module Base { model PU_FL_Window_91chevys10offroad_Light { mesh = vehicles/91chevys10offroadArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FR_Window_91chevys10offroad_Light { mesh = vehicles/91chevys10offroadArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_F_Window_91chevys10offroad_Light { mesh = vehicles/91chevys10offroadArmor|windowlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_R_Window_91chevys10offroad_Light { mesh = vehicles/91chevys10offroadArmor|windowlightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FL_Window_91chevys10offroad_Heavy { mesh = vehicles/91chevys10offroadArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FR_Window_91chevys10offroad_Heavy { mesh = vehicles/91chevys10offroadArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_F_Window_91chevys10offroad_Heavy { mesh = vehicles/91chevys10offroadArmor|windowheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_R_Window_91chevys10offroad_Heavy { mesh = vehicles/91chevys10offroadArmor|windowheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Chains_FL_91chevys10offroad { mesh = vehicles/91chevys10offroadArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_FR_91chevys10offroad { mesh = vehicles/91chevys10offroadArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Chains_RL_91chevys10offroad { mesh = vehicles/91chevys10offroadArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_RR_91chevys10offroad { mesh = vehicles/91chevys10offroadArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Hood_91chevys10offroad_Light { mesh = vehicles/91chevys10offroadArmor|hoodlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Trunk_91chevys10offroad_Light { mesh = vehicles/91chevys10offroadArmor|trunklightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FL_91chevys10offroad_Light { mesh = vehicles/91chevys10offroadArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FR_91chevys10offroad_Light { mesh = vehicles/91chevys10offroadArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_Hood_91chevys10offroad_Heavy { mesh = vehicles/91chevys10offroadArmor|hoodheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Trunk_91chevys10offroad_Heavy { mesh = vehicles/91chevys10offroadArmor|trunkheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FL_91chevys10offroad_Heavy { mesh = vehicles/91chevys10offroadArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FR_91chevys10offroad_Heavy { mesh = vehicles/91chevys10offroadArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } template vehicle PU_Armor_91chevys10offroad { template = ATA2Protection/part/ATA2ProtectionWindowFrontLeft, part ATA2ProtectionWindowFrontLeft { model Light { file = PU_FL_Window_91chevys10offroad_Light, } model Heavy { file = PU_FL_Window_91chevys10offroad_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowFrontRight, part ATA2ProtectionWindowFrontRight { model Light { file = PU_FR_Window_91chevys10offroad_Light, } model Heavy { file = PU_FR_Window_91chevys10offroad_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshield, part ATA2ProtectionWindshield { model Light { file = PU_F_Window_91chevys10offroad_Light, } model Heavy { file = PU_F_Window_91chevys10offroad_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshieldRear, part ATA2ProtectionWindshieldRear { model Light { file = PU_R_Window_91chevys10offroad_Light, } model Heavy { file = PU_R_Window_91chevys10offroad_Heavy, } } template = ATA2Protection/part/ATA2ProtectionTrunk, part ATA2ProtectionTrunk { model Light { file = PU_Trunk_91chevys10offroad_Light, } model Heavy { file = PU_Trunk_91chevys10offroad_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontLeft, part ATA2ProtectionDoorFrontLeft { model Light { file = PU_Door_FL_91chevys10offroad_Light, } model Heavy { file = PU_Door_FL_91chevys10offroad_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontRight, part ATA2ProtectionDoorFrontRight { model Light { file = PU_Door_FR_91chevys10offroad_Light, } model Heavy { file = PU_Door_FR_91chevys10offroad_Heavy, } } template = ATA2Protection/part/ATA2ProtectionHood, part ATA2ProtectionHood { model Light { file = PU_Hood_91chevys10offroad_Light, } model Heavy { file = PU_Hood_91chevys10offroad_Heavy, } } part Tire* { setAllModelsVisible = false, table install { complete = ATATuning2.InstallComplete.TireNotAllModelsVisible, } table uninstall { complete = ATATuning2.UninstallComplete.TireNotAllModelsVisible, } lua { create = ATATuning2.Create.TireNotAllModelsVisible, init = ATATuning2.Init.TireNotAllModelsVisible, checkOperate = Vehicles.CheckOperate.Tire, update = Vehicles.Update.Tire, } } template = ATA2Protection/part/ATA2ProtectionWheels, part TireFrontLeft { model ATAProtection { file = PU_Chains_FL_91chevys10offroad, } } part TireRearLeft { model ATAProtection { file = PU_Chains_RL_91chevys10offroad, } } part TireFrontRight { model ATAProtection { file = PU_Chains_FR_91chevys10offroad, } } part TireRearRight { model ATAProtection { file = PU_Chains_RR_91chevys10offroad, } } } }