module Spongie { imports { Base} item Jacket_SheepWool { DisplayCategory = Clothing, Type = Clothing, DisplayName = Winter Jacket, ClothingItem = Jacket_SheepWool, BodyLocation = Jacket, IconsForTexture = SheepWoolJacket;SheepWoolJacket_Black;SheepWoolJacket_Green, BloodLocation = Jacket, FabricType = Leather, ClothingItemExtra = Spongie.Jacket_SheepWoolOPEN, ClothingItemExtraOption = OpenJacket, clothingExtraSubmenu = CloseJacket, RunSpeedModifier = 0.95, CombatSpeedModifier = 0.97, BiteDefense = 15, ScratchDefense = 25, NeckProtectionModifier = 0.25, Insulation = 0.65, WindResistance = 0.4, WaterResistance = 0.25, Weight = 2, WorldStaticModel = Jacket_Ground, } item Jacket_SheepWoolOPEN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Winter Jacket, ClothingItem = Jacket_SheepWoolOPEN, BodyLocation = Jacket_Bulky, IconsForTexture = SheepWoolJacket;SheepWoolJacket_Black;SheepWoolJacket_Green, BloodLocation = Jacket, FabricType = Leather, ClothingItemExtra = Spongie.Jacket_SheepWool, ClothingItemExtraOption = CloseJacket, clothingExtraSubmenu = OpenJacket, RunSpeedModifier = 0.95, CombatSpeedModifier = 0.97, BiteDefense = 15, ScratchDefense = 25, NeckProtectionModifier = 0.25, Insulation = 0.55, WindResistance = 0.2, WaterResistance = 0.15, Weight = 2, WorldStaticModel = Jacket_Ground, } item Jacket_PoliceArmor { DisplayCategory = Clothing, Type = Clothing, DisplayName = Police Armored Jacket, ClothingItem = Jacket_PoliceArmor, BodyLocation = Jacket, Icon = Jacket_PoliceArmor, BloodLocation = Shirt;Neck, FabricType = Cotton, RunSpeedModifier = 0.85, CombatSpeedModifier = 0.90, NeckProtectionModifier = 0.75, BiteDefense = 20, ScratchDefense = 25, BulletDefense = 20, WaterResistance = 0.35, Insulation = 0.6, WindResistance = 0.2, Weight = 3.5, WorldStaticModel = TShirt_Ground, } item Jacket_PoliceArmorLong { DisplayCategory = Clothing, Type = Clothing, DisplayName = Long Sleeved Armoured Police Jacket, ClothingItem = Jacket_PoliceArmorLong, BodyLocation = Jacket, Icon = Jacket_PoliceArmor, BloodLocation = Jacket, FabricType = Cotton, RunSpeedModifier = 0.85, CombatSpeedModifier = 0.80, NeckProtectionModifier = 0.75, BiteDefense = 25, ScratchDefense = 30, BulletDefense = 30, WaterResistance = 0.3, Insulation = 0.6, WindResistance = 0.2, Weight = 4, WorldStaticModel = Jumper_Ground, } item Jacket_Flight { DisplayCategory = Clothing, Type = Clothing, DisplayName = Flight Jacket, ClothingItem = Jacket_Flight, BodyLocation = Jacket, IconsForTexture = FlightJacket1;FlightJacket2;FlightJacket3;FlightJacket4;FlightJacket5;FlightJacket6;FlightJacket7;FlightJacket4, BloodLocation = Jacket, FabricType = Cotton, ClothingItemExtra = Spongie.Jacket_FlightOPEN, ClothingItemExtraOption = OpenJacket, clothingExtraSubmenu = CloseJacket, RunSpeedModifier = 0.96, CombatSpeedModifier = 0.96, BiteDefense = 10, ScratchDefense = 25, NeckProtectionModifier = 0.5, Insulation = 0.45, WindResistance = 0.6, WaterResistance = 0.5, Weight = 2, WorldStaticModel = Jacket_Ground, } item Jacket_FlightOPEN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Flight Jacket, ClothingItem = Jacket_FlightOPEN, BodyLocation = Jacket_Bulky, IconsForTexture = FlightJacket1;FlightJacket2;FlightJacket3;FlightJacket4;FlightJacket5;FlightJacket6;FlightJacket7;FlightJacket4, BloodLocation = Jacket, FabricType = Cotton, ClothingItemExtra = Spongie.Jacket_Flight, ClothingItemExtraOption = CloseJacket, clothingExtraSubmenu = OpenJacket, RunSpeedModifier = 0.96, CombatSpeedModifier = 0.96, BiteDefense = 10, ScratchDefense = 25, NeckProtectionModifier = 0.5, Insulation = 0.25, WindResistance = 0.4, WaterResistance = 0.3, Weight = 2, WorldStaticModel = Jacket_Ground, } item Jacket_FlightVest { DisplayCategory = Clothing, Type = Clothing, DisplayName = Flight Jacket Sleeveless, ClothingItem = Jacket_FlightVest, BodyLocation = TorsoExtraVest, IconsForTexture = FlightJacketVest1;FlightJacketVest2;FlightJacketVest3;FlightJacketVest4;FlightJacketVest5;FlightJacketVest6;FlightJacketVest7;FlightJacketVest4, BloodLocation = ShirtNoSleeves;Neck, FabricType = Cotton, ClothingItemExtra = Spongie.Jacket_FlightVestOPEN, ClothingItemExtraOption = OpenJacket, clothingExtraSubmenu = CloseJacket, BiteDefense = 10, ScratchDefense = 25, NeckProtectionModifier = 0.5, Insulation = 0.45, WindResistance = 0.6, WaterResistance = 0.5, Weight = 1.5, WorldStaticModel = BulletVest_Ground, } item Jacket_FlightVestOPEN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Flight Jacket Sleeveless, ClothingItem = Jacket_FlightVestOPEN, BodyLocation = TorsoExtraVest, IconsForTexture = FlightJacketVest1;FlightJacketVest2;FlightJacketVest3;FlightJacketVest4;FlightJacketVest5;FlightJacketVest6;FlightJacketVest7;FlightJacketVest4, BloodLocation = ShirtNoSleeves;Neck, FabricType = Cotton, ClothingItemExtra = Spongie.Jacket_FlightVest, ClothingItemExtraOption = CloseJacket, clothingExtraSubmenu = OpenJacket, BiteDefense = 10, ScratchDefense = 25, NeckProtectionModifier = 0.5, Insulation = 0.25, WindResistance = 0.4, WaterResistance = 0.3, Weight = 1.5, WorldStaticModel = BulletVest_Ground, } item Jacket_Denim { DisplayCategory = Clothing, Type = Clothing, DisplayName = Denim Jacket, ClothingItem = Jacket_Denim, BodyLocation = Jacket, IconsForTexture = ShirtDenimBlue;ShirtDenimLightBlack;ShirtDenimLightBlue, BloodLocation = Jacket, FabricType = Denim, ClothingItemExtra = Spongie.Jacket_DenimOPEN, ClothingItemExtraOption = OpenJacket, clothingExtraSubmenu = CloseJacket, CombatSpeedModifier = 0.95, BiteDefense = 7, ScratchDefense = 15, Insulation = 0.4, WindResistance = 0.5, Weight = 2, WorldStaticModel = Jacket_Ground, } item Jacket_DenimOPEN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Denim Jacket, ClothingItem = Jacket_DenimOPEN, BodyLocation = Jacket_Bulky, IconsForTexture = ShirtDenimBlue;ShirtDenimLightBlack;ShirtDenimLightBlue, BloodLocation = Jacket, FabricType = Denim, ClothingItemExtra = Spongie.Jacket_Denim, ClothingItemExtraOption = CloseJacket, clothingExtraSubmenu = OpenJacket, CombatSpeedModifier = 0.95, BiteDefense = 7, ScratchDefense = 15, Insulation = 0.25, WindResistance = 0.35, Weight = 2, WorldStaticModel = Jacket_Ground, } item Jacket_WinterCoat { DisplayCategory = Clothing, Type = Clothing, DisplayName = Winter Coat, ClothingItem = Jacket_WinterCoat, BodyLocation = JacketHat_Bulky, IconsForTexture = WinterCoat1;WinterCoat2;WinterCoat3;WinterCoat4;WinterCoat5;WinterCoat6;WinterCoat7;WinterCoat8;WinterCoat9;WinterCoat10, BloodLocation = Jumper;FullHelmet, FabricType = Cotton, RunSpeedModifier = 0.80, CombatSpeedModifier = 0.85, ClothingItemExtra = Spongie.Jacket_WinterCoatDOWN, ClothingItemExtraOption = DownHoodie, clothingExtraSubmenu = UpHoodie, BiteDefense = 20, ScratchDefense = 25, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 0.8, Weight = 3.5, WorldStaticModel = Hoodie_Ground, } item Jacket_WinterCoatDOWN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Winter Coat, ClothingItem = Jacket_WinterCoatDOWN, BodyLocation = Jacket_Bulky, IconsForTexture = WinterCoat1;WinterCoat2;WinterCoat3;WinterCoat4;WinterCoat5;WinterCoat6;WinterCoat7;WinterCoat8;WinterCoat9;WinterCoat10, BloodLocation = Jacket, FabricType = Cotton, RunSpeedModifier = 0.85, CombatSpeedModifier = 0.85, ClothingItemExtra = Spongie.Jacket_WinterCoat, ClothingItemExtraOption = UpHoodie, clothingExtraSubmenu = DownHoodie, NeckProtectionModifier = 0.5, BiteDefense = 20, ScratchDefense = 25, Insulation = 0.9, WindResistance = 1.0, WaterResistance = 0.8, Weight = 3.5, WorldStaticModel = Hoodie_Ground, } item Jacket_Field { DisplayCategory = Clothing, Type = Clothing, DisplayName = Field Jacket, ClothingItem = Jacket_Field, BodyLocation = Jacket, Icon = FieldJacket, BloodLocation = Jacket, RunSpeedModifier = 0.90, CombatSpeedModifier = 0.95, BiteDefense = 20, ScratchDefense = 30, NeckProtectionModifier = 0.5, Insulation = 0.45, WindResistance = 0.5, FabricType = Cotton, WaterResistance = 0.45, Weight = 2, WorldStaticModel = JacketCoat_Ground, ClothingItemExtra = Spongie.Jacket_FieldOPEN, ClothingItemExtraOption = OpenJacket, clothingExtraSubmenu = CloseJacket, } item Jacket_FieldOPEN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Field Jacket, ClothingItem = Jacket_FieldOPEN, BodyLocation = Jacket_Bulky, Icon = FieldJacket, BloodLocation = Jacket, RunSpeedModifier = 0.90, CombatSpeedModifier = 0.95, BiteDefense = 20, ScratchDefense = 30, NeckProtectionModifier = 0.5, Insulation = 0.25, WindResistance = 0.3, FabricType = Cotton, WaterResistance = 0.25, Weight = 2, WorldStaticModel = JacketCoat_Ground, ClothingItemExtra = Spongie.Jacket_Field, ClothingItemExtraOption = CloseJacket, clothingExtraSubmenu = OpenJacket, } item Jacket_Bomber { DisplayCategory = Clothing, Type = Clothing, DisplayName = Bomber Jacket, ClothingItem = Jacket_BomberThick, BodyLocation = Jacket_Bulky, IconsForTexture = BomberJacket1;BomberJacket2;BomberJacket3;BomberJacket4, BloodLocation = Jacket, RunSpeedModifier = 0.85, CombatSpeedModifier = 0.90, BiteDefense = 20, ScratchDefense = 40, NeckProtectionModifier = 0.75, Insulation = 0.65, WindResistance = 0.8, WaterResistance = 0.7, FabricType = Leather, Weight = 3, WorldStaticModel = Jacket_Ground, ClothingItemExtra = Spongie.Jacket_BomberOPEN, ClothingItemExtraOption = OpenJacket, clothingExtraSubmenu = CloseJacket, } item Jacket_BomberOPEN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Bomber Jacket, ClothingItem = Jacket_BomberThickOPEN, BodyLocation = Jacket_Bulky, IconsForTexture = BomberJacket1;BomberJacket2;BomberJacket3;BomberJacket4, BloodLocation = Jacket, RunSpeedModifier = 0.85, CombatSpeedModifier = 0.90, BiteDefense = 20, ScratchDefense = 40, NeckProtectionModifier = 0.75, Insulation = 0.45, WindResistance = 0.6, WaterResistance = 0.5, FabricType = Leather, Weight = 3, WorldStaticModel = Jacket_Ground, ClothingItemExtra = Spongie.Jacket_Bomber, ClothingItemExtraOption = CloseJacket, clothingExtraSubmenu = OpenJacket, } item Vest_Puffy { DisplayCategory = Clothing, Type = Clothing, DisplayName = Puffy Vest, ClothingItem = Vest_Puffy, BodyLocation = TorsoExtraVest, IconsForTexture = PuffyVest, BloodLocation = ShirtNoSleeves;Neck, FabricType = Cotton, ClothingItemExtra = Spongie.Vest_PuffyOPEN, ClothingItemExtraOption = OpenJacket, clothingExtraSubmenu = CloseJacket, BiteDefense = 10, ScratchDefense = 20, NeckProtectionModifier = 0.5, Insulation = 0.3, WindResistance = 0.4, WaterResistance = 0.5, Weight = 1.5, WorldStaticModel = BulletVest_Ground, } item Vest_PuffyOPEN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Puffy Vest, ClothingItem = Vest_PuffyOPEN, BodyLocation = TorsoExtraVest, IconsForTexture = PuffyVest, BloodLocation = ShirtNoSleeves;Neck, FabricType = Cotton, ClothingItemExtra = Spongie.Vest_Puffy, ClothingItemExtraOption = CloseJacket, clothingExtraSubmenu = OpenJacket, BiteDefense = 10, ScratchDefense = 20, NeckProtectionModifier = 0.5, Insulation = 0.2, WindResistance = 0.25, WaterResistance = 0.3, Weight = 1.5, WorldStaticModel = BulletVest_Ground, } item Jacket_Quilted { DisplayCategory = Clothing, Type = Clothing, DisplayName = Quilted Jacket, ClothingItem = Jacket_Quilted, BodyLocation = Jacket, Icon = FieldJacket, BloodLocation = Jacket, RunSpeedModifier = 0.95, BiteDefense = 10, ScratchDefense = 20, NeckProtectionModifier = 0.5, Insulation = 0.5, WindResistance = 0.4, WaterResistance = 0.2, FabricType = Cotton, Weight = 2, WorldStaticModel = JacketCoat_Ground, ClothingItemExtra = Spongie.Jacket_QuiltedOPEN, ClothingItemExtraOption = OpenJacket, clothingExtraSubmenu = CloseJacket, } item Jacket_QuiltedOPEN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Quilted Jacket, ClothingItem = Jacket_QuiltedOPEN, BodyLocation = Jacket_Bulky, Icon = FieldJacket, BloodLocation = Jacket, RunSpeedModifier = 0.95, BiteDefense = 10, ScratchDefense = 20, NeckProtectionModifier = 0.5, Insulation = 0.4, WindResistance = 0.3, WaterResistance = 0.1, FabricType = Cotton, Weight = 2, WorldStaticModel = JacketCoat_Ground, ClothingItemExtra = Spongie.Jacket_Quilted, ClothingItemExtraOption = CloseJacket, clothingExtraSubmenu = OpenJacket, } item Jacket_PeaCoat { DisplayCategory = Clothing, Type = Clothing, DisplayName = Pea Coat, ClothingItem = Jacket_PeaCoat, BodyLocation = Jacket, IconsForTexture = JacketSuitWhite;JacketSuitWhite, BloodLocation = Jacket, FabricType = Cotton, ClothingItemExtra = Spongie.Jacket_PeaCoatOPEN, ClothingItemExtraOption = OpenJacket, clothingExtraSubmenu = CloseJacket, RunSpeedModifier = 0.9, CombatSpeedModifier = 0.95, BiteDefense = 15, ScratchDefense = 25, Insulation = 0.7, WindResistance = 0.4, WaterResistance = 0.2, Weight = 2, WorldStaticModel = JacketLong_Ground, } item Jacket_PeaCoatOPEN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Pea Coat, ClothingItem = Jacket_PeaCoatOPEN, BodyLocation = Jacket_Bulky, IconsForTexture = JacketSuitWhite;JacketSuitWhite, BloodLocation = Jacket, FabricType = Cotton, ClothingItemExtra = Spongie.Jacket_PeaCoat, ClothingItemExtraOption = CloseJacket, clothingExtraSubmenu = OpenJacket, CombatSpeedModifier = 0.9, BiteDefense = 7, ScratchDefense = 15, Insulation = 0.25, WindResistance = 0.35, Weight = 2, WorldStaticModel = JacketLong_Ground, } }