module Base { model PU_FL_Window_hmmwvht_Light { mesh = vehicles/hmmwvhtArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FR_Window_hmmwvht_Light { mesh = vehicles/hmmwvhtArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_RL_Window_hmmwvht_Light { mesh = vehicles/hmmwvhtArmor|windowrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_RR_Window_hmmwvht_Light { mesh = vehicles/hmmwvhtArmor|windowrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_F_Window_hmmwvht_Light { mesh = vehicles/hmmwvhtArmor|windowlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FL_Window_hmmwvht_Heavy { mesh = vehicles/hmmwvhtArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FR_Window_hmmwvht_Heavy { mesh = vehicles/hmmwvhtArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_RL_Window_hmmwvht_Heavy { mesh = vehicles/hmmwvhtArmor|windowrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_RR_Window_hmmwvht_Heavy { mesh = vehicles/hmmwvhtArmor|windowrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_F_Window_hmmwvht_Heavy { mesh = vehicles/hmmwvhtArmor|windowheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Chains_FL_hmmwvht { mesh = vehicles/hmmwvhtArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_FR_hmmwvht { mesh = vehicles/hmmwvhtArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Chains_RL_hmmwvht { mesh = vehicles/hmmwvhtArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_RR_hmmwvht { mesh = vehicles/hmmwvhtArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Hood_hmmwvht_Light { mesh = vehicles/hmmwvhtArmor|hoodlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Trunk_hmmwvht_Light { mesh = vehicles/hmmwvhtArmor|trunklightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FL_hmmwvht_Light { mesh = vehicles/hmmwvhtArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FR_hmmwvht_Light { mesh = vehicles/hmmwvhtArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_Door_RL_hmmwvht_Light { mesh = vehicles/hmmwvhtArmor|doorrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_RR_hmmwvht_Light { mesh = vehicles/hmmwvhtArmor|doorrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_Hood_hmmwvht_Heavy { mesh = vehicles/hmmwvhtArmor|hoodheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Trunk_hmmwvht_Heavy { mesh = vehicles/hmmwvhtArmor|trunkheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FL_hmmwvht_Heavy { mesh = vehicles/hmmwvhtArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FR_hmmwvht_Heavy { mesh = vehicles/hmmwvhtArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_Door_RL_hmmwvht_Heavy { mesh = vehicles/hmmwvhtArmor|doorrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_RR_hmmwvht_Heavy { mesh = vehicles/hmmwvhtArmor|doorrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } template vehicle PU_Armor_hmmwvht { template = ATA2Protection/part/ATA2ProtectionWindowFrontLeft, part ATA2ProtectionWindowFrontLeft { model Light { file = PU_FL_Window_hmmwvht_Light, } model Heavy { file = PU_FL_Window_hmmwvht_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowFrontRight, part ATA2ProtectionWindowFrontRight { model Light { file = PU_FR_Window_hmmwvht_Light, } model Heavy { file = PU_FR_Window_hmmwvht_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowRearLeft, part ATA2ProtectionWindowRearLeft { model Light { file = PU_RL_Window_hmmwvht_Light, } model Heavy { file = PU_RL_Window_hmmwvht_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowRearRight, part ATA2ProtectionWindowRearRight { model Light { file = PU_RR_Window_hmmwvht_Light, } model Heavy { file = PU_RR_Window_hmmwvht_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshield, part ATA2ProtectionWindshield { model Light { file = PU_F_Window_hmmwvht_Light, } model Heavy { file = PU_F_Window_hmmwvht_Heavy, } } template = ATA2Protection/part/ATA2ProtectionTrunk, part ATA2ProtectionTrunk { model Light { file = PU_Trunk_hmmwvht_Light, } model Heavy { file = PU_Trunk_hmmwvht_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontLeft, part ATA2ProtectionDoorFrontLeft { model Light { file = PU_Door_FL_hmmwvht_Light, } model Heavy { file = PU_Door_FL_hmmwvht_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontRight, part ATA2ProtectionDoorFrontRight { model Light { file = PU_Door_FR_hmmwvht_Light, } model Heavy { file = PU_Door_FR_hmmwvht_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorRearLeft, part ATA2ProtectionDoorRearLeft { model Light { file = PU_Door_RL_hmmwvht_Light, } model Heavy { file = PU_Door_RL_hmmwvht_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorRearRight, part ATA2ProtectionDoorRearRight { model Light { file = PU_Door_RR_hmmwvht_Light, } model Heavy { file = PU_Door_RR_hmmwvht_Heavy, } } template = ATA2Protection/part/ATA2ProtectionHood, part ATA2ProtectionHood { model Light { file = PU_Hood_hmmwvht_Light, } model Heavy { file = PU_Hood_hmmwvht_Heavy, } } part Tire* { setAllModelsVisible = false, table install { complete = ATATuning2.InstallComplete.TireNotAllModelsVisible, } table uninstall { complete = ATATuning2.UninstallComplete.TireNotAllModelsVisible, } lua { create = ATATuning2.Create.TireNotAllModelsVisible, init = ATATuning2.Init.TireNotAllModelsVisible, checkOperate = Vehicles.CheckOperate.Tire, update = Vehicles.Update.Tire, } } template = ATA2Protection/part/ATA2ProtectionWheels, part TireFrontLeft { model ATAProtection { file = PU_Chains_FL_hmmwvht, } } part TireRearLeft { model ATAProtection { file = PU_Chains_RL_hmmwvht, } } part TireFrontRight { model ATAProtection { file = PU_Chains_FR_hmmwvht, } } part TireRearRight { model ATAProtection { file = PU_Chains_RR_hmmwvht, } } } }