module Base
{
	model SprinterAE86BaseID
	{
		mesh = vehicles/Vehicles_SprinterAE86_Body|body,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 1,
	}
	model SprinterAE86ID_Headlights
    {
        mesh = vehicles/Vehicles_SprinterAE86_Body|lights,
        static = FALSE,
        shader = vehicle,
        scale = 1.0,
		boneWeight = Lights_Bone 1.0,
    }
	model SprinterAE86ID_hood
	{
		mesh = vehicles/Vehicles_SprinterAE86_Body|Hood,
		shader = vehicle,
		static = FALSE,
		scale = 1.0,
		boneWeight = Hood_Bone 1.0,
	}
	model SprinterAE86frontwheelleft
	{
		mesh = vehicles/Vehicles_SprinterAE86_Wheel,
		texture = Vehicles/SprinterAE86_base,
		shader = vehiclewheel,
	}
	model SprinterAE86frontwheelright
	{
		mesh = vehicles/Vehicles_SprinterAE86_Wheel,
		texture = Vehicles/SprinterAE86_base,
		shader = vehiclewheel,
	}
	model SprinterAE86backwheelleft
	{
		mesh = vehicles/Vehicles_SprinterAE86_Wheel,
		texture = Vehicles/SprinterAE86_base,
		shader = vehiclewheel,
	}
	model SprinterAE86backwheelright
	{
		mesh = vehicles/Vehicles_SprinterAE86_Wheel,
		texture = Vehicles/SprinterAE86_base,
		shader = vehiclewheel,
	}
	vehicle SprinterAE86_InitialD
	{
		mechanicType = 3,
		offRoadEfficiency = 0.9,
		engineRepairLevel = 4,
		playerDamageProtection = 0.8,

		model
		{
			file = SprinterAE86BaseID,
			scale = 1.0000,
			offset = 0.0000 0.1000 0.0000,
		}

		skin
		{
			texture = Vehicles/SprinterAE86_InitialD,
		}

		textureRust = Vehicles/SprinterAE86_Rust,
		textureMask = Vehicles/SprinterAE86_Mask,
		textureLights = Vehicles/SprinterAE86_Lights,
		textureDamage1Shell = Vehicles/SprinterAE86_shell_Damaged01,
		textureDamage1Overlay = Vehicles/SprinterAE86_Damaged01,
		textureDamage2Shell = Vehicles/SprinterAE86_shell_Damaged02,
		textureDamage2Overlay = Vehicles/SprinterAE86_Damaged02,

		sound
		{
			engine = VehicleEngineCarNormal,
			engineStart = VehicleEngineCarNormal,
			engineTurnOff = VehicleEngineCarNormal,
			horn = VehicleHornStandard,
			ignitionFail = VehicleIgnitionFailCarNormal,
		}

		extents = 1.3800 0.9000 3.2600,
		shadowOffset = 0.0000 0.0000,
		mass = 800,
		physicsChassisShape = 1.3800 0.9000 3.2600,
		centerOfMassOffset = 0.0000 0.3500 0.0000,
		shadowExtents = 1.3500 3.2800,
		engineForce = 10000,
		engineLoudness = 60,
		engineQuality = 60,
		maxSpeed = 100f,
		gearRatioCount = 5,
		gearRatioR = 3.5,
		gearRatio1 = 4.11,
		gearRatio2 = 3.50,
		gearRatio3 = 2.65,
		gearRatio4 = 1.25,
		gearRatio5 = 0.80,
		stoppingMovementForce = 2.0f,
		rollInfluence = 0.7f,
		steeringIncrement = 0.1,
		steeringClamp = 1.0,
		suspensionStiffness = 75,
		suspensionCompression = 4.1,
		suspensionDamping = 3.4,
		maxSuspensionTravelCm = 20,
		suspensionRestLength = 0.2f,
		wheelFriction = 0.6f,
		frontEndHealth = 150,
		rearEndHealth = 150,
		seats = 4,

		wheel FrontLeft
		{
			front = true,
			offset = 0.5800 -0.1200 1.0200,
			radius = 0.15f,
			width = 0.2f,
		}

		wheel FrontRight
		{
			front = true,
			offset = -0.5800 -0.1200 1.0200,
			radius = 0.15f,
			width = 0.2f,
		}

		wheel RearLeft
		{
			front = false,
			offset = 0.5800 -0.1200 -0.8100,
			radius = 0.15f,
			width = 0.2f,
		}

		wheel RearRight
		{
			front = false,
			offset = -0.5800 -0.1200 -0.8100,
			radius = 0.15f,
			width = 0.2f,
		}

		template = PassengerSeat4,

		passenger FrontLeft
		{
			position inside
			{
				offset = -0.3000 -0.2000 0.0500,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.9500 -0.4700 -0.0900,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontLeft,
			}
		}

		passenger FrontRight
		{
			position inside
			{
				offset = 0.3000 -0.1900 0.0600,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 0.9500 -0.4700 -0.0800,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontRight,
			}
		}

		passenger RearLeft
		{
			position inside
			{
				offset = -0.3000 -0.1900 -0.8600,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -0.9500 -0.4700 -0.4100,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearLeft,
			}
		}

		passenger RearRight
		{
			position inside
			{
				offset = 0.3000 -0.1900 -0.8700,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 0.9500 -0.4700 -0.4100,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatRearRight,
			}
		}

