module Base { model PU_FL_Window_86econolinerv_Light { mesh = vehicles/86econolinervArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FR_Window_86econolinerv_Light { mesh = vehicles/86econolinervArmor|windowfrontlightright, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_ML_Window_86econolinerv_Light { mesh = vehicles/86econolinervArmor|windowmiddlelightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_F_Window_86econolinerv_Light { mesh = vehicles/86econolinervArmor|windowlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_R_Window_86econolinerv_Light { mesh = vehicles/86econolinervArmor|windowlightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FL_Window_86econolinerv_Heavy { mesh = vehicles/86econolinervArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FR_Window_86econolinerv_Heavy { mesh = vehicles/86econolinervArmor|windowfrontheavyright, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_ML_Window_86econolinerv_Heavy { mesh = vehicles/86econolinervArmor|windowmiddleheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_F_Window_86econolinerv_Heavy { mesh = vehicles/86econolinervArmor|windowheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_R_Window_86econolinerv_Heavy { mesh = vehicles/86econolinervArmor|windowheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Bullbar_86econolinerv { mesh = vehicles/86econolinervArmor|pushbar_1, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Chains_FL_86econolinerv { mesh = vehicles/86econolinervArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_FR_86econolinerv { mesh = vehicles/86econolinervArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Chains_RL_86econolinerv { mesh = vehicles/86econolinervArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_RR_86econolinerv { mesh = vehicles/86econolinervArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Hood_86econolinerv_Light { mesh = vehicles/86econolinervArmor|hoodlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_R_86econolinerv_Light { mesh = vehicles/86econolinervArmor|doorlightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_RR_86econolinerv_Light { mesh = vehicles/86econolinervArmor|doorrearlightright, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FL_86econolinerv_Light { mesh = vehicles/86econolinervArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FR_86econolinerv_Light { mesh = vehicles/86econolinervArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_Hood_86econolinerv_Heavy { mesh = vehicles/86econolinervArmor|hoodheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_R_86econolinerv_Heavy { mesh = vehicles/86econolinervArmor|doorheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_RR_86econolinerv_Heavy { mesh = vehicles/86econolinervArmor|doorrearheavyright, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FL_86econolinerv_Heavy { mesh = vehicles/86econolinervArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FR_86econolinerv_Heavy { mesh = vehicles/86econolinervArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_Rack_86econolinerv { mesh = vehicles/86econolinervArmor|roofrack, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } template vehicle PU_Armor_86econolinerv { template = ATA2Protection/part/ATA2ProtectionWindowFrontLeft, part ATA2ProtectionWindowFrontLeft { model Light { file = PU_FL_Window_86econolinerv_Light, } model Heavy { file = PU_FL_Window_86econolinerv_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowFrontRight, part ATA2ProtectionWindowFrontRight { model Light { file = PU_FR_Window_86econolinerv_Light, } model Heavy { file = PU_FR_Window_86econolinerv_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowMiddleLeft, part ATA2ProtectionWindowMiddleLeft { model Light { file = PU_ML_Window_86econolinerv_Light, } model Heavy { file = PU_ML_Window_86econolinerv_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshield, part ATA2ProtectionWindshield { model Light { file = PU_F_Window_86econolinerv_Light, } model Heavy { file = PU_F_Window_86econolinerv_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshieldRear, part ATA2ProtectionWindshieldRear { model Light { file = PU_R_Window_86econolinerv_Light, } model Heavy { file = PU_R_Window_86econolinerv_Heavy, } } template = ATA2Protection/part/ATA2ProtectionTrunk, part ATA2ProtectionTrunk { model Light { file = PU_Door_R_86econolinerv_Light, } model Heavy { file = PU_Door_R_86econolinerv_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontLeft, part ATA2ProtectionDoorFrontLeft { model Light { file = PU_Door_FL_86econolinerv_Light, } model Heavy { file = PU_Door_FL_86econolinerv_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontRight, part ATA2ProtectionDoorFrontRight { model Light { file = PU_Door_FR_86econolinerv_Light, } model Heavy { file = PU_Door_FR_86econolinerv_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorRearRight, part ATA2ProtectionDoorRearRight { model Light { file = PU_Door_RR_86econolinerv_Light, } model Heavy { file = PU_Door_RR_86econolinerv_Heavy, } } template = ATA2Protection/part/ATA2ProtectionHood, part ATA2ProtectionHood { model Light { file = PU_Hood_86econolinerv_Light, } model Heavy { file = PU_Hood_86econolinerv_Heavy, } } template = ATA2Bullbars/part/ATA2Bullbar, part ATA2Bullbar { model Default { file = PU_Bullbar_86econolinerv, } } part Tire* { setAllModelsVisible = false, table install { complete = ATATuning2.InstallComplete.TireNotAllModelsVisible, } table uninstall { complete = ATATuning2.UninstallComplete.TireNotAllModelsVisible, } lua { create = ATATuning2.Create.TireNotAllModelsVisible, init = ATATuning2.Init.TireNotAllModelsVisible, checkOperate = Vehicles.CheckOperate.Tire, update = Vehicles.Update.Tire, } } template = ATA2Protection/part/ATA2ProtectionWheels, part TireFrontLeft { model ATAProtection { file = PU_Chains_FL_86econolinerv, } } part TireRearLeft { model ATAProtection { file = PU_Chains_RL_86econolinerv, } } part TireFrontRight { model ATAProtection { file = PU_Chains_FR_86econolinerv, } } part TireRearRight { model ATAProtection { file = PU_Chains_RR_86econolinerv, } } template = ATA2InteractiveTrunk/part/ATA2InteractiveTrunkRoofRack, part ATA2InteractiveTrunkRoofRack { model Default { file = PU_Rack_86econolinerv, } } } }