Sandbox_EN = { Sandbox_RandomSoundEvents_Disasters = "Random Sound Events (Disasters)", Sandbox_RandomSoundEvents_Disasters_disabled = "Disabled", Sandbox_RandomSoundEvents_Disasters_disabled_tooltip = "Disable disasters completely.", Sandbox_RandomSoundEvents_Disasters_daysSinceApocalypse = "Days before Disasters (Start)", Sandbox_RandomSoundEvents_Disasters_daysSinceApocalypse_tooltip = "The amount of days before disasters start.", Sandbox_RandomSoundEvents_Disasters_daysSinceApocalypseEnd = "Days before Disasters (End)", Sandbox_RandomSoundEvents_Disasters_daysSinceApocalypseEnd_tooltip = "The amount of days before disasters end.", Sandbox_RandomSoundEvents_Disasters_disableSpeech = "Disable Player Speech", Sandbox_RandomSoundEvents_Disasters_disableSpeech_tooltip = "Disable player auto speech when a disaster happen.", Sandbox_RandomSoundEvents_Disasters_disableFear = "Disable Fear", Sandbox_RandomSoundEvents_Disasters_disableFear_tooltip = "Disable player getting stressed and panicked during a disaster.", Sandbox_RandomSoundEvents_Disasters_disableWakingUp = "Disable Waking Up", Sandbox_RandomSoundEvents_Disasters_disableWakingUp_tooltip = "Disable player getting waking up during a disaster.", }