module Base { item TacticalVest { Weight = 0.8, Type = Container, DisplayName = Tactical Vest, ClothingItem = TacticalVest, BodyLocation = HunkVest, Icon = TacticalVest, WeightReduction = 100, Capacity = 20, ClothingItemExtra = TacticalVest, AttachmentsProvided = Back2;Back3, ClothingItemExtraOption = Wearup, CanBeEquipped = HunkVest, PutInSound = PutItemInBag, WorldStaticModel = TacticalVestGround, } item ChestRig { Weight = 0.4, Type = Clothing, DisplayName = Chest Holster, IconsForTexture = ChestRig_Gray;ChestRig_Green;ChestRig_Tan, BodyLocation = TorsoRig, ClothingItem = ChestRig, AttachmentsProvided = ChestRig, WorldStaticModel = FannyPack_Ground, } item Webbing { Weight = 0.4, Type = Clothing, DisplayName = Webbing (Tight), IconsForTexture = Webbing_Grays;Webbing_Gray;Webbing_Green;Webbing_Tan;Webbing_Leather;Webbing_Black;Webbing_Green, BodyLocation = TorsoRig, ClothingItem = Webbing, AttachmentsProvided = ChestRig;ChestRigRight, ClothingItemExtra = WebbingLoose, ClothingItemExtraOption = WearLoose, ClothingExtraSubmenu = WearTight, WorldStaticModel = PA_Webbing, } item WebbingLoose { Weight = 0.4, Type = Clothing, DisplayName = Webbing (Loose), IconsForTexture = Webbing_Grays;Webbing_Gray;Webbing_Green;Webbing_Tan;Webbing_Leather;Webbing_Black;Webbing_Green, BodyLocation = TorsoRig, ClothingItem = WebbingLoose, AttachmentsProvided = ChestRig;ChestRigRight, ClothingItemExtra = Webbing, ClothingItemExtraOption = WearTight, ClothingExtraSubmenu = WearLoose, WorldStaticModel = PA_Webbing, } item Webbing_Military { Weight = 0.4, Type = Clothing, DisplayName = Webbing (Tight), IconsForTexture = Webbing_Green;Webbing_Tan;Webbing_Leather;Webbing_Gray, BodyLocation = TorsoRig, ClothingItem = Webbing_Military, AttachmentsProvided = ChestRig;ChestRigRight, ClothingItemExtra = Webbing_MilitaryLoose, ClothingItemExtraOption = WearLoose, ClothingExtraSubmenu = WearTight, WorldStaticModel = PA_Webbing, } item Webbing_MilitaryLoose { Weight = 0.4, Type = Clothing, DisplayName = Webbing (Loose), IconsForTexture = Webbing_Green;Webbing_Tan;Webbing_Leather;Webbing_Gray, BodyLocation = TorsoRig, ClothingItem = Webbing_MilitaryLoose, AttachmentsProvided = ChestRig;ChestRigRight, ClothingItemExtra = WebbingMilitary, ClothingItemExtraOption = WearTight, ClothingExtraSubmenu = WearLoose, WorldStaticModel = PA_Webbing, } item Webbing_Black { Weight = 0.4, Type = Clothing, DisplayName = Webbing (Tight), Icon = Webbing_Black, BodyLocation = TorsoRig, ClothingItem = Webbing_Black, AttachmentsProvided = ChestRig;ChestRigRight, ClothingItemExtra = Webbing_BlackLoose, ClothingItemExtraOption = WearLoose, clothingExtraSubmenu = WearTight, WorldStaticModel = PA_Webbing, } item Webbing_BlackLoose { Weight = 0.4, Type = Clothing, DisplayName = Webbing (Loose), Icon = Webbing_Black, BodyLocation = TorsoRig, ClothingItem = Webbing_BlackLoose, AttachmentsProvided = ChestRig;ChestRigRight, ClothingItemExtra = Webbing_Black, ClothingItemExtraOption = WearTight, clothingExtraSubmenu = WearLoose, WorldStaticModel = PA_Webbing, } item SlingA { Weight = 0.01, Type = Clothing, DisplayName = Rifle Sling1, BodyLocation = Sling, ClothingItem = SlingA, AttachmentsProvided = Sling, Icon = slingAky, Cosmetic = TRUE, ChanceToFall = 0, ClothingItemExtra = SlingAalt;SlingAalt2;SlingAalt3, ClothingItemExtraOption = SlingStyle2;SlingStyle3;SlingStyle4, ClothingExtraSubmenu = SlingStyle1, WorldStaticModel = SlingFlat, } item SlingAalt { Weight = 0.01, Type = Clothing, DisplayName = Rifle Sling2, BodyLocation = Sling2, ClothingItem = SlingAalt, AttachmentsProvided = SlingAlt, Icon = slingAky-1, Cosmetic = TRUE, ChanceToFall = 0, ClothingItemExtra = SlingA;SlingAalt2;SlingAalt3, ClothingItemExtraOption = SlingStyle1;SlingStyle3;SlingStyle4, ClothingExtraSubmenu = SlingStyle2, WorldStaticModel = SlingFlat, } item SlingAalt2 { Weight = 0.01, Type = Clothing, DisplayName = Rifle Sling3, BodyLocation = Sling3, ClothingItem = SlingAalt2, AttachmentsProvided = SlingAlt2, Icon = slingAky-2, Cosmetic = TRUE, ChanceToFall = 0, ClothingItemExtra = SlingA;SlingAalt;SlingAalt3, ClothingItemExtraOption = SlingStyle1;SlingStyle2;SlingStyle4, ClothingExtraSubmenu = SlingStyle3, WorldStaticModel = SlingFlat, } item SlingAalt3 { Weight = 0.01, Type = Clothing, DisplayName = Rifle Sling4, BodyLocation = Sling4, ClothingItem = SlingAalt3, AttachmentsProvided = SlingAlt3, Icon = slingAky-3, Cosmetic = TRUE, ChanceToFall = 0, ClothingItemExtra = SlingA;SlingAalt;SlingAalt2, ClothingItemExtraOption = SlingStyle1;SlingStyle2;SlingStyle3, ClothingExtraSubmenu = SlingStyle4, WorldStaticModel = SlingFlat, } item KnifeSheath { Weight = 0.2, Type = Clothing, DisplayName =KnifeSheath, ClothingItemExtra = KnifeSheath(back), ClothingItemExtraOption = KnifeSheath_WearBack, clothingExtraSubmenu = KnifeSheath_Wear, Icon = KnifeSheath, BodyLocation = KnifeSheath, ClothingItem = Holster, ClothingItem = KnifeSheath, AttachmentsProvided = KnifeSheath, ColorRed = 254, ColorGreen = 254, ColorBlue = 254, WorldStaticModel = KnifeSheathGround, } item KnifeSheath(back) { Weight = 0.2, Type = Clothing, DisplayName =KnifeSheath(back), ClothingItemExtra = KnifeSheath, ClothingItemExtraOption = KnifeSheath_Wear, clothingExtraSubmenu = KnifeSheath_WearBack, Icon = KnifeSheath(back), BodyLocation = KnifeSheathBack, ClothingItem = Holster, ClothingItem = KnifeSheath(back), AttachmentsProvided = KnifeSheathBack, ColorRed = 256, ColorGreen = 256, ColorBlue = 256, WorldStaticModel = KnifeSheathGround, } item BackRig { Weight = 0.2, Type = Clothing, DisplayName = Back Rig, IconsForTexture = ChestRig_Gray;ChestRig_Green;ChestRig_Tan, BodyLocation = Back2, ClothingItem = BackRig, AttachmentsProvided = Back2, WorldStaticModel = FannyPack_Ground, } item KatanaSheath { DisplayCategory = Accessory, ClothingItem = KatanaSheath, Weight = 0.3, Type = Clothing, DisplayName = Katana Sheath, IconsForTexture = KatanaSheath;KatanaSheathBlack;KatanaSheathRed;KatanaSheathWhite, BodyLocation = KatanaSheath, AttachmentsProvided = KatanaSheath, WorldStaticModel = KatanaSheathGround, } }