module Base { item Shoes_ArmyBoots { DisplayCategory = Clothing, Type = Clothing, FabricType = Leather, DisplayName = Military Boots, ClothingItem = Shoes_ArmyBoots, BodyLocation = Shoes, BloodLocation = Shoes, Icon = BootsARmy, StompPower = 2.5, ConditionLowerChanceOneIn = 20, ConditionMax = 30, RunSpeedModifier = 0.9, RemoveOnBroken = false, ScratchDefense = 100, BiteDefense = 100, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 0.8, WorldStaticModel = Boots_Ground, } item Shoes_ArmyBootsDesert { DisplayCategory = Clothing, Type = Clothing, DisplayName = Military Desert Boots, ClothingItem = Shoes_ArmyBootsDesert, BodyLocation = Shoes, BloodLocation = Shoes, Icon = BootsHiking, StompPower = 2.5, ConditionLowerChanceOneIn = 20, ConditionMax = 30, RunSpeedModifier = 0.9, RemoveOnBroken = false, ScratchDefense = 100, BiteDefense = 100, Insulation = 0.5, WindResistance = 0.60, WaterResistance = 0.5, FabricType = Leather, WorldStaticModel = Boots_Ground, } item Shoes_Black { DisplayCategory = Clothing, Type = Clothing, DisplayName = Shoes, ClothingItem = Shoes_Black, BodyLocation = Shoes, BloodLocation = Shoes, Icon = Shoes, StompPower = 2.1, ConditionLowerChanceOneIn = 12, ConditionMax = 24, RunSpeedModifier = 0.95, RemoveOnBroken = false, ScratchDefense = 20, BiteDefense = 10, Insulation = 0.25, WindResistance = 0.25, WaterResistance = 0.25, FabricType = Leather, WorldStaticModel = Shoes_Ground, } item Shoes_BlackBoots { DisplayCategory = Clothing, Type = Clothing, DisplayName = Boots, ClothingItem = Shoes_BlackBoots, BodyLocation = Shoes, BloodLocation = Shoes, Icon = BootsBiker, StompPower = 2.2, ConditionLowerChanceOneIn = 15, ConditionMax = 27, RunSpeedModifier = 0.9, RemoveOnBroken = false, ScratchDefense = 100, BiteDefense = 100, Insulation = 0.75, WindResistance = 0.65, WaterResistance = 0.65, FabricType = Leather, WorldStaticModel = Boots_Ground, } item Shoes_BlueTrainers { DisplayCategory = Clothing, Type = Clothing, DisplayName = Sneakers, ClothingItem = Shoes_BlueTrainers, BodyLocation = Shoes, BloodLocation = Shoes, Icon = ShoesRunningBlue, StompPower = 1.8, ConditionLowerChanceOneIn = 10, ConditionMax = 24, RunSpeedModifier = 1.1, RemoveOnBroken = false, ScratchDefense = 10, Insulation = 0.45, WindResistance = 0.3, FabricType = Cotton, WorldStaticModel = Shoes_Ground, } item Shoes_Brown { DisplayCategory = Clothing, Type = Clothing, DisplayName = Shoes, ClothingItem = Shoes_Brown, BodyLocation = Shoes, BloodLocation = Shoes, Icon = ShoesBrown, StompPower = 2.1, ConditionLowerChanceOneIn = 12, ConditionMax = 24, RunSpeedModifier = 0.95, RemoveOnBroken = false, ScratchDefense = 20, BiteDefense = 10, Insulation = 0.3, WindResistance = 0.15, FabricType = Leather, WorldStaticModel = Shoes_Ground, } item Shoes_Random { DisplayCategory = Clothing, Type = Clothing, DisplayName = Shoes, ClothingItem = Shoes_Random, BodyLocation = Shoes, BloodLocation = Shoes, IconsForTexture = Shoes;ShoesBrown, StompPower = 2.1, ConditionLowerChanceOneIn = 12, ConditionMax = 24, RunSpeedModifier = 0.95, RemoveOnBroken = false, ScratchDefense = 20, BiteDefense = 10, Insulation = 0.4, WindResistance = 0.25, FabricType = Leather, WorldStaticModel = Shoes_Ground, } item Shoes_RedTrainers { DisplayCategory = Clothing, Type = Clothing, DisplayName = Sneakers, ClothingItem = Shoes_RedTrainers, BodyLocation = Shoes, BloodLocation = Shoes, Icon = ShoesRunningRed, StompPower = 1.8, ConditionLowerChanceOneIn = 10, ConditionMax = 24, RunSpeedModifier = 1.1, RemoveOnBroken = false, ScratchDefense = 10, Insulation = 0.55, WindResistance = 0.35, FabricType = Cotton, WorldStaticModel = Shoes_Ground, } item Shoes_RidingBoots { DisplayCategory = Clothing, Type = Clothing, DisplayName = Riding Boots, ClothingItem = Shoes_RidingBoots, BodyLocation = Shoes, BloodLocation = Shoes, Icon = BootsRiding, StompPower = 2.2, ConditionLowerChanceOneIn = 15, ConditionMax = 27, RunSpeedModifier = 0.9, RemoveOnBroken = false, ScratchDefense = 100, BiteDefense = 100, Insulation = 0.9, WindResistance = 0.6, WaterResistance = 0.45, FabricType = Leather, WorldStaticModel = Boots_Ground, } item Shoes_TrainerTINT { DisplayCategory = Clothing, Type = Clothing, DisplayName = Sneakers, ClothingItem = Shoes_TrainerTINT, BodyLocation = Shoes, BloodLocation = Shoes, Icon = ShoesRunningWhite, StompPower = 1.8, ConditionLowerChanceOneIn = 10, ConditionMax = 24, RunSpeedModifier = 1.1, RemoveOnBroken = false, ScratchDefense = 10, Insulation = 0.35, WindResistance = 0.25, FabricType = Cotton, WorldStaticModel = Shoes_Ground, } item Shoes_Wellies { DisplayCategory = Clothing, Type = Clothing, DisplayName = Rain Boots, ClothingItem = Shoes_Wellies, BodyLocation = Shoes, BloodLocation = Shoes, Icon = Rainboots, StompPower = 2.1, ConditionLowerChanceOneIn = 12, ConditionMax = 24, RunSpeedModifier = 0.9, RemoveOnBroken = false, ScratchDefense = 100, BiteDefense = 100, Insulation = 0.5, WindResistance = 1.0, WaterResistance = 1.0, FabricType = Leather, WorldStaticModel = Boots_Ground, } item Shoes_Slippers { DisplayCategory = Clothing, Type = Clothing, DisplayName = Slippers, ClothingItem = Shoes_Slippers, BodyLocation = Shoes, BloodLocation = Shoes, Icon = ShoesSlippers, StompPower = 0.8, ConditionLowerChanceOneIn = 2, ConditionMax = 6, RunSpeedModifier = 0.7, RemoveOnBroken = false, FabricType = Cotton, WorldStaticModel = Shoes_Slippers_Ground, } item Shoes_FlipFlop { DisplayCategory = Clothing, Type = Clothing, DisplayName = Flip Flops, ClothingItem = Shoes_FlipFlop, BodyLocation = Shoes, BloodLocation = Shoes, Icon = FlipFlops, StompPower = 0.8, ConditionLowerChanceOneIn = 2, ConditionMax = 6, RunSpeedModifier = 0.7, RemoveOnBroken = false, FabricType = Leather, WorldStaticModel = Shoes_FlipFlops_Ground, } item Shoes_Bowling { Type = Clothing, DisplayName = Bowling Shoes, ClothingItem = Shoes_Bowling, BodyLocation = Shoes, BloodLocation = Shoes, Icon = Shoes, StompPower = 2.1, ConditionLowerChanceOneIn = 12, ConditionMax = 24, RunSpeedModifier = 0.95, RemoveOnBroken = false, ScratchDefense = 20, BiteDefense = 10, Insulation = 0.25, WindResistance = 0.25, WaterResistance = 0.25, FabricType = Leather, WorldStaticModel = Shoes_Ground, } item Shoes_Fancy { Type = Clothing, DisplayName = Fancy Shoes, ClothingItem = Shoes_Fancy, BodyLocation = Shoes, BloodLocation = Shoes, Icon = Shoes, StompPower = 2.1, ConditionLowerChanceOneIn = 12, ConditionMax = 24, RunSpeedModifier = 0.95, RemoveOnBroken = false, ScratchDefense = 20, BiteDefense = 10, Insulation = 0.25, WindResistance = 0.25, WaterResistance = 0.25, FabricType = Leather, WorldStaticModel = Shoes_Ground, } item Shoes_Sandals { Type = Clothing, DisplayName = Sandals, ClothingItem = Shoes_Sandals, BodyLocation = Shoes, BloodLocation = Shoes, Icon = Shoes, StompPower = 2.1, ConditionLowerChanceOneIn = 12, ConditionMax = 24, RunSpeedModifier = 0.95, RemoveOnBroken = false, ScratchDefense = 20, BiteDefense = 10, Insulation = 0.25, WindResistance = 0.25, WaterResistance = 0.25, FabricType = Leather, WorldStaticModel = Shoes_Ground, } item Shoes_Strapped { Type = Clothing, DisplayName = Strapped Shoes, ClothingItem = Shoes_Strapped, BodyLocation = Shoes, BloodLocation = Shoes, Icon = Shoes, StompPower = 2.1, ConditionLowerChanceOneIn = 12, ConditionMax = 24, RunSpeedModifier = 0.95, RemoveOnBroken = false, ScratchDefense = 20, BiteDefense = 10, Insulation = 0.25, WindResistance = 0.25, WaterResistance = 0.25, FabricType = Leather, WorldStaticModel = Shoes_Ground, } }