module Base { item Plank { AttachmentType = Shovel, BaseSpeed = 0.9, BreakSound = PlankBreak, Categories = Improvised;Blunt, ConditionLowerChanceOneIn = 2, ConditionMax = 10, CritDmgMultiplier = 2, CriticalChance = 30, DisplayCategory = Material, DisplayName = Plank, DoorDamage = 5, DoorHitSound = PlankHit, HitFloorSound = PlankHit, HitSound = PlankHit, Icon = Plank, IdleAnim = Idle_Weapon2, KnockBackOnNoDeath = FALSE, KnockdownMod = 2, MaxDamage = 0.6, MaxHitCount = 2, MaxRange = 1.3, MinAngle = 0.75, MinDamage = 0.4, MinRange = 0.61, MinimumSwingTime = 4, PushBackMod = 0.3, RunAnim = Run_Weapon2, SplatBloodOnNoDeath = FALSE, SplatNumber = 1, SubCategory = Swinging, SwingAmountBeforeImpact = 0.02, SwingAnim = Bat, SwingSound = PlankSwing, SwingTime = 4, TreeDamage = 0, TwoHandWeapon = TRUE, Type = Weapon, WeaponSprite = Plank, Weight = 0.75, } }