module SWeapons { imports { Base, } item 2x4 { MaxRange = 1.10, WeaponSprite = 2x4, MinAngle = 0.75, Type = Weapon, MinimumSwingTime = 4, HitFloorSound = 2x4Floor, ImpactSound = 2x4Hit, HitSound = 2x4Hit, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blunt, ConditionLowerChanceOneIn = 2, Weight = 1, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 2, DoorDamage = 5, SwingAnim = Bat, DisplayName = 2x4, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = 2x4, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = 2x4Break, TreeDamage = 0, TwoHandWeapon = FALSE, CriticalChance = 30, CritDmgMultiplier = 2, MinDamage = 0.4, MaxDamage = 0.6, BaseSpeed = 0.9, AttachmentType = BigWeapon, Tooltip = Tooltip_2x4UpgradedShortBlunt, } fixing Fix 2x4 { Require : 2x4, Fixer : DuctTape=1, Fixer : Scotchtape=1, Fixer : Woodglue=1; Woodwork=2, Fixer : Glue=1, Fixer : Nails=1, Sound : TapeFix, } item 2x4Can { MaxRange = 1.10, WeaponSprite = 2x4Can, MinAngle = 0.75, Type = Weapon, MinimumSwingTime = 4, HitFloorSound = 2x4Floor, ImpactSound = 2x4UpgradedHit, HitSound = 2x4UpgradedHit, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Axe, Weight = 1.1, SplatNumber = 2, ConditionLowerChanceOneIn = 3, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 8, SwingAnim = Bat, MinRange = 0.61, DisplayName = 2x4, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = 2x4Can, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = 2x4Break, TreeDamage = 0, MetalValue = 5, TwoHandWeapon = FALSE, CriticalChance = 25, CritDmgMultiplier = 5, MinDamage = 0.5, MaxDamage = 0.8, BaseSpeed = 0.85, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = BigWeapon, Tooltip = Tooltip_2x4UpgradedAxe, } fixing Fix 2x4 with Can { Require : 2x4Can, Fixer : DuctTape=1, Fixer : Scotchtape=1, Fixer : Woodglue=1; Woodwork=2, Fixer : Glue=1, Fixer : Nails=1, Sound : TapeFix, } item 2x4Nail { MaxRange = 1.10, WeaponSprite = 2x4Nail, MinAngle = 0.75, Type = Weapon, MinimumSwingTime = 4, HitFloorSound = 2x4Floor, ImpactSound = 2x4hit, HitSound = 2x4Hit, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blunt, Weight = 1.1, SplatNumber = 2, ConditionLowerChanceOneIn = 2, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 12, MaxHitCount = 2, DoorDamage = 8, SwingAnim = Bat, MinRange = 0.61, DisplayName = 2x4, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = 2x4Nailed, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = 2x4Break, TreeDamage = 0, MetalValue = 5, TwoHandWeapon = FALSE, CriticalChance = 25, CritDmgMultiplier = 5, MinDamage = 0.5, MaxDamage = 0.8, BaseSpeed = 0.85, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = BigWeapon, Tooltip = Tooltip_2x4UpgradedShortBlunt, } fixing Fix 2x4 with Nails { Require : 2x4Nail, Fixer : DuctTape=1, Fixer : Scotchtape=1, Fixer : Woodglue=1; Woodwork=2, Fixer : Glue=1, Fixer : Nails=1, Sound : TapeFix, } item 2x4Bolt { MaxRange = 1.10, WeaponSprite = 2x4Bolt, MinAngle = 0.75, Type = Weapon, HitFloorSound = LightBladeFloor1, ImpactSound = 2x4Hit, HitSound = 2x4UpgradedHit, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Axe Weight = 1.1, SplatNumber = 2, ConditionLowerChanceOneIn = 3, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 8, SwingAnim = Bat, MinRange = 0.61, DisplayName = 2x4, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = 2x4Bolt, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = 2x4Break, TreeDamage = 