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, } recipe Upgrade School Bag (2/5) { Bag_Schoolbag_Modified_1, Thread=20, Sheet=2, LeatherStrips=4, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_Schoolbag_Modified_2, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=1 } recipe Upgrade School Bag (3/5) { Bag_Schoolbag_Modified_2, Thread=30, Sheet=3, LeatherStrips=6, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_Schoolbag_Modified_3, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=2 } recipe Upgrade School Bag (4/5) { Bag_Schoolbag_Modified_3, Thread=40, Sheet=4, LeatherStrips=8, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_Schoolbag_Modified_4, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=4 } recipe Upgrade School Bag (5/5) { Bag_Schoolbag_Modified_4, Thread=50, Sheet=5, LeatherStrips=10, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_Schoolbag_Modified_5, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=6 } recipe Upgrade Golf Bag (1/5) { Bag_GolfBag, Thread=10, Sheet=1, LeatherStrips=2, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_GolfBag_Modified_1, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, } recipe Upgrade Golf Bag (2/5) { Bag_GolfBag_Modified_1, Thread=20, Sheet=2, LeatherStrips=4, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_GolfBag_Modified_2, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=1 } recipe Upgrade Golf Bag (3/5) { Bag_GolfBag_Modified_2, Thread=30, Sheet=3, LeatherStrips=6, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_GolfBag_Modified_3, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=2 } recipe Upgrade Golf Bag (4/5) { Bag_GolfBag_Modified_3, Thread=40, Sheet=4, LeatherStrips=8, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_GolfBag_Modified_4, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=4 } recipe Upgrade Golf Bag (5/5) { Bag_GolfBag_Modified_4, Thread=50, Sheet=5, LeatherStrips=10, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_GolfBag_Modified_5, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=6 } recipe Upgrade Satchel (1/5) { Bag_Satchel, Thread=10, Sheet=1, LeatherStrips=2, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_Satchel_Modified_1, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, } recipe Upgrade Satchel (2/5) { Bag_Satchel_Modified_1, Thread=20, Sheet=2, LeatherStrips=4, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_Satchel_Modified_2, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=1 } recipe Upgrade Satchel (3/5) { Bag_Satchel_Modified_2, Thread=30, Sheet=3, LeatherStrips=6, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_Satchel_Modified_3, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=2 } recipe Upgrade Satchel (4/5) { Bag_Satchel_Modified_3, Thread=40, Sheet=4, LeatherStrips=8, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_Satchel_Modified_4, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=4 } recipe Upgrade Satchel (5/5) { Bag_Satchel_Modified_4, Thread=50, Sheet=5, LeatherStrips=10, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_Satchel_Modified_5, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=6 } recipe Upgrade Duffelbag (1/5) { Bag_DuffelBag/Bag_ShotgunBag/Bag_ShotgunSawnoffBag/Bag_ShotgunDblBag/Bag_ShotgunDblSawnoffBag/Bag_WeaponBag/Bag_MoneyBag/Bag_InmateEscapedBag/Bag_FoodCanned/Bag_ToolBag/Bag_FoodSnacks/Bag_WorkerBag/Bag_DuffelBagTINT, Thread=10, Sheet=1, LeatherStrips=2, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_DuffelBag_Modified_1, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, } recipe Upgrade Duffelbag (2/5) { Bag_DuffelBag_Modified_1, Thread=20, Sheet=2, LeatherStrips=4, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_DuffelBag_Modified_2, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=1 } recipe Upgrade Duffelbag (3/5) { Bag_DuffelBag_Modified_2, Thread=30, Sheet=3, LeatherStrips=6, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_DuffelBag_Modified_3, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=2 } recipe Upgrade Duffelbag (4/5) { Bag_DuffelBag_Modified_3, Thread=40, Sheet=4, LeatherStrips=8, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_DuffelBag_Modified_4, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=4 } recipe Upgrade Duffelbag (5/5) { Bag_DuffelBag_Modified_4, Thread=50, Sheet=5, LeatherStrips=10, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_DuffelBag_Modified_5, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=6 } recipe Upgrade Fanny Pack (Front) (1/5) { Bag_FannyPackFront, Thread=10, Sheet=1, LeatherStrips=2, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_FannyPackFront_Modified_1, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, } recipe Upgrade Fanny Pack (Front) (2/5) { Bag_FannyPackFront_Modified_1, Thread=20, Sheet=2, LeatherStrips=4, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_FannyPackFront_Modified_2, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=1 } recipe Upgrade Fanny Pack (Front) (3/5) { Bag_FannyPackFront_Modified_2, Thread=30, Sheet=3, LeatherStrips=6, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_FannyPackFront_Modified_3, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=2 } recipe Upgrade Fanny Pack (Front) (4/5) { Bag_FannyPackFront_Modified_3, Thread=40, Sheet=4, LeatherStrips=8, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_FannyPackFront_Modified_4, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=4 } recipe Upgrade Fanny Pack (Front) (5/5) { Bag_FannyPackFront_Modified_4, Thread=50, Sheet=5, LeatherStrips=10, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_FannyPackFront_Modified_5, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=6 } recipe Upgrade Fanny Pack (Back) (1/5) { Bag_FannyPackBack, Thread=10, Sheet=1, LeatherStrips=2, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_FannyPackBack_Modified_1, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, } recipe Upgrade Fanny Pack (Back) (2/5) { Bag_FannyPackBack_Modified_1, Thread=20, Sheet=2, LeatherStrips=4, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_FannyPackBack_Modified_2, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=1 } recipe Upgrade Fanny Pack (Back) (3/5) { Bag_FannyPackBack_Modified_2, Thread=30, Sheet=3, LeatherStrips=6, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_FannyPackBack_Modified_3, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=2 } recipe Upgrade Fanny Pack (Back) (4/5) { Bag_FannyPackBack_Modified_3, Thread=40, Sheet=4, LeatherStrips=8, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_FannyPackBack_Modified_4, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=4 } recipe Upgrade Fanny Pack (Back) (5/5) { Bag_FannyPackBack_Modified_4, Thread=50, Sheet=5, LeatherStrips=10, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_FannyPackBack_Modified_5, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=6 } recipe Upgrade Hiking Bag (1/5) { Bag_NormalHikingBag, Thread=10, Sheet=1, LeatherStrips=2, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_NormalHikingBag_Modified_1, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, } recipe Upgrade Hiking Bag (2/5) { Bag_NormalHikingBag_Modified_1, Thread=20, Sheet=2, LeatherStrips=4, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_NormalHikingBag_Modified_2, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=1 } recipe Upgrade Hiking Bag (3/5) { Bag_NormalHikingBag_Modified_2, Thread=30, Sheet=3, LeatherStrips=6, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_NormalHikingBag_Modified_3, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=2 } recipe Upgrade Hiking Bag (4/5) { Bag_NormalHikingBag_Modified_3, Thread=40, Sheet=4, LeatherStrips=8, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_NormalHikingBag_Modified_4, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=4 } recipe Upgrade Hiking Bag (5/5) { Bag_NormalHikingBag_Modified_4, Thread=50, Sheet=5, LeatherStrips=10, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_NormalHikingBag_Modified_5, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=6 } recipe Upgrade Big Hiking Bag (1/5) { Bag_BigHikingBag, Thread=10, Sheet=1, LeatherStrips=2, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_BigHikingBag_Modified_1, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, } recipe Upgrade Big Hiking Bag (2/5) { Bag_BigHikingBag_Modified_1, Thread=20, Sheet=2, LeatherStrips=4, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_BigHikingBag_Modified_2, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=1 } recipe Upgrade Big Hiking Bag (3/5) { Bag_BigHikingBag_Modified_2, Thread=30, Sheet=3, LeatherStrips=6, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_BigHikingBag_Modified_3, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=2 } recipe Upgrade Big Hiking Bag (4/5) { Bag_BigHikingBag_Modified_3, Thread=40, Sheet=4, LeatherStrips=8, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_BigHikingBag_Modified_4, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=4 } recipe Upgrade Big Hiking Bag (5/5) { Bag_BigHikingBag_Modified_4, Thread=50, Sheet=5, LeatherStrips=10, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_BigHikingBag_Modified_5, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=6 } recipe Upgrade Backpack (1/5) { Bag_SurvivorBag, Thread=10, Sheet=1, LeatherStrips=2, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_SurvivorBag_Modified_1, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, } recipe Upgrade Backpack (2/5) { Bag_SurvivorBag_Modified_1, Thread=20, Sheet=2, LeatherStrips=4, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_SurvivorBag_Modified_2, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=1 } recipe Upgrade Backpack (3/5) { Bag_SurvivorBag_Modified_2, Thread=30, Sheet=3, LeatherStrips=6, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_SurvivorBag_Modified_3, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=2 } recipe Upgrade Backpack (4/5) { Bag_SurvivorBag_Modified_3, Thread=40, Sheet=4, LeatherStrips=8, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_SurvivorBag_Modified_4, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=4 } recipe Upgrade Backpack (5/5) { Bag_SurvivorBag_Modified_4, Thread=50, Sheet=5, LeatherStrips=10, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_SurvivorBag_Modified_5, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=6 } recipe Upgrade Large Backpack (1/5) { Bag_ALICEpack, Thread=10, Sheet=1, LeatherStrips=2, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_ALICEpack_Modified_1, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, } recipe Upgrade Large Backpack (2/5) { Bag_ALICEpack_Modified_1, Thread=20, Sheet=2, LeatherStrips=4, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_ALICEpack_Modified_2, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=1 } recipe Upgrade Large Backpack (3/5) { Bag_ALICEpack_Modified_2, Thread=30, Sheet=3, LeatherStrips=6, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_ALICEpack_Modified_3, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=2 } recipe Upgrade Large Backpack (4/5) { Bag_ALICEpack_Modified_3, Thread=40, Sheet=4, LeatherStrips=8, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_ALICEpack_Modified_4, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=4 } recipe Upgrade Large Backpack (5/5) { Bag_ALICEpack_Modified_4, Thread=50, Sheet=5, LeatherStrips=10, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_ALICEpack_Modified_5, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=6 } recipe Upgrade Military Backpack (1/5) { Bag_ALICEpack_Army, Thread=10, Sheet=1, LeatherStrips=2, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_ALICEpack_Army_Modified_1, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, } recipe Upgrade Military Backpack (2/5) { Bag_ALICEpack_Army_Modified_1, Thread=20, Sheet=2, LeatherStrips=4, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_ALICEpack_Army_Modified_2, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=1 } recipe Upgrade Military Backpack (3/5) { Bag_ALICEpack_Army_Modified_2, Thread=30, Sheet=3, LeatherStrips=6, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_ALICEpack_Army_Modified_3, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=2 } recipe Upgrade Military Backpack (4/5) { Bag_ALICEpack_Army_Modified_3, Thread=40, Sheet=4, LeatherStrips=8, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_ALICEpack_Army_Modified_4, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=4 } recipe Upgrade Military Backpack (5/5) { Bag_ALICEpack_Army_Modified_4, Thread=50, Sheet=5, LeatherStrips=10, keep [Recipe.GetItemTypes.SewingNeedle], keep [Recipe.GetItemTypes.Scissors], Result:Bag_ALICEpack_Army_Modified_5, InSameInventory:true, Sound:ClothesRipping, Time:200.0, AnimNode:RipSheets, OnCreate:Recipe.OnCreate.UpgradeBag, Category:Upgrade Bags, SkillRequired:Tailoring=6 } }