module Base { model PU_FL_Window_pursuitspecial_Light { mesh = vehicles/pursuitspecialArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FR_Window_pursuitspecial_Light { mesh = vehicles/pursuitspecialArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_F_Window_pursuitspecial_Light { mesh = vehicles/pursuitspecialArmor|windowlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_R_Window_pursuitspecial_Light { mesh = vehicles/pursuitspecialArmor|windowlightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FL_Window_pursuitspecial_Heavy { mesh = vehicles/pursuitspecialArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_FR_Window_pursuitspecial_Heavy { mesh = vehicles/pursuitspecialArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_F_Window_pursuitspecial_Heavy { mesh = vehicles/pursuitspecialArmor|windowheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_R_Window_pursuitspecial_Heavy { mesh = vehicles/pursuitspecialArmor|windowheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Bullbar_pursuitspecial { mesh = vehicles/pursuitspecialArmor|pushbar_1, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Chains_FL_pursuitspecial { mesh = vehicles/pursuitspecialArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_FR_pursuitspecial { mesh = vehicles/pursuitspecialArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Chains_RL_pursuitspecial { mesh = vehicles/pursuitspecialArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_RR_pursuitspecial { mesh = vehicles/pursuitspecialArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Hood_pursuitspecial_Light { mesh = vehicles/pursuitspecialArmor|hoodlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Trunk_pursuitspecial_Light { mesh = vehicles/pursuitspecialArmor|trunklightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FL_pursuitspecial_Light { mesh = vehicles/pursuitspecialArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FR_pursuitspecial_Light { mesh = vehicles/pursuitspecialArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_Hood_pursuitspecial_Heavy { mesh = vehicles/pursuitspecialArmor|hoodheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Trunk_pursuitspecial_Heavy { mesh = vehicles/pursuitspecialArmor|trunkheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FL_pursuitspecial_Heavy { mesh = vehicles/pursuitspecialArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } model PU_Door_FR_pursuitspecial_Heavy { mesh = vehicles/pursuitspecialArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, invertX = TRUE, } model PU_Rack_pursuitspecial { mesh = vehicles/pursuitspecialArmor|roofrack, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004525, } template vehicle PU_Armor_pursuitspecial { template = ATA2Protection/part/ATA2ProtectionWindowFrontLeft, part ATA2ProtectionWindowFrontLeft { model Light { file = PU_FL_Window_pursuitspecial_Light, } model Heavy { file = PU_FL_Window_pursuitspecial_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowFrontRight, part ATA2ProtectionWindowFrontRight { model Light { file = PU_FR_Window_pursuitspecial_Light, } model Heavy { file = PU_FR_Window_pursuitspecial_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshield, part ATA2ProtectionWindshield { model Light { file = PU_F_Window_pursuitspecial_Light, } model Heavy { file = PU_F_Window_pursuitspecial_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshieldRear, part ATA2ProtectionWindshieldRear { model Light { file = PU_R_Window_pursuitspecial_Light, } model Heavy { file = PU_R_Window_pursuitspecial_Heavy, } } template = ATA2Protection/part/ATA2ProtectionTrunk, part ATA2ProtectionTrunk { model Light { file = PU_Trunk_pursuitspecial_Light, } model Heavy { file = PU_Trunk_pursuitspecial_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontLeft, part ATA2ProtectionDoorFrontLeft { model Light { file = PU_Door_FL_pursuitspecial_Light, } model Heavy { file = PU_Door_FL_pursuitspecial_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontRight, part ATA2ProtectionDoorFrontRight { model Light { file = PU_Door_FR_pursuitspecial_Light, } model Heavy { file = PU_Door_FR_pursuitspecial_Heavy, } } template = ATA2Protection/part/ATA2ProtectionHood, part ATA2ProtectionHood { model Light { file = PU_Hood_pursuitspecial_Light, } model Heavy { file = PU_Hood_pursuitspecial_Heavy, } } template = ATA2Bullbars/part/ATA2Bullbar, part ATA2Bullbar { model Default { file = PU_Bullbar_pursuitspecial, } } part Tire* { setAllModelsVisible = false, table install { complete = ATATuning2.InstallComplete.TireNotAllModelsVisible, } table uninstall { complete = ATATuning2.UninstallComplete.TireNotAllModelsVisible, } lua { create = ATATuning2.Create.TireNotAllModelsVisible, init = ATATuning2.Init.TireNotAllModelsVisible, checkOperate = Vehicles.CheckOperate.Tire, update = Vehicles.Update.Tire, } } template = ATA2Protection/part/ATA2ProtectionWheels, part TireFrontLeft { model ATAProtection { file = PU_Chains_FL_pursuitspecial, } } part TireRearLeft { model ATAProtection { file = PU_Chains_RL_pursuitspecial, } } part TireFrontRight { model ATAProtection { file = PU_Chains_FR_pursuitspecial, } } part TireRearRight { model ATAProtection { file = PU_Chains_RR_pursuitspecial, } } template = ATA2InteractiveTrunk/part/ATA2InteractiveTrunkRoofRack, part ATA2InteractiveTrunkRoofRack { model Default { file = PU_Rack_pursuitspecial, } } } }