module Base { item TheBong { MaxRange = 1.15, WeaponSprite = TheBong, MinAngle = 0.7, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlunt, ConditionLowerChanceOneIn = 20, Weight = 1.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 5, MaxHitCount = 2, DoorDamage = 1, SwingAnim = Bat, DisplayName = The Falafel Bong, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = TheBong, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = PlungerBreak, DoorHitSound = PlungerHit, HitSound = PlungerHit, HitFloorSound = PlungerHit, SwingSound = PlungerSwing, TreeDamage = 0, CriticalChance = 30, CritDmgMultiplier = 2, MinDamage = 1, MaxDamage = 2, BaseSpeed = 0.93, WeaponLength = 0.35, AttachmentType = Knife, } item Rusty { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 10, WeaponSprite = Rusty, SoundVolume = 30, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 4, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = "Rusty", MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M14BringToBear, SwingSound = RustyShoot, HitSound = RustyShoot, ClickSound = HardClick, SoundRadius = 70, MinDamage = 1.2, MaxDamage = 2, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = AssaultRifle2, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 0, AimingPerkCritModifier = 0, HitChance = 50, AimingPerkHitChanceModifier = 5, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 3, RecoilDelay = 0, SoundGain = 2, ClipSize = 20, ReloadTime = 37, AimingTime = 18, EquipSound = HardClick, UnequipSound = HardClick, InsertAmmoSound = RustyReload, EjectAmmoSound = HardClick, InsertAmmoStartSound = M14InsertAmmoStart, InsertAmmoStopSound = M14InsertAmmoStop, EjectAmmoStartSound = M14EjectAmmoStart, EjectAmmoStopSound = M14EjectAmmoStop, ShellFallSound = M14CartridgeFall, RackSound = M14Rack, RequiresEquippedBothHands = TRUE, BreakSound = M14Break, TwoHandWeapon = TRUE, MetalValue = 45, MagazineType = Base.M14Clip, AmmoType = Base.308Bullets, WeaponReloadType = boltaction, JamGunChance = 1, AttachmentType = Rifle, FireMode = Auto, AmmoBox = 308Box, MaxAmmo = 20, StopPower = 2, } }