module Base { item Ghillie_Top { DisplayCategory = Clothing, Type = Clothing, DisplayName = Ghillie Suit Torso, ClothingItem = Ghillie_Top, BodyLocation = FullTop, BloodLocation = Jacket, Icon = JacketGhillie, RunSpeedModifier = 0.75, CombatSpeedModifier = 0.9, BiteDefense = 10, ScratchDefense = 30, Insulation = 0.70, WindResistance = 0.45, FabricType = Leather, WaterResistance = 0.35, Weight = 4, WorldStaticModel = GhillieTop_Ground, } item JacketLong_Santa { DisplayCategory = Clothing, Type = Clothing, DisplayName = Santa Suit Jacket, ClothingItem = JacketLong_Santa, BodyLocation = Jacket, BloodLocation = LongJacket, Icon = JacketSantaRed, RunSpeedModifier = 0.85, CombatSpeedModifier = 0.9, BiteDefense = 10, ScratchDefense = 30, NeckProtectionModifier = 0.5, Insulation = 0.9, WindResistance = 0.6, FabricType = Cotton, Weight = 3, WorldStaticModel = JacketLong_Ground, } item JacketLong_SantaGreen { DisplayCategory = Clothing, Type = Clothing, DisplayName = Green Santa Suit Jacket, ClothingItem = JacketLong_SantaGreen, BodyLocation = Jacket, BloodLocation = LongJacket, Icon = JacketSantaGreen, RunSpeedModifier = 0.85, CombatSpeedModifier = 0.9, BiteDefense = 10, ScratchDefense = 30, NeckProtectionModifier = 0.5, Insulation = 0.9, WindResistance = 0.6, FabricType = Cotton, Weight = 3, WorldStaticModel = JacketLong_Ground, } item Jacket_Fireman { DisplayCategory = Clothing, Type = Clothing, DisplayName = Firefighter Jacket, ClothingItem = Jacket_Fireman, BodyLocation = Jacket, Icon = JacketFireman, BloodLocation = Jacket, RunSpeedModifier = 0.87, CombatSpeedModifier = 0.90, BiteDefense = 50, ScratchDefense = 70, NeckProtectionModifier = 0.5, Insulation = 0.85, WindResistance = 0.85, WaterResistance = 0.8, FabricType = Leather, Weight = 4, WorldStaticModel = Jacket_Ground, } item Jacket_Padded { DisplayCategory = Clothing, Type = Clothing, DisplayName = Padded Jacket, ClothingItem = Jacket_Padded, BodyLocation = JacketHat, Icon = JacketPadded_White, BloodLocation = Jumper;FullHelmet, RunSpeedModifier = 0.89, CombatSpeedModifier = 0.96, ClothingItemExtra = Jacket_PaddedDOWN, ClothingItemExtraOption = DownHoodie, BiteDefense = 10, ScratchDefense = 20, Insulation = 0.95, WindResistance = 0.95, FabricType = Leather, WaterResistance = 0.60, Weight = 3, WorldStaticModel = Hoodie_Ground, } item Jacket_PaddedDOWN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Padded Jacket, ClothingItem = Jacket_PaddedDOWN, BodyLocation = Jacket, Icon = JacketPadded_White, BloodLocation = Jacket, RunSpeedModifier = 0.89, CombatSpeedModifier = 0.96, ClothingItemExtra = Jacket_Padded, ClothingItemExtraOption = UpHoodie, BiteDefense = 10, ScratchDefense = 20, NeckProtectionModifier = 0.5, Insulation = 1.0, WindResistance = 1.0, FabricType = Leather, WaterResistance = 0.60, Weight = 3, WorldStaticModel = Hoodie_Ground, } item PonchoGreen { DisplayCategory = Clothing, Type = Clothing, DisplayName = Poncho, ClothingItem = PonchoGreen, BodyLocation = JacketHat, Icon = HoodieWhite, ColorRed = 69, ColorGreen = 98, ColorBlue = 36, BloodLocation = Shirt;FullHelmet;Trousers, RunSpeedModifier = 0.9, ClothingItemExtra = PonchoGreenDOWN, ClothingItemExtraOption = DownHoodie, clothingExtraSubmenu = UpHoodie, ScratchDefense = 10, Insulation = 0.1, WindResistance = 0.75, FabricType = Leather, WaterResistance = 1.0, WorldStaticModel = Poncho_Ground, } item PonchoGreenDOWN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Poncho, ClothingItem = PonchoGreenDOWN, BodyLocation = Jacket, Icon = HoodieWhite, ColorRed = 69, ColorGreen = 98, ColorBlue = 36, BloodLocation = Shirt;FullHelmet;Trousers, RunSpeedModifier = 0.9, ClothingItemExtra = PonchoGreen, ClothingItemExtraOption = UpHoodie, clothingExtraSubmenu = UpHoodie, ScratchDefense = 10, NeckProtectionModifier = 0.5, Insulation = 0.15, WindResistance = 0.8, FabricType = Leather, WaterResistance = 1.0, WorldStaticModel = Poncho_Ground, } item PonchoYellow { DisplayCategory = Clothing, Type = Clothing, DisplayName = Poncho, ClothingItem = PonchoYellow, BodyLocation = JacketHat, Icon = HoodieWhite, ColorRed = 228, ColorGreen = 195, ColorBlue = 88, BloodLocation = Shirt;FullHelmet;Trousers, RunSpeedModifier = 0.9, ClothingItemExtra = PonchoYellowDOWN, ClothingItemExtraOption = DownHoodie, clothingExtraSubmenu = UpHoodie, ScratchDefense = 10, Insulation = 0.1, WindResistance = 0.75, FabricType = Leather, WaterResistance = 1.0, WorldStaticModel = Poncho_Ground, } item PonchoYellowDOWN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Poncho, ClothingItem = PonchoYellowDOWN, BodyLocation = Jacket, Icon = HoodieWhite, ColorRed = 228, ColorGreen = 195, ColorBlue = 88, BloodLocation = Trousers;Shirt, RunSpeedModifier = 0.9, ClothingItemExtra = PonchoYellow, ClothingItemExtraOption = UpHoodie, clothingExtraSubmenu = UpHoodie, NeckProtectionModifier = 0.5, Insulation = 0.15, WindResistance = 0.8, FabricType = Leather, WaterResistance = 1.0, WorldStaticModel = Poncho_Ground, } item Jacket_Shellsuit_Black { Type = Clothing, DisplayName = Shell Suit Jacket, ClothingItem = Jacket_Shellsuit_Black, BodyLocation = Jacket, Icon = TracksuitBlack, BloodLocation = Jumper, ScratchDefense = 5, Insulation = 0.45, WindResistance = 0.4, FabricType = Denim, Weight = 1, WorldStaticModel = Jacket_Shellsuit_Ground, } item Jacket_Shellsuit_Green { Type = Clothing, DisplayName = Shell Suit Jacket, ClothingItem = Jacket_Shellsuit_Green, BodyLocation = Jacket, Icon = TracksuitGreen, BloodLocation = Jumper, ScratchDefense = 5, Insulation = 0.45, WindResistance = 0.4, FabricType = Denim, Weight = 1, WorldStaticModel = Jacket_Shellsuit_Ground, } item Jacket_Shellsuit_Pink { Type = Clothing, DisplayName = Shell Suit Jacket, ClothingItem = Jacket_Shellsuit_Pink, BodyLocation = Jacket, Icon = TracksuitPink, BloodLocation = Jumper, ScratchDefense = 5, Insulation = 0.45, WindResistance = 0.4, FabricType = Denim, Weight = 1, WorldStaticModel = Jacket_Shellsuit_Ground, } item Jacket_Shellsuit_Teal { Type = Clothing, DisplayName = Shell Suit Jacket, ClothingItem = Jacket_Shellsuit_Teal, BodyLocation = Jacket, Icon = TracksuitTeal, BloodLocation = Jumper, ScratchDefense = 5, Insulation = 0.45, WindResistance = 0.4, FabricType = Denim, Weight = 1, WorldStaticModel = Jacket_Shellsuit_Ground, } item Jacket_Shellsuit_TINT { Type = Clothing, DisplayName = Shell Suit Jacket, ClothingItem = Jacket_Shellsuit_White, BodyLocation = Jacket, Icon = TracksuitGeneric, BloodLocation = Jumper, ScratchDefense = 5, Insulation = 0.45, WindResistance = 0.4, FabricType = Denim, Weight = 1, WorldStaticModel = Jacket_Shellsuit_Ground, } item Jacket_Shellsuit_Blue { Type = Clothing, DisplayName = Shell Suit Jacket, ClothingItem = Jacket_Shellsuit_Pink, BodyLocation = Jacket, Icon = TracksuitPink, BloodLocation = Jumper, ScratchDefense = 5, Insulation = 0.45, WindResistance = 0.4, FabricType = Denim, Weight = 1, WorldStaticModel = Jacket_Shellsuit_Ground, } }