module Base { model FemaleBody { mesh = Skinned/FemaleBody, attachment bighikingbagrighthand { offset = 0.8920 -0.1530 -0.0670, rotate = -178.0000 -15.0000 100.0000, bone = Bip01_R_Hand, } attachment bighikingbaglefthand { offset = 0.8790 0.2000 -0.0740, rotate = 178.0000 -15.0000 77.0000, bone = Bip01_L_Hand, } attachment hikingbagrighthand { offset = 0.8960 -0.1300 -0.0440, rotate = -178.0000 -15.0000 100.0000, bone = Bip01_R_Hand, } attachment hikingbaglefthand { offset = 0.8840 0.1770 -0.0720, rotate = 178.0000 -15.0000 77.0000, bone = Bip01_L_Hand, } attachment duffelbagrighthand { offset = 0.3440 -0.1810 -0.5550, rotate = -7.0000 57.0000 77.0000, bone = Bip01_R_Hand, } attachment duffelbaglefthand { offset = 0.3410 -0.1830 -0.5710, rotate = -7.0000 57.0000 77.0000, bone = Bip01_L_Hand, } attachment 1schoolbagrighthand { offset = 0.8810 -0.0600 0.0920, rotate = -179.0000 -5.0000 95.0000, bone = Bip01_R_Hand, } attachment 1schoolbaglefthand { offset = 0.9030 0.0710 0.0520, rotate = 179.0000 -5.0000 85.0000, bone = Bip01_L_Hand, } attachment walkie_belt_right { offset = -0.0600 -0.1070 -0.0030, rotate = 12.0000 -1.0000 -81.0000, bone = Bip01_Pelvis, } attachment walkie_belt_left { offset = -0.0610 0.1070 -0.0030, rotate = -169.0000 -4.0000 -82.0000, bone = Bip01_Pelvis, } attachment meatcleaver_right { offset = -0.0600 -0.0990 -0.0290, rotate = 178.0000 19.0000 -96.0000, bone = Bip01_Pelvis, } attachment meatcleaver_left { offset = -0.0680 0.1130 -0.0350, rotate = -173.0000 23.0000 -86.0000, bone = Bip01_Pelvis, } attachment belt_rotated_right { offset = -0.1360 -0.1100 -0.0460, rotate = 156.0000 19.0000 -87.0000, bone = Bip01_Pelvis, } attachment belt_rotated_left { offset = -0.1280 0.0810 -0.0470, rotate = -155.0000 13.0000 -98.0000, bone = Bip01_Pelvis, } attachment fryingpan_back_bag { offset = -0.0050 -0.0650 0.0970, rotate = -84.0000 44.0000 -32.0000, bone = Bip01_BackPack, } attachment saucepan_back { offset = -0.0400 -0.0650 0.0840, rotate = -30.0000 38.0000 -34.0000, bone = Bip01_BackPack, } attachment saucepan_back_bag { offset = 0.0150 -0.1460 0.1070, rotate = 82.0000 36.0000 -166.0000, bone = Bip01_BackPack, } attachment knife_belt_back { offset = 0.1490 -0.0010 -0.0820, rotate = 87.0000 9.0000 102.0000, bone = Bip01_Pelvis, } attachment knife_belt_front { offset = 0.1590 0.0410 0.0530, rotate = 88.0000 24.0000 101.0000, bone = Bip01_Pelvis, } attachment wrench_right { offset = -0.2100 -0.1090 -0.0060, rotate = 91.0000 5.0000 -89.0000, bone = Bip01_Pelvis, } attachment wrench_left { offset = -0.2260 0.1090 -0.0060, rotate = 93.0000 -2.0000 -83.0000, bone = Bip01_Pelvis, } attachment fryingpan_back { offset = -0.0300 -0.1020 0.1210, rotate = -60.0000 -49.0000 -3.0000, bone = Bip01_BackPack, } attachment shovel_back { offset = -0.0390 -0.0990 0.1520, rotate = -7.0000 87.0000 -55.0000, bone = Bip01_BackPack, } attachment shovel_back_bag { offset = -0.0040 -0.0980 0.1350, rotate = 90.0000 0.0000 -179.0000, bone = Bip01_BackPack, } attachment racket_back { offset = 0.0030 