module Base { item PlankNail { AttachmentType = Shovel, BaseSpeed = 0.85, BreakSound = SpikedPlankBreak, Categories = Improvised;Blunt, ConditionLowerChanceOneIn = 2, ConditionMax = 10, CritDmgMultiplier = 5, CriticalChance = 25, DamageCategory = Slash, DamageMakeHole = TRUE, DisplayCategory = WeaponCrafted, DisplayName = Spiked Plank, DoorDamage = 8, DoorHitSound = SpikedPlankHit, HitFloorSound = SpikedPlankHit, HitSound = SpikedPlankHit, Icon = PlankNail, IdleAnim = Idle_Weapon2, KnockBackOnNoDeath = FALSE, KnockdownMod = 2, MaxDamage = 0.8, MaxHitCount = 2, MaxRange = 1.32, MetalValue = 5, MinAngle = 0.75, MinDamage = 0.5, MinRange = 0.61, MinimumSwingTime = 4, PushBackMod = 0.3, RunAnim = Run_Weapon2, SplatBloodOnNoDeath = TRUE, SplatNumber = 2, SubCategory = Swinging, SwingAmountBeforeImpact = 0.02, SwingAnim = Bat, SwingSound = SpikedPlankSwing, SwingTime = 4, TreeDamage = 0, TwoHandWeapon = TRUE, Type = Weapon, WeaponSprite = NailedPlank, Weight = 0.775, } }