module Base { item Vest_BulletArmy { DisplayCategory = Clothing, Type = Clothing, DisplayName = Military Bulletproof Vest, ClothingItem = Vest_BulletArmy, BodyLocation = TorsoExtra, Icon = BulletVestCamo, BloodLocation = ShirtNoSleeves, Insulation = 0.75, BiteDefense = 30, ScratchDefense = 55, WindResistance = 0.75, BulletDefense = 100, FabricType = Leather, WorldStaticModel = BulletVest_Ground, } item Vest_BulletCivilian { DisplayCategory = Clothing, Type = Clothing, DisplayName = Civilian Bulletproof Vest, ClothingItem = Vest_BulletCivilian, BodyLocation = TorsoExtra, Icon = BulletVestWhite, BloodLocation = ShirtNoSleeves, Insulation = 0.6, BiteDefense = 30, ScratchDefense = 55, BulletDefense = 100, WindResistance = 0.6, FabricType = Leather, WorldStaticModel = BulletVest_Ground, } item Vest_BulletPolice { DisplayCategory = Clothing, Type = Clothing, DisplayName = Police Bulletproof Vest, ClothingItem = Vest_BulletPolice, BodyLocation = TorsoExtra, Icon = BulletVestPolice, BloodLocation = ShirtNoSleeves, Insulation = 0.65, BiteDefense = 30, ScratchDefense = 55, BulletDefense = 100, WindResistance = 0.65, FabricType = Leather, WorldStaticModel = BulletVest_Ground, } item Vest_Hunting_Grey { DisplayCategory = Clothing, Type = Clothing, DisplayName = Grey Hunting Vest, ClothingItem = Vest_Hunting_Grey, BodyLocation = TorsoExtra, Icon = Huntingvest_Grey, BloodLocation = ShirtNoSleeves, Insulation = 0.90, BiteDefense = 20, ScratchDefense = 30, WindResistance = 0.80, FabricType = Leather, WorldStaticModel = HuntingVest_Ground, } item Vest_Hunting_Orange { DisplayCategory = Clothing, Type = Clothing, DisplayName = Orange Hunting Vest, ClothingItem = Vest_Hunting_Orange, BodyLocation = TorsoExtra, Icon = Huntingvest_Orange, BloodLocation = ShirtNoSleeves, Insulation = 0.75, WindResistance = 0.75, BiteDefense = 20, ScratchDefense = 30, WindResistance = 0.80, FabricType = Leather, WorldStaticModel = HuntingVest_Ground, } item Vest_Hunting_Camo { DisplayCategory = Clothing, Type = Clothing, DisplayName = Camo Hunting Vest, ClothingItem = Vest_Hunting_Camo, BodyLocation = TorsoExtra, Icon = Huntingvest_Camo, BloodLocation = ShirtNoSleeves, Insulation = 0.8, WindResistance = 0.65, BiteDefense = 20, ScratchDefense = 30, WindResistance = 0.80, FabricType = Leather, WorldStaticModel = HuntingVest_Ground, } item Vest_Hunting_CamoGreen { DisplayCategory = Clothing, Type = Clothing, DisplayName = Green Camo Hunting Vest, ClothingItem = Vest_Hunting_CamoGreen, BodyLocation = TorsoExtra, Icon = Huntingvest_Camo, BloodLocation = ShirtNoSleeves, Insulation = 0.70, WindResistance = 0.80, BiteDefense = 20, ScratchDefense = 30, WindResistance = 0.80, FabricType = Leather, WorldStaticModel = HuntingVest_Ground, } item Vest_Foreman { DisplayCategory = Clothing, Type = Clothing, DisplayName = Foreman Vest, ClothingItem = Vest_Foreman, BodyLocation = TorsoExtra, Icon = ForemanVest, BloodLocation = ShirtNoSleeves, Insulation = 0.70, WindResistance = 0.55, BiteDefense = 20, ScratchDefense = 30, WindResistance = 0.80, FabricType = Leather, WorldStaticModel = HuntingVest_Ground, } item Vest_HighViz { DisplayCategory = Clothing, Type = Clothing, DisplayName = High Visibility Vest, ClothingItem = Vest_HighViz, BodyLocation = TorsoExtra, Icon = ConstructionVest, BloodLocation = ShirtNoSleeves, Insulation = 0.1, WindResistance = 0.05, FabricType = Denim, WorldStaticModel = HuntingVest_Ground, } }