0.0320 -0.1800, rotate = 22.0000 86.0000 85.0000, bone = Bip01_BackPack, } attachment racket_back_bag { offset = -0.0260 -0.1050 0.2430, rotate = -90.0000 0.0000 -26.0000, bone = Bip01_BackPack, } attachment big_blade_back_bag { offset = -0.0160 -0.1040 0.1630, rotate = -90.0000 0.0000 0.0000, bone = Bip01_BackPack, } attachment big_w_back_bag { offset = -0.0290 -0.1040 0.1190, rotate = 90.0000 -2.0000 -172.0000, bone = Bip01_BackPack, } attachment rifle_back_bag { offset = -0.0020 -0.0760 0.1040, rotate = -170.0000 -80.0000 -73.0000, bone = Bip01_BackPack, } attachment rifle_back { offset = -0.0220 -0.1010 0.0490, rotate = -49.0000 11.0000 0.0000, bone = Bip01_BackPack, } attachment back_guitar { offset = 0.0280 0.1510 -0.4750, rotate = 8.0000 85.0000 100.0000, bone = Bip01_BackPack, } attachment back_guitar_acoustic { offset = 0.0660 0.1480 -0.4610, rotate = 8.0000 85.0000 100.0000, bone = Bip01_BackPack, } attachment blade_back { offset = -0.0240 -0.1220 0.1280, rotate = -62.0000 0.0000 -5.0000, bone = Bip01_BackPack, } attachment big_w_back { offset = -0.0350 -0.0580 0.1110, rotate = 113.0000 -5.0000 -173.0000, bone = Bip01_BackPack, } attachment belt_right_upside { offset = 0.0740 -0.0880 -0.0110, rotate = 150.0000 14.0000 80.0000, bone = Bip01_Pelvis, } attachment belt_left_upside { offset = 0.0570 0.0870 -0.0220, rotate = 144.0000 3.0000 109.0000, bone = Bip01_Pelvis, } attachment belt_right_screwdriver { offset = 0.0290 -0.0880 0.0220, rotate = 20.0000 -3.0000 105.0000, bone = Bip01_Pelvis, } attachment belt_left_screwdriver { offset = 0.0500 0.0830 0.0220, rotate = 163.0000 0.0000 107.0000, bone = Bip01_Pelvis, } attachment belt_right { offset = -0.1360 -0.1100 -0.0460, rotate = 156.0000 19.0000 -87.0000, bone = Bip01_Pelvis, } attachment belt_left { offset = -0.1350 0.1010 -0.0610, rotate = 22.0000 -24.0000 -80.0000, bone = Bip01_Pelvis, } attachment nightstick_right { offset = 0.0850 -0.0880 -0.0060, rotate = 180.0000 2.0000 83.0000, bone = Bip01_Pelvis, } attachment nightstick_left { offset = 0.0850 0.0890 -0.0060, rotate = 179.0000 2.0000 98.0000, bone = Bip01_Pelvis, } attachment holster_right { offset = 0.0860 -0.1100 -0.0060, rotate = -180.0000 2.0000 91.0000, bone = Bip01_Pelvis, } attachment holster_left { offset = 0.0860 0.1040 -0.0050, rotate = 179.0000 2.0000 91.0000, bone = Bip01_Pelvis, } attachment crowbar_back { offset = -0.2770 -0.0310 -0.1520, rotate = -87.0000 5.0000 -108.0000, bone = Bip01_Spine1, } attachment knife_right_leg { offset = 0.0720 -0.0050 0.0820, rotate = -89.0000 -2.0000 -34.0000, bone = Bip01_R_Thigh, } attachment knife_left_leg { offset = 0.0150 -0.0070 0.0840, rotate = -89.0000 -2.0000 -18.0000, bone = Bip01_L_Thigh, } attachment axe_back { offset = -0.1670 -0.0840 -0.2130, rotate = -175.0000 34.0000 -100.0000, bone = Bip01_Spine1, } attachment knife_stomach { offset = 0.0410 0.0020 0.1280, rotate = 3.0000 84.0000 -99.0000, bone = Bip01_Spine, } attachment knife_shoulder { offset = 0.0520 0.1050 -0.0800, rotate = -173.0000 -75.0000 36.0000, bone = Bip01_L_Clavicle, } attachment meatcleaver_in_back { offset = -0.0160 -0.0800 -0.1510, rotate = -175.0000 34.0000 -100.0000, bone = Bip01_Spine1, } attachment backpack_left { offset = -0.0010 0.1290 -0.0010, rotate = 0.0000 0.0000 0.0000, bone = Bip01_BackPack, } attachment back { offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.0000 0.0000, bone = Bip01_BackPack, } attachment knife_head { offset = -0.0570 0.0030 0.0840, rotate = -0.0570 21.0000 -96.0000, bone = Bip01_Head, } attachment stomach { offset = 0.0330 0.0030 0.2750, rotate = 3.0000 84.0000 -99.0000, bone = Bip01_Spine, } attachment knife_in_back { offset = 0.1100 0.0450 -0.1330, rotate = -180.0000 -62.0000 84.0000, bone = Bip01_Spine1, } attachment Knife_Sheath_Back { offset = 0.0650 -0.1410 -0.0930, rotate = -24.0000 76.0000 26.0000, bone = Bip01_Pelvis, } attachment Knife_Sheath_Leg { offset = -0.0490 0.0600 -0.0080, rotate = -13.0000 0.0000 -91.0000, bone = Bip01_R_Thigh, } attachment Katana_Sheath { offset = -0.0370 -0.1700 0.2100, rotate = -57.0000 -1.0000 -3.0000, bone = Bip01_BackPack, } attachment knife_sheath { offset = -0.0400 0.0600 -0.0100, rotate = 67.0000 2.0000 -100.0000, bone = Bip01_R_Calf, } attachment rifle_back2 { offset = 0.0080 0.1020 0.0610, rotate = -124.0000 191.0000 0.0000, bone = Bip01_BackPack, } attachment blade_back2 { offset = -0.0020 0.1190 0.1550, rotate = -121.0000 180.0000 0.0000, bone = Bip01_BackPack, } attachment chest_rig_mag_left { offset = 0.1700 0.0600 0.0550, rotate = 75.0000 0.0000 70.0000, bone = Bip01_Spine, } attachment chest_rig_mag_right { offset = 0.1700 -0.0600 0.0550, rotate = 105.0000 0.0000 70.0000, bone = Bip01_Spine, } attachment chest_rig { offset = 0.1675 0.0700 0.0600, rotate = 67.5000 0.0000 90.0000, bone = Bip01_Spine, } attachment chest_rig_knife { offset = 0.0300 0.0600 0.1000, rotate = 67.5000 0.0000 -105.0000, bone = Bip01_Spine, } attachment chest_rig_gear { offset = 0.1700 0.0600 0.0600, rotate = 180.0000 67.5000 -60.0000, bone = Bip01_Spine, } attachment chest_rig_gear_right { offset = 0.1700 -0.0600 0.0600, rotate = 180.0000 90.0000 30.0000, bone = Bip01_Spine, } attachment chest_light { offset = 0.1700 0.0600 0.0600, rotate = 180.0000 90.0000 -30.0000, bone = Bip01_Spine, } attachment chest_light_right { offset = 0.1700 -0.0600 0.0600, rotate = 180.0000 90.0000 30.0000, bone = Bip01_Spine, } attachment chest_rig_walkie { offset = 0.1700 0.0600 0.0600, rotate = 90.0000 -180.0000 120.0000, bone = Bip01_Spine, } attachment chest_rig_walkie_right { offset = 0.1700 -0.0600 0.0600, rotate = 90.0000 -180.0000 120.0000, bone = Bip01_Spine, } attachment chest_rig_bottle { offset = 0.1000 0.0600 0.0600, rotate = 75.0000 0.0000 -90.0000, bone = Bip01_Spine, } attachment chest_rig_bottle_right { offset = 0.1000 -0.0600 0.0600, rotate = 105.0000 0.0000 -90.0000, bone = Bip01_Spine, } attachment sling_rifle { offset = 0.1400 -0.0300 0.0900, rotate = 280.0000 025.0000 85.0000, bone = Bip01_Spine, } attachment sling_rifle2 { offset = 0.0200 -0.0300 