module Base { model PU_FL_Window_hmmwvtr_Light { mesh = vehicles/hmmwvtrArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FR_Window_hmmwvtr_Light { mesh = vehicles/hmmwvtrArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_F_Window_hmmwvtr_Light { mesh = vehicles/hmmwvtrArmor|windowlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_R_Window_hmmwvtr_Light { mesh = vehicles/hmmwvtrArmor|windowlightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FL_Window_hmmwvtr_Heavy { mesh = vehicles/hmmwvtrArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FR_Window_hmmwvtr_Heavy { mesh = vehicles/hmmwvtrArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_F_Window_hmmwvtr_Heavy { mesh = vehicles/hmmwvtrArmor|windowheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_R_Window_hmmwvtr_Heavy { mesh = vehicles/hmmwvtrArmor|windowheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Chains_FL_hmmwvtr { mesh = vehicles/hmmwvtrArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_FR_hmmwvtr { mesh = vehicles/hmmwvtrArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Chains_RL_hmmwvtr { mesh = vehicles/hmmwvtrArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_RR_hmmwvtr { mesh = vehicles/hmmwvtrArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Hood_hmmwvtr_Light { mesh = vehicles/hmmwvtrArmor|hoodlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Trunk_hmmwvtr_Light { mesh = vehicles/hmmwvtrArmor|trunklightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FL_hmmwvtr_Light { mesh = vehicles/hmmwvtrArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FR_hmmwvtr_Light { mesh = vehicles/hmmwvtrArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_Hood_hmmwvtr_Heavy { mesh = vehicles/hmmwvtrArmor|hoodheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Trunk_hmmwvtr_Heavy { mesh = vehicles/hmmwvtrArmor|trunkheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FL_hmmwvtr_Heavy { mesh = vehicles/hmmwvtrArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FR_hmmwvtr_Heavy { mesh = vehicles/hmmwvtrArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } template vehicle PU_Armor_hmmwvtr { template = ATA2Protection/part/ATA2ProtectionWindowFrontLeft, part ATA2ProtectionWindowFrontLeft { model Light { file = PU_FL_Window_hmmwvtr_Light, } model Heavy { file = PU_FL_Window_hmmwvtr_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowFrontRight, part ATA2ProtectionWindowFrontRight { model Light { file = PU_FR_Window_hmmwvtr_Light, } model Heavy { file = PU_FR_Window_hmmwvtr_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshield, part ATA2ProtectionWindshield { model Light { file = PU_F_Window_hmmwvtr_Light, } model Heavy { file = PU_F_Window_hmmwvtr_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshieldRear, part ATA2ProtectionWindshieldRear { model Light { file = PU_R_Window_hmmwvtr_Light, } model Heavy { file = PU_R_Window_hmmwvtr_Heavy, } } template = ATA2Protection/part/ATA2ProtectionTrunk, part ATA2ProtectionTrunk { model Light { file = PU_Trunk_hmmwvtr_Light, } model Heavy { file = PU_Trunk_hmmwvtr_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontLeft, part ATA2ProtectionDoorFrontLeft { model Light { file = PU_Door_FL_hmmwvtr_Light, } model Heavy { file = PU_Door_FL_hmmwvtr_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontRight, part ATA2ProtectionDoorFrontRight { model Light { file = PU_Door_FR_hmmwvtr_Light, } model Heavy { file = PU_Door_FR_hmmwvtr_Heavy, } } template = ATA2Protection/part/ATA2ProtectionHood, part ATA2ProtectionHood { model Light { file = PU_Hood_hmmwvtr_Light, } model Heavy { file = PU_Hood_hmmwvtr_Heavy, } } part Tire* { setAllModelsVisible = false, table install { complete = ATATuning2.InstallComplete.TireNotAllModelsVisible, } table uninstall { complete = ATATuning2.UninstallComplete.TireNotAllModelsVisible, } lua { create = ATATuning2.Create.TireNotAllModelsVisible, init = ATATuning2.Init.TireNotAllModelsVisible, checkOperate = Vehicles.CheckOperate.Tire, update = Vehicles.Update.Tire, } } template = ATA2Protection/part/ATA2ProtectionWheels, part TireFrontLeft { model ATAProtection { file = PU_Chains_FL_hmmwvtr, } } part TireRearLeft { model ATAProtection { file = PU_Chains_RL_hmmwvtr, } } part TireFrontRight { model ATAProtection { file = PU_Chains_FR_hmmwvtr, } } part TireRearRight { model ATAProtection { file = PU_Chains_RR_hmmwvtr, } } } }