module Base { model PU_Chains_FL_Trailermovingmedium { mesh = vehicles/TrailermovingmediumArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_FR_Trailermovingmedium { mesh = vehicles/TrailermovingmediumArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Trunk_Trailermovingmedium_Light { mesh = vehicles/TrailermovingmediumArmor|trunklightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Trunk_Trailermovingmedium_Heavy { mesh = vehicles/TrailermovingmediumArmor|trunkheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Rack_Trailermovingmedium { mesh = vehicles/TrailermovingmediumArmor|roofrack, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } template vehicle PU_Armor_Trailermovingmedium { template = ATA2Protection/part/ATA2ProtectionTrunk, part ATA2ProtectionTrunk { model Light { file = PU_Trunk_Trailermovingmedium_Light, } model Heavy { file = PU_Trunk_Trailermovingmedium_Heavy, } } part Tire* { setAllModelsVisible = false, table install { complete = ATATuning2.InstallComplete.TireNotAllModelsVisible, } table uninstall { complete = ATATuning2.UninstallComplete.TireNotAllModelsVisible, } lua { create = ATATuning2.Create.TireNotAllModelsVisible, init = ATATuning2.Init.TireNotAllModelsVisible, checkOperate = Vehicles.CheckOperate.Tire, update = Vehicles.Update.Tire, } } template = ATA2Protection/part/ATA2ProtectionWheels, part TireFrontLeft { model ATAProtection { file = PU_Chains_FL_Trailermovingmedium, } } part TireFrontRight { model ATAProtection { file = PU_Chains_FR_Trailermovingmedium, } } template = ATA2InteractiveTrunk/part/ATA2InteractiveTrunkRoofRack, part ATA2InteractiveTrunkRoofRack { model Default { file = PU_Rack_Trailermovingmedium, } } } }