UI_EN = {
-- Positive traits
UI_trait_sneaky = "Sneaky",
UI_trait_sneakydesc = "",
UI_trait_lightfooted = "Lightfooted",
UI_trait_lightfooteddesc = "",
UI_trait_nimble = "Agile",
UI_trait_nimbledesc = "",
UI_trait_marathonrunner = "Marathon Runner",
UI_trait_marathonrunnerdesc = "Can run longer without getting tired.
(Does not affect sneak running.)",
UI_trait_strongnimble = "Relentless",
UI_trait_strongnimbledesc = "Can fight with melee weapons a little longer without getting tired.
(Has a chance to spend less endurance when swinging melee weapons.)",
UI_trait_ninjaway = "Between the Shadows",
UI_trait_ninjawaydesc = "While sneaking:
Running consumes less endurance.
Walking or standing still restores endurance.",
UI_trait_mushroomer = "Mushroom Picker",
UI_trait_mushroomerdesc = "Increased chance to find mushrooms in search mode.
Knows Herbalist recipe:
Can find medical herbs and craft medicines and poultices from them.
(Can identify poisonous food.)",
UI_trait_amforager = "Forager",
UI_trait_amforagerdesc = "",
UI_trait_amtrapper = "Trapper",
UI_trait_amtrapperdesc = "(Knows some recipes for traps.)",
UI_trait_amcook = "Scullion",
UI_trait_amcookdesc = "",
UI_trait_amelectrician = "Electrical-technician",
UI_trait_amelectriciandesc = "",
UI_trait_ammechanic = "Auto Mechanic",
UI_trait_ammechanicdesc = "",
UI_trait_amcarpenter = "Carpenter",
UI_trait_amcarpenterdesc = "",
UI_trait_ammetalworker = "Metalwelder",
UI_trait_ammetalworkerdesc = "",
UI_trait_durabile = "Durability",
UI_trait_durabiledesc = "",
UI_trait_shortbladefan = "Piercer",
UI_trait_shortbladefandesc = "",
UI_trait_shortbluntfan = "Crusher",
UI_trait_shortbluntfandesc = "",
UI_trait_cutter = "Cutter",
UI_trait_cutterdesc = "",
UI_trait_spearman = "Lancer",
UI_trait_spearmandesc = "",
UI_trait_swordsman = "Swordsman",
UI_trait_swordsmandesc = "",
UI_trait_gunfan = "Shooter",
UI_trait_gunfandesc = "",
UI_trait_gunfan2 = "Sharpshooter",
UI_trait_gunfan2desc = "",
UI_trait_sharpshooter = "Sniper",
UI_trait_sharpshooterdesc = "",
UI_trait_taut = "Taut",
UI_trait_tautdesc = "",
UI_trait_genexp = "Generator Expert",
UI_trait_genexpdesc = "Can operate and fix generators.",
UI_trait_accmetabolism = "Accelerated Metabolism",
UI_trait_accmetabolismdesc = "+25% XP for Strength and Fitness if not Hungry.",
UI_trait_cruelty = "Cruel",
UI_trait_crueltydesc = "More effective with weapons.
(+20% XP for all weapon skills, Maintenance skill and Aiming skill.)",
-- Negative traits
UI_trait_slack = "Slack",
UI_trait_slackdesc = "",
UI_trait_sensitivestomach = "Sensitive Digestion",
UI_trait_sensitivestomachdesc = "Overeating cause stomach pain and nausea.",
UI_trait_weathersensitive = "Weather Sensitive",
UI_trait_weathersensitivedesc = "Head aches when the weather changes.
Also head may ache when it rains or snows.",
UI_trait_sorelegstrait = "Sore Legs",
UI_trait_sorelegstraitdesc = "Legs begin to hurt while walking, running, doing fitness and stomping.
When sprinting, the legs hurt much more and exhale much faster.",
UI_trait_panicattacks = "Panic Attacks",
UI_trait_panicattacksdesc = "Sometimes suffer from panic attacks.
Any panic passes more slowly.",
UI_trait_MSTAllergic = "Allergic",
UI_trait_MSTAllergicdesc = "Sneezes involuntary from time to time.",
UI_trait_MSTAlcoholic = "Alcoholic",
UI_trait_MSTAlcoholicdesc = "Easily tolerates strong drunkenness.
Overall condition will worsen if alcohol not been drunk for a long time:
Can affect unhappiness, stress, fatigue, thirst, hunger, headache and sickness.",
UI_trait_snorer = "Snorer",
UI_trait_snorerdesc = "Snoring loudly while sleeping.",
UI_trait_fearofthedark = "Nyctophobic",
UI_trait_fearofthedarkdesc = "Fear of the Dark. Gets panicked without light sources.
Being in the dark for a long time also increases stress.",
-- Weight traits
UI_trait_cangrabmore = "Strong Back",
UI_trait_cangrabmoredesc = "Can carry more weight.
(bonus: plus 1-2 max weight depending on Strength,
more Strength, more bonus).",
UI_trait_cangrabless = "Weak Back",
UI_trait_cangrablessdesc = "Carries less weight.
(penalty: minus 1-3 max weight depending on Strength,
more Strength, more penalty).",
-- Bleeding traits
UI_trait_hbwounds = "Liquid Blood",
UI_trait_hbwoundsdesc = "Wounds bleed more.
(+100% Bleeding damage).",
UI_trait_wbwounds = "Thick Blood",
UI_trait_wbwoundsdesc = "Wounds bleed less.
(-50% Bleeding damage).",
-- Drowsiness traits
UI_trait_owlperson = "Owl",
UI_trait_owlpersondesc = "Prefers to stay awake in the evenings.
(Drowsiness accumulates more slowly in the late evening (06:00 p.m. - 11:00 p.m.),
but faster in the early morning (05:00 a.m. - 10:00 a.m.)).",
UI_trait_larkperson = "Lark",
UI_trait_larkpersondesc = "Prefers to be awake in the morning.
(Drowsiness accumulates more slowly in the early morning (05:00 a.m. - 10:00 a.m.),
but faster in the late evening (06:00 p.m. - 11:00 p.m.)).",
-- Mood traits
UI_trait_optimistmood = "Optimist",
UI_trait_optimistmooddesc = "Bored less. Can't get Depressed for a long time.",
UI_trait_depressivemood = "Depressive",
UI_trait_depressivemooddesc = "Often sad. Sometimes get Depressed for no reason.",
-- Sweating traits
UI_trait_lesssweaty = "Low Sweating",
UI_trait_lesssweatydesc = "Sweats less.",
UI_trait_highsweaty = "Excessive Sweating",
UI_trait_highsweatydesc = "Sweats profusely during various activities.",
}