module Base { sound dog { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/dog.ogg, distanceMax = 5, volume = 0.25, } } sound dog1 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/dog1.ogg, distanceMax = 5, volume = 0.25, } } sound dog2 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/dog2.ogg, distanceMax = 5, volume = 0.25, } } sound dog3 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/dog3.ogg, distanceMax = 5, volume = 0.25, } } sound crow1 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/crow1.ogg, distanceMax = 5, volume = 0.25, } } sound crow2 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/crow2.ogg, distanceMax = 5, volume = 0.25, } } sound crow3 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/crow3.ogg, distanceMax = 5, volume = 0.25, } } sound howling_1 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/howling_1.ogg, distanceMax = 5, volume = 0.25, } } sound howling_2 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/howling_2.ogg, distanceMax = 5, volume = 0.25, } } sound iron_moaning { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/iron_moaning.ogg, distanceMax = 5, volume = 0.25, } } sound krik1 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/krik1.ogg, distanceMax = 5, volume = 0.25, } } sound krik2 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/krik2.ogg, distanceMax = 5, volume = 0.25, } } sound krik3 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/krik3.ogg, distanceMax = 5, volume = 0.25, } } sound krik4 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/krik4.ogg, distanceMax = 5, volume = 0.25, } } sound krik5 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/krik5.ogg, distanceMax = 5, volume = 0.25, } } sound krik6 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/krik6.ogg, distanceMax = 5, volume = 0.25, } } sound krik7 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/krik7.ogg, distanceMax = 5, volume = 0.25, } } sound krik8 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/krik8.ogg, distanceMax = 5, volume = 0.25, } } sound krik9 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/krik9.ogg, distanceMax = 5, volume = 0.25, } } sound moan { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/moan.ogg, distanceMax = 5, volume = 0.25, } } sound moan1 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/moan1.ogg, distanceMax = 5, volume = 0.25, } } sound moan2 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/moan2.ogg, distanceMax = 5, volume = 0.25, } } sound moan3 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/moan3.ogg, distanceMax = 5, volume = 0.25, } } sound moan4 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/moan4.ogg, distanceMax = 5, volume = 0.25, } } sound moan5 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/moan5.ogg, distanceMax = 5, volume = 0.25, } } sound moan6 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/moan6.ogg, distanceMax = 5, volume = 0.25, } } sound pdog { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/pdog.ogg, distanceMax = 5, volume = 0.25, } } sound pdog1 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/pdog1.ogg, distanceMax = 5, volume = 0.25, } } sound pdog2 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/pdog2.ogg, distanceMax = 5, volume = 0.25, } } sound pdog3 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/pdog3.ogg, distanceMax = 5, volume = 0.25, } } sound shooting_1 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/shooting_1.ogg, distanceMax = 30, volume = 0.5, } } sound shooting_2 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/shooting_2.ogg, distanceMax = 30, volume = 0.5, } } sound shooting_3 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/shooting_3.ogg, distanceMax = 30, volume = 0.5, } } sound shooting_4 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/shooting_4.ogg, distanceMax = 30, volume = 0.5, } } sound shooting_5 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/shooting_5.ogg, distanceMax = 30, volume = 0.5, } } sound shooting_6 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/shooting_6.ogg, distanceMax = 30, volume = 0.5, } } sound shooting_7 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/shooting_7.ogg, distanceMax = 30, volume = 0.5, } } sound shooting_8 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/shooting_8.ogg, distanceMax = 30, volume = 0.5, } } sound shooting_9 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/shooting_9.ogg, distanceMax = 30, volume = 0.5, } } sound shooting_10 { category = RandomSoundEvent, loop = false, is3D = true, clip { file = media/sound/Ambient/shooting_10.ogg, distanceMax = 30, volume = 0.5, } } }