module Base { item LegalBook { DisplayCategory = Literature, Weight = 1.5, Type = Literature, DisplayName = Legal Book, Icon = BoringBook, BoredomChange = +50, StaticModel = LegalBook, WorldStaticModel = LegalBookClosedGround, Tooltip = Tooltip_BoringBook, } item OverlookFireAxe { DisplayCategory = ToolWeapon, MaxRange = 1.2, WeaponSprite = OverlookFireAxe, MinAngle = 0.72, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.002, Categories = Axe, ConditionLowerChanceOneIn = 35, Weight = 3, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 13, MaxHitCount = 2, DoorDamage = 35, IdleAnim = Idle_Weapon2, SwingAnim = Bat, DisplayName = Axe, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, SplatSize = 5, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = OAxe, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, DoorHitSound = AxeHit, HitSound = AxeHit, HitFloorSound = AxeHit, SwingSound = AxeSwing, BreakSound = AxeBreak, TreeDamage = 35, MetalValue = 120, CriticalChance = 20, CritDmgMultiplier = 5, BaseSpeed = 1, MinDamage = 0.8, MaxDamage = 2, WeaponLength = 0.38, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = BigWeapon, Tags = ChopTree;CutPlant, Tooltip = Tooltip_OverlookAxe, } item BatLeth { DisplayCategory = ToolWeapon, MaxRange = 1.27, WeaponSprite = BatLeth, MinAngle = 0.8, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = LongBlade, ConditionLowerChanceOneIn = 70, Weight = 3.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 7, SwingAnim = Spear, DisplayName = BatLeth, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = BatLeth, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TreeDamage = 0, TwoHandWeapon = TRUE, CriticalChance = 30, CritDmgMultiplier = 10, MinDamage = 1, MaxDamage = 1.5, BaseSpeed = 0.9, DamageCategory = Slash, DamageMakeHole = TRUE, BreakSound = CrowbarBreak, HitFloorSound = KatanaHit, ImpactSound = KatanaHit, DoorHitSound = KatanaHit, HitSound = KatanaHit, SwingSound = KatanaSwing, RequiresEquippedBothHands = TRUE, AttachmentType = BigBlade, } item MekLeth { DisplayCategory = Weapon, MaxRange = 1, WeaponSprite = MekLeth, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 70, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 20, SwingAnim = Bat, DisplayName = Mek'Leth, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = MekLeth, BreakSound = MeatCleaverBreak, DoorHitSound = MeatCleaverHit, HitSound = MeatCleaverHit, HitFloorSound = MeatCleaverHit, SwingSound = MeatCleaverSwing, TreeDamage = 15, CriticalChance = 15, CritDmgMultiplier = 5, MinDamage = 0.5, MaxDamage = 0.9, BaseSpeed = 1.2, WeaponLength = 0.2, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = Knife, } item AZZK_pistol { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 11, WeaponSprite = AZZK_pistol, SoundVolume = 75, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = AZZK Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SoundRadius = 80, MinDamage = 1.2, MaxDamage = 1.9, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = AZZK, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 20, AimingPerkHitChanceModifier = 12, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 32, SoundGain = 1.5, ClipSize = 15, ReloadTime = 30, AimingTime = 40, BreakSound = MagnumBreak, MetalValue = 30, AmmoBox = Bullets44Box, MaxAmmo = 6, BringToBearSound = MagnumBringToBear, SwingSound = MagnumShoot, HitSound = BulletHitBody, ClickSound = MagnumJam, EquipSound = MagnumEquip, UnequipSound = MagumUnEquip, InsertAmmoSound = MagnumInsertAmmo, EjectAmmoSound = MagnumEjectAmmo, InsertAmmoStartSound = MagnumInsertAmmoStart, InsertAmmoStopSound = MagnumInsertAmmoStop, EjectAmmoStartSound = MagnumEjectAmmoStart, EjectAmmoStopSound = MagnumEjectAmmoStop, ShellFallSound = MagnumCartridgeFall, AmmoType = Base.Bullets44, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, ManuallyRemoveSpentRounds = TRUE, AttachmentType = Holster, ModelWeaponPart = IronSight IronSight scope scope, ModelWeaponPart = RedDot RedDot reddot reddot, StopPower = 12, } }