module Base { item Ghillie_Trousers { DisplayCategory = Clothing, Type = Clothing, DisplayName = Ghillie Suit Pants, ClothingItem = Ghillie_Trousers, BodyLocation = Pants, Icon = TrousersCamoGreen, BloodLocation = Trousers, Icon = TrousersGhillie, RunSpeedModifier = 0.85, BiteDefense = 10, ScratchDefense = 20, Insulation = 0.70, WindResistance = 0.65, WaterResistance = 0.35, FabricType = Leather, WorldStaticModel = GhillieTrousers_Ground, } item Trousers_Fireman { DisplayCategory = Clothing, Type = Clothing, DisplayName = Firefighter Pants, ClothingItem = Trousers_Fireman, BodyLocation = Pants, Icon = TrousersFireman, BloodLocation = Trousers, RunSpeedModifier = 0.85, BiteDefense = 20, ScratchDefense = 30, Insulation = 0.85, WindResistance = 0.85, WaterResistance = 0.8, FabricType = Leather, Weight = 4, WorldStaticModel = Trousers_Ground, } item Trousers_Padded { DisplayCategory = Clothing, Type = Clothing, DisplayName = Padded Pants, ClothingItem = Trousers_Padded, BodyLocation = Pants, BloodLocation = Trousers, Icon = PaddedTrousers_White, RunSpeedModifier = 0.95, BiteDefense = 10, ScratchDefense = 20, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 0.6, FabricType = Leather, WorldStaticModel = Trousers_Ground, } item Trousers_Santa { DisplayCategory = Clothing, Type = Clothing, DisplayName = Santa Suit Pants, ClothingItem = Trousers_Santa, BodyLocation = Pants, Icon = TrousersSantaRed, BloodLocation = Trousers, ScratchDefense = 10, Insulation = 0.9, WindResistance = 0.6, FabricType = Cotton, WorldStaticModel = Trousers_Ground, } item Trousers_SantaGReen { DisplayCategory = Clothing, Type = Clothing, DisplayName = Green Santa Suit Pants, ClothingItem = Trousers_SantaGReen, BodyLocation = Pants, Icon = TrousersSantaGreen, BloodLocation = Trousers, ScratchDefense = 10, Insulation = 0.9, WindResistance = 0.6, FabricType = Cotton, WorldStaticModel = Trousers_Ground, } item Shorts_BoxingRed { Type = Clothing, DisplayName = Boxing Shorts, ClothingItem = Shorts_BoxingRed, BodyLocation = Pants, BloodLocation = ShortsShort, Icon = BoxingShorts_Red, Insulation = 0.10, WindResistance = 0.1, FabricType = Denim, WorldStaticModel = ShortShorts_Ground, } item Shorts_BoxingBlue { Type = Clothing, DisplayName = Boxing Shorts, ClothingItem = Shorts_BoxingBlue, BodyLocation = Pants, BloodLocation = ShortsShort, Icon = BoxingShorts_Blue, Insulation = 0.10, WindResistance = 0.1, FabricType = Denim, WorldStaticModel = ShortShorts_Ground, } item Trousers_Shellsuit_Black { Type = Clothing, DisplayName = Shell Suit Trousers, ClothingItem = Trousers_Shellsuit_Black, BodyLocation = Pants, BloodLocation = Trousers, Icon = TracksuitPantsBlack, ScratchDefense = 5, Insulation = 0.30, WindResistance = 0.4, FabricType = Leather, WorldStaticModel = Trousers_Shellsuit_Ground, } item Trousers_Shellsuit_Blue { Type = Clothing, DisplayName = Shell Suit Trousers, ClothingItem = Trousers_Shellsuit_Blue, BodyLocation = Pants, BloodLocation = Trousers, Icon = TracksuitPantsBlue, ScratchDefense = 5, Insulation = 0.30, WindResistance = 0.4, FabricType = Leather, WorldStaticModel = Trousers_Shellsuit_Ground, } item Trousers_Shellsuit_Green { Type = Clothing, DisplayName = Shell Suit Trousers, ClothingItem = Trousers_Shellsuit_Green, BodyLocation = Pants, BloodLocation = Trousers, Icon = TracksuitPantsGreen, ScratchDefense = 5, Insulation = 0.30, WindResistance = 0.4, FabricType = Leather, WorldStaticModel = Trousers_Shellsuit_Ground, } item Trousers_Shellsuit_Pink { Type = Clothing, DisplayName = Shell Suit Trousers, ClothingItem = Trousers_Shellsuit_Pink, BodyLocation = Pants, BloodLocation = Trousers, Icon = TracksuitPantsPink, ScratchDefense = 5, Insulation = 0.30, WindResistance = 0.4, FabricType = Leather, WorldStaticModel = Trousers_Shellsuit_Ground, } item Trousers_Shellsuit_Teal { Type = Clothing, DisplayName = Shell Suit Trousers, ClothingItem = Trousers_Shellsuit_Teal, BodyLocation = Pants, BloodLocation = Trousers, Icon = TracksuitPantsTeal, ScratchDefense = 5, Insulation = 0.30, WindResistance = 0.4, FabricType = Leather, WorldStaticModel = Trousers_Shellsuit_Ground, } item Trousers_Shellsuit_TINT { Type = Clothing, DisplayName = Shell Suit Trousers, ClothingItem = Trousers_Shellsuit_White, BodyLocation = Pants, BloodLocation = Trousers, Icon = TracksuitPantsGeneric, ScratchDefense = 5, Insulation = 0.30, WindResistance = 0.4, FabricType = Leather, WorldStaticModel = Trousers_Shellsuit_Ground, } }