module Base { model PU_FL_Window_isuzubox_Light { mesh = vehicles/isuzuboxArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FR_Window_isuzubox_Light { mesh = vehicles/isuzuboxArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_F_Window_isuzubox_Light { mesh = vehicles/isuzuboxArmor|windowlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_R_Window_isuzubox_Light { mesh = vehicles/isuzuboxArmor|windowlightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FL_Window_isuzubox_Heavy { mesh = vehicles/isuzuboxArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FR_Window_isuzubox_Heavy { mesh = vehicles/isuzuboxArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_F_Window_isuzubox_Heavy { mesh = vehicles/isuzuboxArmor|windowheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_R_Window_isuzubox_Heavy { mesh = vehicles/isuzuboxArmor|windowheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Bullbar_isuzubox { mesh = vehicles/isuzuboxArmor|pushbar_1, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Chains_FL_isuzubox { mesh = vehicles/isuzuboxArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_FR_isuzubox { mesh = vehicles/isuzuboxArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Chains_RL_isuzubox { mesh = vehicles/isuzuboxArmor|chaintires2, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_RR_isuzubox { mesh = vehicles/isuzuboxArmor|chaintires2, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Hood_isuzubox_Light { mesh = vehicles/isuzuboxArmor|hoodlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_R_isuzubox_Light { mesh = vehicles/isuzuboxArmor|doorlightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FL_isuzubox_Light { mesh = vehicles/isuzuboxArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FR_isuzubox_Light { mesh = vehicles/isuzuboxArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_Hood_isuzubox_Heavy { mesh = vehicles/isuzuboxArmor|hoodheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_R_isuzubox_Heavy { mesh = vehicles/isuzuboxArmor|doorheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FL_isuzubox_Heavy { mesh = vehicles/isuzuboxArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FR_isuzubox_Heavy { mesh = vehicles/isuzuboxArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_Rack_isuzubox { mesh = vehicles/isuzuboxArmor|roofrack, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } template vehicle PU_Armor_isuzubox { template = ATA2Protection/part/ATA2ProtectionWindowFrontLeft, part ATA2ProtectionWindowFrontLeft { model Light { file = PU_FL_Window_isuzubox_Light, } model Heavy { file = PU_FL_Window_isuzubox_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowFrontRight, part ATA2ProtectionWindowFrontRight { model Light { file = PU_FR_Window_isuzubox_Light, } model Heavy { file = PU_FR_Window_isuzubox_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshield, part ATA2ProtectionWindshield { model Light { file = PU_F_Window_isuzubox_Light, } model Heavy { file = PU_F_Window_isuzubox_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshieldRear, part ATA2ProtectionWindshieldRear { model Light { file = PU_R_Window_isuzubox_Light, } model Heavy { file = PU_R_Window_isuzubox_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorsRear, part ATA2ProtectionDoorsRear { model Light { file = PU_Door_R_isuzubox_Light, } model Heavy { file = PU_Door_R_isuzubox_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontLeft, part ATA2ProtectionDoorFrontLeft { model Light { file = PU_Door_FL_isuzubox_Light, } model Heavy { file = PU_Door_FL_isuzubox_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontRight, part ATA2ProtectionDoorFrontRight { model Light { file = PU_Door_FR_isuzubox_Light, } model Heavy { file = PU_Door_FR_isuzubox_Heavy, } } template = ATA2Protection/part/ATA2ProtectionHood, part ATA2ProtectionHood { model Light { file = PU_Hood_isuzubox_Light, } model Heavy { file = PU_Hood_isuzubox_Heavy, } } template = ATA2Bullbars/part/ATA2Bullbar, part ATA2Bullbar { model Default { file = PU_Bullbar_isuzubox, } } part Tire* { setAllModelsVisible = false, table install { complete = ATATuning2.InstallComplete.TireNotAllModelsVisible, } table uninstall { complete = ATATuning2.UninstallComplete.TireNotAllModelsVisible, } lua { create = ATATuning2.Create.TireNotAllModelsVisible, init = ATATuning2.Init.TireNotAllModelsVisible, checkOperate = Vehicles.CheckOperate.Tire, update = Vehicles.Update.Tire, } } template = ATA2Protection/part/ATA2ProtectionWheels, part TireFrontLeft { model ATAProtection { file = PU_Chains_FL_isuzubox, } } part TireRearLeft { model ATAProtection { file = PU_Chains_RL_isuzubox, } } part TireFrontRight { model ATAProtection { file = PU_Chains_FR_isuzubox, } } part TireRearRight { model ATAProtection { file = PU_Chains_RR_isuzubox, } } template = ATA2InteractiveTrunk/part/ATA2InteractiveTrunkRoofRack, part ATA2InteractiveTrunkRoofRack { model Default { file = PU_Rack_isuzubox, } } } }