VERSION = 1, option PlayerConnectionMessage.disableDeathMessage = { type = boolean, default = true, page = PlayerConnectionMessage, translation = PlayerConnectionMessage_disableDeathMessage, } option PlayerConnectionMessage.disableKillMessage = { type = boolean, default = true, page = PlayerConnectionMessage, translation = PlayerConnectionMessage_disableKillMessage, } option PlayerConnectionMessage.hideAdmin = { type = boolean, default = false, page = PlayerConnectionMessage, translation = PlayerConnectionMessage_hideAdmin, } option PlayerConnectionMessage.hideModerator = { type = boolean, default = false, page = PlayerConnectionMessage, translation = PlayerConnectionMessage_hideModerator, } option PlayerConnectionMessage.hideStaff = { type = boolean, default = false, page = PlayerConnectionMessage, translation = PlayerConnectionMessage_hideStaff, } option PlayerConnectionMessage.connectedMessageColorRed = { type = double, default = 0, min = 0, max = 1, page = PlayerConnectionMessage, translation = PlayerConnectionMessage_connectedMessageColorRed, } option PlayerConnectionMessage.connectedMessageColorGreen = { type = double, default = 0.7, min = 0, max = 1, page = PlayerConnectionMessage, translation = PlayerConnectionMessage_connectedMessageColorGreen, } option PlayerConnectionMessage.connectedMessageColorBlue = { type = double, default = 1, min = 0, max = 1, page = PlayerConnectionMessage, translation = PlayerConnectionMessage_connectedMessageColorBlue, } option PlayerConnectionMessage.disconnectedMessageColorRed = { type = double, default = 1, min = 0, max = 1, page = PlayerConnectionMessage, translation = PlayerConnectionMessage_disconnectedMessageColorRed, } option PlayerConnectionMessage.disconnectedMessageColorGreen = { type = double, default = 0.3, min = 0, max = 1, page = PlayerConnectionMessage, translation = PlayerConnectionMessage_disconnectedMessageColorGreen, } option PlayerConnectionMessage.disconnectedMessageColorBlue = { type = double, default = 0, min = 0, max = 1, page = PlayerConnectionMessage, translation = PlayerConnectionMessage_disconnectedMessageColorBlue, }