0.0900, rotate = 280.0000 145.0000 85.0000, bone = Bip01_Spine, } attachment sling_rifle3 { offset = 0.0200 -0.0300 0.0900, rotate = 280.0000 075.0000 65.0000, bone = Bip01_Spine, } attachment sling_weapon { offset = 0.2600 -0.0600 0.0900, rotate = 280.0000 025.0000 85.0000, bone = Bip01_Spine, } attachment sling_weapon2 { offset = -0.0300 -0.1000 0.0900, rotate = 280.0000 145.0000 85.0000, bone = Bip01_Spine, } attachment sling_weapon3 { offset = 0.0600 -0.1800 0.0700, rotate = 300.0000 075.0000 65.0000, bone = Bip01_Spine, } attachment sling_shovel { offset = 0.2600 -0.0600 0.0900, rotate = 0.0000 0.0000 65.0000, bone = Bip01_Spine, } attachment sling_shovel2 { offset = -0.0700 -0.1000 0.0900, rotate = 0.0000 0.0000 -60.0000, bone = Bip01_Spine, } attachment sling_shovel3 { offset = 0.0800 -0.2200 0.0700, rotate = 0.0000 0.0000 5.0000, bone = Bip01_Spine, } attachment sling_rifleback { offset = -0.0220 0.1010 0.0190, rotate = -130.0000 170.0000 0.0000, bone = Bip01_BackPack, } attachment sling_shovelback { offset = -0.0170 0.1450 0.1630, rotate = -70.0000 87.0000 -53.0000, bone = Bip01_BackPack, } attachment sling_weaponback { offset = -0.0150 0.0650 0.1110, rotate = 70.0000 185.0000 -183.0000, bone = Bip01_BackPack, } attachment sling_riflebag { offset = -0.0020 0.0960 0.1040, rotate = -170.0000 -80.0000 -83.0000, bone = Bip01_BackPack, } attachment sling_shovelbag { offset = -0.0040 0.1100 0.1350, rotate = 90.0000 180.0000 -179.0000, bone = Bip01_BackPack, } attachment sling_weaponbag { offset = -0.0100 0.1000 0.1300, rotate = 91.0000 180.0000 170.0000, bone = Bip01_BackPack, } attachment sling_bladebag { offset = -0.0160 0.1130 0.1610, rotate = -90.0000 180.0000 0.0000, bone = Bip01_BackPack, } } model MaleBody { mesh = Skinned/MaleBody, attachment Knife_Sheath_Back { offset = 0.0650 -0.1410 -0.0930, rotate = -24.0000 76.0000 26.0000, bone = Bip01_Pelvis, } attachment Knife_Sheath_Leg { offset = -0.0490 0.0600 -0.0080, rotate = -13.0000 0.0000 -91.0000, bone = Bip01_R_Thigh, } attachment Katana_Sheath { offset = -0.0100 -0.1700 0.2040, rotate = -57.0000 -1.0000 -3.0000, bone = Bip01_BackPack, } attachment holster_right { offset = 0.0720 0.0550 -0.0300, rotate = -180.0000 0.0000 -90.0000, bone = Bip01_R_Thigh, } attachment holster_left { offset = 0.0720 -0.0500 -0.0350, rotate = -180.0000 0.0000 -90.0000, bone = Bip01_L_Thigh, } attachment knife_sheath { offset = -0.0400 0.0600 -0.0100, rotate = 67.0000 2.0000 -100.0000, bone = Bip01_R_Calf, } attachment rifle_back2 { offset = 0.0080 0.1020 0.0610, rotate = -124.0000 191.0000 0.0000, bone = Bip01_BackPack, } attachment blade_back2 { offset = -0.0020 0.1190 0.1550, rotate = -121.0000 180.0000 0.0000, bone = Bip01_BackPack, } attachment chest_rig_mag_left { offset = 0.1700 0.0600 0.0550, rotate = 75.0000 0.0000 70.0000, bone = Bip01_Spine, } attachment chest_rig_mag_right { offset = 0.1700 -0.0600 0.0550, rotate = 105.0000 0.0000 70.0000, bone = Bip01_Spine, } attachment chest_rig { offset = 0.1675 0.0700 0.0600, rotate = 67.5000 0.0000 