		area Engine
		{
			xywh = 0.0000 1.8300 1.1200 0.4200,
		}

		area TruckBed
		{
			xywh = 0.0000 -1.9100 1.1200 0.6000,
		}

		area SeatFrontLeft
		{
			xywh = -1.0200 0.0500 0.7000 1.0600,
		}

		area SeatFrontRight
		{
			xywh = 1.0300 0.0800 0.7000 1.0600,
		}

		area SeatRearRight
		{
			xywh = 1.0300 0.0800 0.7000 0.9800,
		}

		area SeatRearLeft
		{
			xywh = -1.0200 0.0400 0.7000 0.9800,
		}

		area GasTank
		{
			xywh = -0.8800 -1.2700 0.4200 0.4200,
		}

		area TireFrontLeft
		{
			xywh = 0.8800 1.0000 0.4200 0.4200,
		}

		area TireFrontRight
		{
			xywh = -0.8900 1.0000 0.4200 0.4200,
		}

		area TireRearLeft
		{
			xywh = 0.8800 -0.8600 0.4200 0.4200,
		}

		area TireRearRight
		{
			xywh = -0.8900 -0.8600 0.4200 0.4200,
		}

		template = TrunkDoor,
		template = Trunk/part/TruckBed,

		part TruckBed
		{
			itemType = Base.SmallTrunk,

			container
			{
				capacity = 45,
			}
		}

		template = Seat/part/SeatFrontLeft,
		template = Seat/part/SeatFrontRight,
		template = Seat/part/SeatRearLeft,
		template = Seat/part/SeatRearRight,

		part SeatRearLeft
		{
			table install
			{
				area = SeatFrontLeft,
			}

			table uninstall
			{
				area = SeatFrontLeft,
			}
		}

		part SeatRearRight
		{
			table install
			{
				area = SeatFrontRight,
			}

			table uninstall
			{
				area = SeatFrontRight,
			}
		}

		part Seat*
		{
			container
			{
				capacity = 20,
			}

			table install
			{
				skills = Mechanics:2,
			}

			table uninstall
			{
				skills = Mechanics:2,
			}
		}

		part GloveBox
		{
			area = SeatFrontRight,
			itemType = Base.GloveBox,

			container
			{
				capacity = 3,
				test = Vehicles.ContainerAccess.GloveBox,
			}

			lua
			{
				create = Vehicles.Create.Default,
			}
		}

		template = GasTank,
		template = Battery,
		template = Engine,
		template = Muffler,
		template = EngineDoor,
		template = EngineDoor,

		part EngineDoor
		{
			table install
			{
				recipes = Advanced Mechanics,
			}

			table uninstall
			{
				recipes = Advanced Mechanics,
			}

			model Default
			{
				file = SprinterAE86ID_hood,
			}

			anim Close
			{
				anim = Hood_Closing,
				rate = 0.5,
			}

			anim Open
			{
				anim = Hood_Closing,
				reverse = TRUE,
				rate = 1.0,
			}

			anim Closed
			{
				anim = Hood_Closing,
				reverse = TRUE,
				animate = FALSE,
			}

			anim Opened
			{
				anim = Hood_Closing,
				animate = FALSE,
			}
		}

		part Heater
		{
			category = engine,

			lua
			{
				update = Vehicles.Update.Heater,
			}
		}

		part PassengerCompartment
		{
			category = nodisplay,

			lua
			{
				update = Vehicles.Update.PassengerCompartment,
			}
		}

		template = Windshield/part/Windshield,
		template = Windshield/part/WindshieldRear,
		template = Window/part/WindowFrontLeft,
		template = Window/part/WindowFrontRight,
		template = Window/part/WindowRearLeft,
		template = Window/part/WindowRearRight,

		part WindowRearLeft
		{
			area = TireRearLeft,
			parent =,

			table install
			{
				requireInstalled =,
			}
		}

		part WindowRearRight
		{
			area = TireRearRight,
			parent =,

			table install
			{
				requireInstalled =,
			}
		}

		template = Door/part/DoorFrontLeft,
		template = Door/part/DoorFrontRight,
		template = Tire,

		part TireFrontLeft
		{
			model InflatedTirePlusWheel
			{
				file = SprinterAE86frontwheelleft,
			}
		}

		part TireFrontRight
		{
			model InflatedTirePlusWheel
			{
				file = SprinterAE86frontwheelright,
			}
		}

		part TireRearLeft
		{
			model InflatedTirePlusWheel
			{
				file = SprinterAE86backwheelleft,
			}
		}

		part TireRearRight
		{
			model InflatedTirePlusWheel
			{
				file = SprinterAE86backwheelright,
			}
		}

		template = Brake,
		template = Suspension,
		template = Radio,
		template = Headlight,
		template = ATAHeadlights/part/ATAHeadlightsPopUP,

		part ATAHeadlightsPopUP
		{
			model Default
			{
				file = SprinterAE86ID_Headlights,
				rotate = 0 0 0,
			}

			anim Close
			{
				anim = Lights_Closing,
				rate = 0.5,
			}

			anim Open
			{
				anim = Lights_Closing,
				reverse = TRUE,
				rate = 0.5,
			}

			anim Closed
			{
				anim = Lights_Closing,
				reverse = TRUE,
				animate = FALSE,
			}

			anim Opened
			{
				anim = Lights_Closing,
				animate = FALSE,
			}
		}

		attachment trailer
		{
			offset = 0.0000 0.1300 -1.6900,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 0.0500 1.7200,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}
}