VERSION = 1, option RewardingNightCombat.enableIndicator { type = boolean, default = true, page = RewardingNightCombat, translation = RewardingNightCombat_enableIndicator, } option RewardingNightCombat.draggableIndicator { type = boolean, default = false, page = RewardingNightCombat, translation = RewardingNightCombat_draggableIndicator, } option RewardingNightCombat.indicatorColor { type = enum, numValues = 6, default = 6, page = RewardingNightCombat, translation = RewardingNightCombat_indicatorColor, valueTranslation = RewardingNightCombat_indicatorColorLevels, } option RewardingNightCombat.enableTriggerSound { type = boolean, default = false, page = RewardingNightCombat, translation = RewardingNightCombat_enableTriggerSound, } option RewardingNightCombat.triggerProbability { type = integer, min = 0, max = 100, default = 100, page = RewardingNightCombat, translation = RewardingNightCombat_triggerProbability, } option RewardingNightCombat.startAfterXDays { type = integer, min = 0, max = 365, default = 0, page = RewardingNightCombat, translation = RewardingNightCombat_startAfterXDays, } option RewardingNightCombat.startTimeSummer { type = enum, numValues = 24, default = 24, page = RewardingNightCombat, translation = RewardingNightCombat_startTimeSummer, valueTranslation = RewardingNightCombat_timeLevels, } option RewardingNightCombat.endTimeSummer { type = enum, numValues = 24, default = 7, page = RewardingNightCombat, translation = RewardingNightCombat_endTimeSummer, valueTranslation = RewardingNightCombat_timeLevels, } option RewardingNightCombat.startTimeAutumn { type = enum, numValues = 24, default = 24, page = RewardingNightCombat, translation = RewardingNightCombat_startTimeAutumn, valueTranslation = RewardingNightCombat_timeLevels, } option RewardingNightCombat.endTimeAutumn { type = enum, numValues = 24, default = 7, page = RewardingNightCombat, translation = RewardingNightCombat_endTimeAutumn, valueTranslation = RewardingNightCombat_timeLevels, } option RewardingNightCombat.startTimeWinter { type = enum, numValues = 24, default = 24, page = RewardingNightCombat, translation = RewardingNightCombat_startTimeWinter, valueTranslation = RewardingNightCombat_timeLevels, } option RewardingNightCombat.endTimeWinter { type = enum, numValues = 24, default = 7, page = RewardingNightCombat, translation = RewardingNightCombat_endTimeWinter, valueTranslation = RewardingNightCombat_timeLevels, } option RewardingNightCombat.startTimeSpring { type = enum, numValues = 24, default = 24, page = RewardingNightCombat, translation = RewardingNightCombat_startTimeSpring, valueTranslation = RewardingNightCombat_timeLevels, } option RewardingNightCombat.endTimeSpring { type = enum, numValues = 24, default = 7, page = RewardingNightCombat, translation = RewardingNightCombat_endTimeSpring, valueTranslation = RewardingNightCombat_timeLevels, } option RewardingNightCombat.axeBonusMultiplier { type = enum, numValues = 13, default = 5, page = RewardingNightCombat, translation = RewardingNightCombat_axeMultiplier, valueTranslation = RewardingNightCombat_multiplierLevels, } option RewardingNightCombat.longBluntBonusMultiplier { type = enum, numValues = 13, default = 5, page = RewardingNightCombat, translation = RewardingNightCombat_longBluntMultiplier, valueTranslation = RewardingNightCombat_multiplierLevels, } option RewardingNightCombat.shortBluntBonusMultiplier { type = enum, numValues = 13, default = 6, page = RewardingNightCombat, translation = RewardingNightCombat_shortBluntMultiplier, valueTranslation = RewardingNightCombat_multiplierLevels, } option RewardingNightCombat.longBladeBonusMultiplier { type = enum, numValues = 13, default = 5, page = RewardingNightCombat, translation = RewardingNightCombat_longBladeMultiplier, valueTranslation = RewardingNightCombat_multiplierLevels, } option RewardingNightCombat.shortBladeBonusMultiplier { type = enum, numValues = 13, default = 6, page = RewardingNightCombat, translation = RewardingNightCombat_shortBladeMultiplier, valueTranslation = RewardingNightCombat_multiplierLevels, } option RewardingNightCombat.spearBonusMultiplier { type = enum, numValues = 13, default = 5, page = RewardingNightCombat, translation = RewardingNightCombat_spearMultiplier, valueTranslation = RewardingNightCombat_multiplierLevels, } option RewardingNightCombat.ignoreAimingXPNerf { type = boolean, default = false, page = RewardingNightCombat, translation = RewardingNightCombat_ignoreAimingXPNerf, } option RewardingNightCombat.aimingBonusMultiplier { type = enum, numValues = 13, default = 5, page = RewardingNightCombat, translation = RewardingNightCombat_aimingMultiplier, valueTranslation = RewardingNightCombat_multiplierLevels, }