module Base { imports { Base } recipe Make Simple Knife sheath { Belt2, LeatherStrips/LeatherStripsDirty, Thread, DuctTape/Scotchtape, keep KitchenKnife/HuntingKnife/Scissors, keep Needle, /*NeedToBeLearn:true,*/ Result:KnifeSheath, Time:300.0, Category:Tailoring, SkillRequired:Tailoring=2, } recipe Make Rifle Sling { Belt2=1, LeatherStrips=6, Thread=6, Tarp=2, keep Scissors, keep Needle, Result:SlingA, Time:500.0, AnimNode:RipSheets, Category:Tailoring, SkillRequired:Tailoring=3, } recipe Make Tactical Vest { Belt2=2, SlingA=1, WalkieTalkie4=1, ChestRig=2, BackRig=2, LeatherStrips=20, Thread=20, RippedSheets=20, Tarp=8, keep Scissors, keep Needle, Result:TacticalVest, Time:2000.0, AnimNode:RipSheets, Category:Tailoring, SkillRequired:Tailoring=10, } recipe Make Chest Rig { Belt2=1, LeatherStrips/LeatherStripsDirty, LeatherStrips/LeatherStripsDirty, Thread=2, DuctTape/Scotchtape=2, keep KitchenKnife/HuntingKnife/Scissors, keep Needle, /*NeedToBeLearn:true,*/ Result:ChestRig, Time:600.0, Category:Tailoring, SkillRequired:Tailoring=3, } recipe Make Webbing { Belt2=2, ChestRig=2, LeatherStrips/LeatherStripsDirty, LeatherStrips/LeatherStripsDirty, LeatherStrips/LeatherStripsDirty, Thread=4, DuctTape/Scotchtape=4, keep KitchenKnife/HuntingKnife/Scissors, keep Needle, /*NeedToBeLearn:true,*/ Result:Webbing, Time:900.0, Category:Tailoring, SkillRequired:Tailoring=4, } recipe Make Back Rig { Belt2=2, LeatherStrips/LeatherStripsDirty, LeatherStrips/LeatherStripsDirty, LeatherStrips/LeatherStripsDirty, Thread=3, DuctTape/Scotchtape=3, keep KitchenKnife/HuntingKnife/Scissors, keep Needle, /*NeedToBeLearn:true,*/ Result:BackRig, Time:900.0, Category:Tailoring, SkillRequired:Tailoring=4, } recipe Make Katana Sheath { Belt2, KnifeSheath=1, LeatherStrips=8, Thread=8, RippedSheets=10, keep Scissors, keep Needle, Result : KatanaSheath, Time : 500, Category : Tailoring, SkillRequired : Tailoring=2, AnimNode : Disassemble, Prop1 : Needle, } }