0, MetalValue = 5, TwoHandWeapon = FALSE, CriticalChance = 25, CritDmgMultiplier = 5, MinDamage = 0.5, MaxDamage = 0.8, BaseSpeed = 0.85, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = BigWeapon, Tooltip = Tooltip_2x4UpgradedAxe, } fixing Fix 2x4 with Bolts { Require : 2x4Bolt, Fixer : DuctTape=1, Fixer : Scotchtape=1, Fixer : Woodglue=1; Woodwork=2, Fixer : Glue=1, Fixer : Nails=1, Sound : TapeFix, } item 2x4Scissors { MaxRange = 1.10, WeaponSprite = 2x4Scissors, MinAngle = 0.75, Type = Weapon, HitFloorSound = 2x4Floor, ImpactSound = 2x4Hit, HitSound = 2x4UpgradedHit, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Axe, Weight = 1.1, SplatNumber = 2, ConditionLowerChanceOneIn = 3, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 8, SwingAnim = Bat, MinRange = 0.61, DisplayName = 2x4, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = 2x4Scissors, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = 2x4Break, TreeDamage = 0, MetalValue = 5, TwoHandWeapon = FALSE, CriticalChance = 25, CritDmgMultiplier = 5, MinDamage = 0.5, MaxDamage = 0.8, BaseSpeed = 0.85, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = BigWeapon, Tooltip = Tooltip_2x4UpgradedAxe, } fixing Fix 2x4 with Scissors { Require : 2x4Scissors, Fixer : DuctTape=1, Fixer : Scotchtape=1, Fixer : Woodglue=1; Woodwork=2, Fixer : Glue=1, Fixer : Nails=1, Sound : TapeFix, } item 2x4Screwdriver { MaxRange = 1.10, WeaponSprite = 2x4Screwdriver, MinAngle = 0.75, Type = Weapon, HitFloorSound = 2x4Floor, ImpactSound = 2x4Hit, HitSound = 2x4UpgradedHit, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Axe, Weight = 1.1, SplatNumber = 2, ConditionLowerChanceOneIn = 2, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 13, MaxHitCount = 2, DoorDamage = 8, SwingAnim = Bat, MinRange = 0.61, DisplayName = 2x4, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = 2x4Screwdriver, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = 2x4Break, TreeDamage = 0, MetalValue = 5, TwoHandWeapon = FALSE, CriticalChance = 15, CritDmgMultiplier = 5, MinDamage = 0.4, MaxDamage = 0.7, BaseSpeed = 0.90, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = BigWeapon, Tooltip = Tooltip_2x4UpgradedAxe, } fixing Fix 2x4 with Screwdriver { Require : 2x4Screwdriver, Fixer : DuctTape=1, Fixer : Scotchtape=1, Fixer : Woodglue=1; Woodwork=2, Fixer : Glue=1, Fixer : Nails=1, Sound : TapeFix, } item 2x4SScrewdriver { MaxRange = 1.10, WeaponSprite = 2x4SScrewdriver, MinAngle = 0.75, Type = Weapon, HitFloorSound = 2x4Floor, ImpactSound = 2x4Hit, HitSound = 2x4UpgradedHit, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Axe, Weight = 1.1, SplatNumber = 2, ConditionLowerChanceOneIn = 2, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 13, MaxHitCount = 2, DoorDamage = 8, SwingAnim = Bat, MinRange = 0.61, DisplayName = 2x4, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = 2x4SScrewdriver, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = 2x4Break, TreeDamage = 0, MetalValue = 5, TwoHandWeapon = FALSE, CriticalChance = 30, CritDmgMultiplier = 5, MinDamage = 0.5, MaxDamage = 0.9, BaseSpeed = 0.90, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = BigWeapon, Tooltip = Tooltip_2x4UpgradedAxe, } fixing Fix 2x4 with Sharpened Screwdriver { Require : 2x4SScrewdriver, Fixer : DuctTape=1, Fixer : Scotchtape=1, Fixer : Woodglue=1; Woodwork=2, Fixer : Glue=1, Fixer : Nails=1, Sound : TapeFix, } }