module Base { model LegalBook { mesh = Book, texture = LegalBook, scale = 1.4, } model LegalBookClosedGround { mesh = WorldItems/BookClosed, texture = LegalBook, scale = .5, } model OverlookFireAxe { mesh = weapons/2handed/OFireAxe, texture = weapons/2handed/OFireAxe, attachment world { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model BatLeth { mesh = weapons/2handed/BatLeth, texture = weapons/2handed/BatLeth_tex, attachment world { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 90.0000 0.0000, } } model MekLeth { mesh = weapons/1handed/mekleth, texture = weapons/1handed/mekleth_tex, attachment world { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } model AZZK_pistol { mesh = weapons/firearm/AZZK, texture = weapons/firearm/AZZK_tex, attachment world { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, } } }