Sandbox_EN = { Sandbox_RewardingNightCombat = "Rewarding Night Combat", Sandbox_RewardingNightCombat_enableIndicator = "Enable Indicator", Sandbox_RewardingNightCombat_enableIndicator_tooltip = "In the upper right there will be a moon icon indicating whether the bonuses are active or not.", Sandbox_RewardingNightCombat_draggableIndicator = "Draggable Indicator", Sandbox_RewardingNightCombat_indicatorColor = "Indicator Color", Sandbox_RewardingNightCombat_indicatorColorLevels_option1 = "Original", Sandbox_RewardingNightCombat_indicatorColorLevels_option2 = "Bright Orange", Sandbox_RewardingNightCombat_indicatorColorLevels_option3 = "Crimson", Sandbox_RewardingNightCombat_indicatorColorLevels_option4 = "Cyan", Sandbox_RewardingNightCombat_indicatorColorLevels_option5 = "Toxic Green", Sandbox_RewardingNightCombat_indicatorColorLevels_option6 = "Dark Cyan - Lime Green", Sandbox_RewardingNightCombat_enableTriggerSound = "Trigger Sound", Sandbox_RewardingNightCombat_enableTriggerSound_tooltip = "Suspenseful sound that plays when the Rewarding Night Combat event is triggered.", Sandbox_RewardingNightCombat_triggerProbability = "Trigger Probability %", Sandbox_RewardingNightCombat_triggerProbability_tooltip = "Probability that Rewarding Night Combat event is triggered. Value 100 means that event will trigger every day.", Sandbox_RewardingNightCombat_startAfterXDays = "Start after X days", Sandbox_RewardingNightCombat_startAfterXDays_tooltip = "The day the event will start triggering.", Sandbox_RewardingNightCombat_startTimeSummer = "Summer - Starting at", Sandbox_RewardingNightCombat_startTimeSummer_tooltip = "The time when players will start receiving bonuses during the summer", Sandbox_RewardingNightCombat_endTimeSummer = "Summer - Ending at", Sandbox_RewardingNightCombat_endTimeSummer_tooltip = "The time when players will stop receiving bonuses during the summer", Sandbox_RewardingNightCombat_startTimeAutumn = "Autumn - Starting at", Sandbox_RewardingNightCombat_startTimeAutumn_tooltip = "The time when players will start receiving bonuses during the autumn", Sandbox_RewardingNightCombat_endTimeAutumn = "Autumn - Ending at", Sandbox_RewardingNightCombat_endTimeAutumn_tooltip = "The time when players will stop receiving bonuses during the autumn", Sandbox_RewardingNightCombat_startTimeWinter = "Winter - Starting at", Sandbox_RewardingNightCombat_startTimeWinter_tooltip = "The time when players will start receiving bonuses during the winter", Sandbox_RewardingNightCombat_endTimeWinter = "Winter - Ending at", Sandbox_RewardingNightCombat_endTimeWinter_tooltip = "The time when players will stop receiving bonuses during the winter", Sandbox_RewardingNightCombat_startTimeSpring = "Spring - Starting at", Sandbox_RewardingNightCombat_startTimeSpring_tooltip = "The time when players will start receiving bonuses during the spring", Sandbox_RewardingNightCombat_endTimeSpring = "Spring - Ending at", Sandbox_RewardingNightCombat_endTimeSpring_tooltip = "The time when players will stop receiving bonuses during the spring", Sandbox_RewardingNightCombat_timeLevels_option1 = "12 AM / 00:00", Sandbox_RewardingNightCombat_timeLevels_option2 = "1 AM / 01:00", Sandbox_RewardingNightCombat_timeLevels_option3 = "2 AM / 02:00", Sandbox_RewardingNightCombat_timeLevels_option4 = "3 AM / 03:00", Sandbox_RewardingNightCombat_timeLevels_option5 = "4 AM / 04:00", Sandbox_RewardingNightCombat_timeLevels_option6 = "5 AM / 05:00", Sandbox_RewardingNightCombat_timeLevels_option7 = "6 AM / 06:00", Sandbox_RewardingNightCombat_timeLevels_option8 = "7 AM / 07:00", Sandbox_RewardingNightCombat_timeLevels_option9 = "8 AM / 08:00", Sandbox_RewardingNightCombat_timeLevels_option10 = "9 AM / 09:00", Sandbox_RewardingNightCombat_timeLevels_option11 = "10 AM / 10:00", Sandbox_RewardingNightCombat_timeLevels_option12 = "11 AM / 11:00", Sandbox_RewardingNightCombat_timeLevels_option13 = "12 PM / 12:00", Sandbox_RewardingNightCombat_timeLevels_option14 = "1 PM / 13:00", Sandbox_RewardingNightCombat_timeLevels_option15 = "2 PM / 14:00", Sandbox_RewardingNightCombat_timeLevels_option16 = "3 PM / 15:00", Sandbox_RewardingNightCombat_timeLevels_option17 = "4 PM / 16:00", Sandbox_RewardingNightCombat_timeLevels_option18 = "5 PM / 17:00", Sandbox_RewardingNightCombat_timeLevels_option19 = "6 PM / 18:00", Sandbox_RewardingNightCombat_timeLevels_option20 = "7 PM / 19:00", Sandbox_RewardingNightCombat_timeLevels_option21 = "8 PM / 20:00", Sandbox_RewardingNightCombat_timeLevels_option22 = "9 PM / 21:00", Sandbox_RewardingNightCombat_timeLevels_option23 = "10 PM / 22:00", Sandbox_RewardingNightCombat_timeLevels_option24 = "11 PM / 23:00", Sandbox_RewardingNightCombat_axeMultiplier = "Axe Multiplier", Sandbox_RewardingNightCombat_axeMultiplier_tooltip = "Bonus XP multiplier for axes when used throughout the night. Vanilla means no bonus, whereas, for example, 1.5x gives 50% bonus." Sandbox_RewardingNightCombat_longBluntMultiplier = "Long Blunt Multiplier", Sandbox_RewardingNightCombat_longBluntMultiplier_tooltip = "Bonus XP multiplier for long blunt weapons when used throughout the night. Vanilla means no bonus, whereas, for example, 1.5x gives 50% bonus." Sandbox_RewardingNightCombat_shortBluntMultiplier = "Short Blunt Multiplier", Sandbox_RewardingNightCombat_shortBluntMultiplier_tooltip = "Bonus XP multiplier for short blunt weapons when used throughout the night. Vanilla means no bonus, whereas, for example, 1.5x gives 50% bonus." Sandbox_RewardingNightCombat_longBladeMultiplier = "Long Blade Multiplier", Sandbox_RewardingNightCombat_longBladeMultiplier_tooltip = "Bonus XP multiplier for long blades when used throughout the night. Vanilla means no bonus, whereas, for example, 1.5x gives 50% bonus." Sandbox_RewardingNightCombat_shortBladeMultiplier = "Short Blade Multiplier", Sandbox_RewardingNightCombat_shortBladeMultiplier_tooltip = "Bonus XP multiplier for short blades when used throughout the night. Vanilla means no bonus, whereas, for example, 1.5x gives 50% bonus." Sandbox_RewardingNightCombat_spearMultiplier = "Spear Multiplier", Sandbox_RewardingNightCombat_spearMultiplier_tooltip = "Bonus XP multiplier for spears when used throughout the night. Vanilla means no bonus, whereas, for example, 1.5x gives 50% bonus." Sandbox_RewardingNightCombat_ignoreAimingXPNerf = "Ignore Vanilla Aiming Nerf", Sandbox_RewardingNightCombat_ignoreAimingXPNerf_tooltip = "When aiming level is 4 or higher, the game nerfs experience gains; if this option is true, bonus experiences will not be affected by the nerf.", Sandbox_RewardingNightCombat_aimingMultiplier = "Aiming Multiplier", Sandbox_RewardingNightCombat_aimingMultiplier_tooltip = "Bonus XP multiplier for ranged weapons when used throughout the night. Vanilla means no bonus, whereas, for example, 1.5x gives 50% bonus." Sandbox_RewardingNightCombat_multiplierLevels_option1 = "Vanilla", Sandbox_RewardingNightCombat_multiplierLevels_option2 = "1.1x", Sandbox_RewardingNightCombat_multiplierLevels_option3 = "1.15x", Sandbox_RewardingNightCombat_multiplierLevels_option4 = "1.25x", Sandbox_RewardingNightCombat_multiplierLevels_option5 = "1.5x", Sandbox_RewardingNightCombat_multiplierLevels_option6 = "1.75x", Sandbox_RewardingNightCombat_multiplierLevels_option7 = "2x", Sandbox_RewardingNightCombat_multiplierLevels_option8 = "2.5x", Sandbox_RewardingNightCombat_multiplierLevels_option9 = "3x", Sandbox_RewardingNightCombat_multiplierLevels_option10 = "4x", Sandbox_RewardingNightCombat_multiplierLevels_option11 = "5x", Sandbox_RewardingNightCombat_multiplierLevels_option12 = "7.5x", Sandbox_RewardingNightCombat_multiplierLevels_option13 = "10x", }