90.0000, bone = Bip01_Spine, } attachment chest_rig_knife { offset = 0.0300 0.0600 0.1000, rotate = 67.5000 0.0000 -105.0000, bone = Bip01_Spine, } attachment chest_rig_gear { offset = 0.1700 0.0600 0.0600, rotate = 180.0000 67.5000 -60.0000, bone = Bip01_Spine, } attachment chest_rig_gear_right { offset = 0.1700 -0.0600 0.0600, rotate = 180.0000 90.0000 30.0000, bone = Bip01_Spine, } attachment chest_light { offset = 0.1700 0.0600 0.0600, rotate = 180.0000 90.0000 -30.0000, bone = Bip01_Spine, } attachment chest_light_right { offset = 0.1700 -0.0600 0.0600, rotate = 180.0000 90.0000 30.0000, bone = Bip01_Spine, } attachment chest_rig_walkie { offset = 0.1700 0.0600 0.0600, rotate = 90.0000 -180.0000 120.0000, bone = Bip01_Spine, } attachment chest_rig_walkie_right { offset = 0.1700 -0.0600 0.0600, rotate = 90.0000 -180.0000 120.0000, bone = Bip01_Spine, } attachment chest_rig_bottle { offset = 0.1000 0.0600 0.0600, rotate = 75.0000 0.0000 -90.0000, bone = Bip01_Spine, } attachment chest_rig_bottle_right { offset = 0.1000 -0.0600 0.0600, rotate = 105.0000 0.0000 -90.0000, bone = Bip01_Spine, } attachment sling_rifle { offset = 0.1400 -0.0300 0.0900, rotate = 280.0000 025.0000 85.0000, bone = Bip01_Spine, } attachment sling_rifle2 { offset = 0.0200 -0.0300 0.0900, rotate = 280.0000 145.0000 85.0000, bone = Bip01_Spine, } attachment sling_rifle3 { offset = 0.0200 -0.0300 0.0900, rotate = 280.0000 075.0000 65.0000, bone = Bip01_Spine, } attachment sling_weapon { offset = 0.2600 -0.0600 0.0900, rotate = 280.0000 025.0000 85.0000, bone = Bip01_Spine, } attachment sling_weapon2 { offset = -0.0300 -0.1000 0.0900, rotate = 280.0000 145.0000 85.0000, bone = Bip01_Spine, } attachment sling_weapon3 { offset = 0.0600 -0.1800 0.0700, rotate = 300.0000 075.0000 65.0000, bone = Bip01_Spine, } attachment sling_shovel { offset = 0.2600 -0.0600 0.0900, rotate = 0.0000 0.0000 65.0000, bone = Bip01_Spine, } attachment sling_shovel2 { offset = -0.0700 -0.1000 0.0900, rotate = 0.0000 0.0000 -60.0000, bone = Bip01_Spine, } attachment sling_shovel3 { offset = 0.0800 -0.2200 0.0700, rotate = 0.0000 0.0000 5.0000, bone = Bip01_Spine, } attachment sling_rifleback { offset = -0.0220 0.1010 0.0190, rotate = -130.0000 170.0000 0.0000, bone = Bip01_BackPack, } attachment sling_shovelback { offset = -0.0170 0.1450 0.1630, rotate = -70.0000 87.0000 -53.0000, bone = Bip01_BackPack, } attachment sling_weaponback { offset = -0.0150 0.0650 0.1110, rotate = 70.0000 185.0000 -183.0000, bone = Bip01_BackPack, } attachment sling_riflebag { offset = 0.0200 0.1000 0.1040, rotate = -170.0000 -80.0000 -83.0000, bone = Bip01_BackPack, } attachment sling_shovelbag { offset = -0.0040 0.1100 0.1650, rotate = 90.0000 180.0000 -179.0000, bone = Bip01_BackPack, } attachment sling_weaponbag { offset = -0.0100 0.1100 0.1600, rotate = 91.0000 180.0000 175.0000, bone = Bip01_BackPack, } attachment sling_bladebag { offset = -0.0160 0.1130 0.1610, rotate = -85.0000 180.0000 0.0000, bone = Bip01_BackPack, } } model TL { mesh = Weapons/TL, } }