module Base { model PU_FL_Window_chevystepvanswat_Light { mesh = vehicles/chevystepvanArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FR_Window_chevystepvanswat_Light { mesh = vehicles/chevystepvanArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_RL_Window_chevystepvanswat_Light { mesh = vehicles/chevystepvanswatArmor|windowrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_RR_Window_chevystepvanswat_Light { mesh = vehicles/chevystepvanswatArmor|windowrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_F_Window_chevystepvanswat_Light { mesh = vehicles/chevystepvanArmor|windowlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_R_Window_chevystepvanswat_Light { mesh = vehicles/chevystepvanArmor|windowlightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FL_Window_chevystepvanswat_Heavy { mesh = vehicles/chevystepvanArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FR_Window_chevystepvanswat_Heavy { mesh = vehicles/chevystepvanArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_RL_Window_chevystepvanswat_Heavy { mesh = vehicles/chevystepvanswatArmor|windowrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_RR_Window_chevystepvanswat_Heavy { mesh = vehicles/chevystepvanswatArmor|windowrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_F_Window_chevystepvanswat_Heavy { mesh = vehicles/chevystepvanArmor|windowheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_R_Window_chevystepvanswat_Heavy { mesh = vehicles/chevystepvanArmor|windowheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Bullbar_chevystepvanswat { mesh = vehicles/chevystepvanArmor|pushbar_1, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Chains_FL_chevystepvanswat { mesh = vehicles/chevystepvanArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_FR_chevystepvanswat { mesh = vehicles/chevystepvanArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Chains_RL_chevystepvanswat { mesh = vehicles/chevystepvanArmor|chaintires2, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_RR_chevystepvanswat { mesh = vehicles/chevystepvanArmor|chaintires2, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Hood_chevystepvanswat_Light { mesh = vehicles/chevystepvanArmor|hoodlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FL_chevystepvanswat_Light { mesh = vehicles/chevystepvanArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FR_chevystepvanswat_Light { mesh = vehicles/chevystepvanArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_Door_RL_chevystepvanswat_Light { mesh = vehicles/chevystepvanswatArmor|doorrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_RR_chevystepvanswat_Light { mesh = vehicles/chevystepvanswatArmor|doorrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_Hood_chevystepvanswat_Heavy { mesh = vehicles/chevystepvanArmor|hoodheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FL_chevystepvanswat_Heavy { mesh = vehicles/chevystepvanArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FR_chevystepvanswat_Heavy { mesh = vehicles/chevystepvanArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_Door_RL_chevystepvanswat_Heavy { mesh = vehicles/chevystepvanswatArmor|doorrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_RR_chevystepvanswat_Heavy { mesh = vehicles/chevystepvanswatArmor|doorrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } template vehicle PU_Armor_chevystepvanswat { template = ATA2Protection/part/ATA2ProtectionWindowFrontLeft, part ATA2ProtectionWindowFrontLeft { model Light { file = PU_FL_Window_chevystepvanswat_Light, } model Heavy { file = PU_FL_Window_chevystepvanswat_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowFrontRight, part ATA2ProtectionWindowFrontRight { model Light { file = PU_FR_Window_chevystepvanswat_Light, } model Heavy { file = PU_FR_Window_chevystepvanswat_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshield, part ATA2ProtectionWindshield { model Light { file = PU_F_Window_chevystepvanswat_Light, } model Heavy { file = PU_F_Window_chevystepvanswat_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshieldRear, part ATA2ProtectionWindshieldRear { model Light { file = PU_R_Window_chevystepvanswat_Light, } model Heavy { file = PU_R_Window_chevystepvanswat_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontLeft, part ATA2ProtectionDoorFrontLeft { model Light { file = PU_Door_FL_chevystepvanswat_Light, } model Heavy { file = PU_Door_FL_chevystepvanswat_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontRight, part ATA2ProtectionDoorFrontRight { model Light { file = PU_Door_FR_chevystepvanswat_Light, } model Heavy { file = PU_Door_FR_chevystepvanswat_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorRearLeft, part ATA2ProtectionDoorRearLeft { model Light { file = PU_Door_RL_chevystepvanswat_Light, } model Heavy { file = PU_Door_RL_chevystepvanswat_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorRearRight, part ATA2ProtectionDoorRearRight { model Light { file = PU_Door_RR_chevystepvanswat_Light, } model Heavy { file = PU_Door_RR_chevystepvanswat_Heavy, } } template = ATA2Protection/part/ATA2ProtectionHood, part ATA2ProtectionHood { model Light { file = PU_Hood_chevystepvanswat_Light, } model Heavy { file = PU_Hood_chevystepvanswat_Heavy, } } template = ATA2Bullbars/part/ATA2Bullbar, part ATA2Bullbar { model Default { file = PU_Bullbar_chevystepvanswat, } } part Tire* { setAllModelsVisible = false, table install { complete = ATATuning2.InstallComplete.TireNotAllModelsVisible, } table uninstall { complete = ATATuning2.UninstallComplete.TireNotAllModelsVisible, } lua { create = ATATuning2.Create.TireNotAllModelsVisible, init = ATATuning2.Init.TireNotAllModelsVisible, checkOperate = Vehicles.CheckOperate.Tire, update = Vehicles.Update.Tire, } } template = ATA2Protection/part/ATA2ProtectionWheels, part TireFrontLeft { model ATAProtection { file = PU_Chains_FL_chevystepvanswat, } } part TireRearLeft { model ATAProtection { file = PU_Chains_RL_chevystepvanswat, } } part TireFrontRight { model ATAProtection { file = PU_Chains_FR_chevystepvanswat, } } part TireRearRight { model ATAProtection { file = PU_Chains_RR_chevystepvanswat, } } } }