module Base { model Vehicle_ATAPetyarbuilt_short { mesh = vehicles/ATA_Petyarbuilt_body|body_short, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.05, } model Vehicle_ATAPetyarbuilt_long { mesh = vehicles/ATA_Petyarbuilt_body|body_long, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.05, } model Vehicle_ATAPetyarbuilt_sleeper { mesh = vehicles/ATA_Petyarbuilt_body|truck_sleeper, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.05, } model ATAPetyarbuilt_WheelFront_R { mesh = vehicles/ATA_Petyarbuilt_wheel_front|wheel, texture = Vehicles/ATA_Petyarbuilt_wheel, shader = vehiclewheel, invertX = TRUE, scale = 0.05, } model ATAPetyarbuilt_WheelFront_L { mesh = vehicles/ATA_Petyarbuilt_wheel_front|wheel, texture = Vehicles/ATA_Petyarbuilt_wheel, shader = vehiclewheel, invertX = FALSE, scale = 0.05, } model ATAPetyarbuilt_WheelRear_R { mesh = vehicles/ATA_Petyarbuilt_wheel_rear, texture = Vehicles/ATA_Petyarbuilt_wheel, shader = vehiclewheel, invertX = TRUE, scale = 0.05, } model ATAPetyarbuilt_WheelRear_L { mesh = vehicles/ATA_Petyarbuilt_wheel_rear, texture = Vehicles/ATA_Petyarbuilt_wheel, shader = vehiclewheel, invertX = FALSE, scale = 0.05, } model PU_FL_Window_ATAPetyarbuilt_Light { mesh = vehicles/ATAPetyarbuiltArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, } model PU_FR_Window_ATAPetyarbuilt_Light { mesh = vehicles/ATAPetyarbuiltArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, invertX = TRUE, } model PU_F_Window_ATAPetyarbuilt_Light { mesh = vehicles/ATAPetyarbuiltArmor|windowlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, } model PU_R_Window_ATAPetyarbuilt_Light { mesh = vehicles/ATAPetyarbuiltArmor|windowlightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, } model PU_FL_Window_ATAPetyarbuilt_Heavy { mesh = vehicles/ATAPetyarbuiltArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, } model PU_FR_Window_ATAPetyarbuilt_Heavy { mesh = vehicles/ATAPetyarbuiltArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, invertX = TRUE, } model PU_F_Window_ATAPetyarbuilt_Heavy { mesh = vehicles/ATAPetyarbuiltArmor|windowheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, } model PU_R_Window_ATAPetyarbuilt_Heavy { mesh = vehicles/ATAPetyarbuiltArmor|windowheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, } model PU_Bullbar_ATAPetyarbuilt { mesh = vehicles/ATAPetyarbuiltArmor|pushbar_1, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, } model PU_Chains_FL_ATAPetyarbuilt { mesh = vehicles/ATAPetyarbuiltArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, } model PU_Chains_FR_ATAPetyarbuilt { mesh = vehicles/ATAPetyarbuiltArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, invertX = TRUE, } model PU_Chains_RL_ATAPetyarbuilt { mesh = vehicles/ATAPetyarbuiltArmor|chaintires2, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, } model PU_Chains_RR_ATAPetyarbuilt { mesh = vehicles/ATAPetyarbuiltArmor|chaintires2, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, invertX = TRUE, } model PU_Hood_ATAPetyarbuilt_Light { mesh = vehicles/ATAPetyarbuiltArmor|hoodlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, } model PU_Door_FL_ATAPetyarbuilt_Light { mesh = vehicles/ATAPetyarbuiltArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, } model PU_Door_FR_ATAPetyarbuilt_Light { mesh = vehicles/ATAPetyarbuiltArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, invertX = TRUE, } model PU_Hood_ATAPetyarbuilt_Heavy { mesh = vehicles/ATAPetyarbuiltArmor|hoodheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, } model PU_Door_FL_ATAPetyarbuilt_Heavy { mesh = vehicles/ATAPetyarbuiltArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, } model PU_Door_FR_ATAPetyarbuilt_Heavy { mesh = vehicles/ATAPetyarbuiltArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, invertX = TRUE, } model PU_RL_Window_ATAPetyarbuilt_Light { mesh = vehicles/ATAPetyarbuiltArmor|windowrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, } model PU_RR_Window_ATAPetyarbuilt_Light { mesh = vehicles/ATAPetyarbuiltArmor|windowrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, invertX = TRUE, } model PU_RL_Window_ATAPetyarbuilt_Heavy { mesh = vehicles/ATAPetyarbuiltArmor|windowrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, } model PU_RR_Window_ATAPetyarbuilt_Heavy { mesh = vehicles/ATAPetyarbuiltArmor|windowrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.05, invertX = TRUE, } template vehicle PU_Armor_ATAPetyarbuilt { template = ATA2Protection/part/ATA2ProtectionWindowFrontLeft, part ATA2ProtectionWindowFrontLeft { model Light { file = PU_FL_Window_ATAPetyarbuilt_Light, } model Heavy { file = PU_FL_Window_ATAPetyarbuilt_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowFrontRight, part ATA2ProtectionWindowFrontRight { model Light { file = PU_FR_Window_ATAPetyarbuilt_Light, } model Heavy { file = PU_FR_Window_ATAPetyarbuilt_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshield, part ATA2ProtectionWindshield { model Light { file = PU_F_Window_ATAPetyarbuilt_Light, } model Heavy { file = PU_F_Window_ATAPetyarbuilt_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshieldRear, part ATA2ProtectionWindshieldRear { model Light { file = PU_R_Window_ATAPetyarbuilt_Light, } model Heavy { file = PU_R_Window_ATAPetyarbuilt_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontLeft, part ATA2ProtectionDoorFrontLeft { model Light { file = PU_Door_FL_ATAPetyarbuilt_Light, } model Heavy { file = PU_Door_FL_ATAPetyarbuilt_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontRight, part ATA2ProtectionDoorFrontRight { model Light { file = PU_Door_FR_ATAPetyarbuilt_Light, } model Heavy { file = PU_Door_FR_ATAPetyarbuilt_Heavy, } } template = ATA2Protection/part/ATA2ProtectionHood, part ATA2ProtectionHood { model Light { file = PU_Hood_ATAPetyarbuilt_Light, } model Heavy { file = PU_Hood_ATAPetyarbuilt_Heavy, } } template = ATA2Bullbars/part/ATA2Bullbar, part ATA2Bullbar { model Default { file = PU_Bullbar_ATAPetyarbuilt, } } } template vehicle PU_Armor_ATAPetyarbuiltSleeper { template = ATA2Protection/part/ATA2ProtectionWindowFrontLeft, part ATA2ProtectionWindowFrontLeft { model Light { file = PU_FL_Window_ATAPetyarbuilt_Light, } model Heavy { file = PU_FL_Window_ATAPetyarbuilt_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowFrontRight, part ATA2ProtectionWindowFrontRight { model Light { file = PU_FR_Window_ATAPetyarbuilt_Light, } model Heavy { file = PU_FR_Window_ATAPetyarbuilt_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowRearLeft, part ATA2ProtectionWindowRearLeft { model Light { file = PU_RL_Window_ATAPetyarbuilt_Light, } model Heavy { file = PU_RL_Window_ATAPetyarbuilt_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowRearRight, part ATA2ProtectionWindowRearRight { model Light { file = PU_RR_Window_ATAPetyarbuilt_Light, } model Heavy { file = PU_RR_Window_ATAPetyarbuilt_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshield, part ATA2ProtectionWindshield { model Light { file = PU_F_Window_ATAPetyarbuilt_Light, } model Heavy { file = PU_F_Window_ATAPetyarbuilt_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontLeft, part ATA2ProtectionDoorFrontLeft { model Light { file = PU_Door_FL_ATAPetyarbuilt_Light, } model Heavy { file = PU_Door_FL_ATAPetyarbuilt_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontRight, part ATA2ProtectionDoorFrontRight { model Light { file = PU_Door_FR_ATAPetyarbuilt_Light, } model Heavy { file = PU_Door_FR_ATAPetyarbuilt_Heavy, } } template = ATA2Protection/part/ATA2ProtectionHood, part ATA2ProtectionHood { model Light { file = PU_Hood_ATAPetyarbuilt_Light, } model Heavy { file = PU_Hood_ATAPetyarbuilt_Heavy, } } template = ATA2Bullbars/part/ATA2Bullbar, part ATA2Bullbar { model Default { file = PU_Bullbar_ATAPetyarbuilt, } } } template vehicle ATAPetyarbuilt { part TCLConfig { category = nodisplay, table TCLConfig { airbrake = true, trailerOutside = false, } } model { file = Vehicle_ATAPetyarbuilt_short, scale = 0.6500, offset = 0.0000 1.0769 0.0000, } skin { texture = Vehicles/ATA_Petyarbuilt_base_beige, } skin { texture = Vehicles/ATA_Petyarbuilt_base_brown, } skin { texture = Vehicles/ATA_Petyarbuilt_base_bwr, } skin { texture = Vehicles/ATA_Petyarbuilt_base_green, } skin { texture = Vehicles/ATA_Petyarbuilt_base_mint, } skin { texture = Vehicles/ATA_Petyarbuilt_base_red, } skin { texture = Vehicles/ATA_Petyarbuilt_base_white, } textureMask = Vehicles/ATA_Petyarbuilt_mask, textureLights = Vehicles/ATA_Petyarbuilt_light, textureDamage1Shell = Vehicles/ATA_Petyarbuilt_damage1, textureDamage2Shell = Vehicles/ATA_Petyarbuilt_damage2, textureDamage1Overlay = Vehicles/ATA_Petyarbuilt_blood, textureDamage2Overlay = Vehicles/ATA_Petyarbuilt_blood, textureRust = Vehicles/ATA_Petyarbuilt_rust, mechanicType = 2, offRoadEfficiency = 1, engineRepairLevel = 5, playerDamageProtection = 1.4, engineRPMType = van, sound { backSignal = VehicleBackUpBeeper, engine = VehicleEngineStepVan, engineStart = VehicleEngineStepVan, engineTurnOff = VehicleEngineStepVan, horn = ATAVehicleHornTruck, ignitionFail = VehicleIgnitionFailStepVan, } mass = 1000, engineForce = 8000, engineQuality = 100, engineLoudness = 120, maxSpeed = 60f, brakingForce = 80, rollInfluence = 0.5f, steeringIncrement = 0.04, steeringClamp = 0.3, suspensionStiffness = 85, suspensionCompression = 4.83, suspensionDamping = 3.88, maxSuspensionTravelCm = 10, suspensionRestLength = 0.16f, wheelFriction = 1.6f, frontEndHealth = 1500, rearEndHealth = 1500, seats = 2, wheel FrontLeft { front = true, offset = 1.5385 -1.3231 4.3385, radius = 0.75f, width = 0.2f, } wheel FrontRight { front = true, offset = -1.5385 -1.3231 4.3385, radius = 0.75f, width = 0.2f, } area Engine { xywh = 2.6000 4.3538 1.4 1.4, } area GasTank { xywh = 2.6000 -0.0615 1.0 1.0, } area Engine { xywh = 2.6000 4.3538 1.4154 1.4154, } area FrontArea { xywh = 0.0000 6.6308 3.7846 1.4154, } area GasTank { xywh = 2.4154 -0.0615 1.0154 1.0154, } area TireFrontLeft { xywh = 2.4154 4.3538 1.0154 1.0154, } area TireFrontRight { xywh = -2.4154 4.3538 1.0154 1.0154, } area TireMiddleLeft { xywh = 2.4154 -4.2615 1.0154 1.0154, } area TireMiddleRight { xywh = -2.4154 -2.4308 1.0154 1.0154, } area TireRearLeft { xywh = 2.4154 -2.4615 1.0154 1.0154, } area TireRearRight { xywh = -2.4154 -4.2769 1.0154 1.0154, } area SeatFrontLeft { xywh = 2.4154 2.1385 1.0154 1.0154, } area SeatFrontRight { xywh = -2.4154 2.1385 1.0154 1.0154, } area TruckBed { xywh = 0.0000 -5.7231 3.8154 1.0154, } template = Trunk/part/TruckBed, part TruckBed { category = nodisplay, area = SeatFrontLeft, container { capacity = 20, conditionAffectsCapacity = false, } } template = Trunk/part/TruckBedOpen, part TruckBedOpen { category = nodisplay, area = SeatFrontRight, container { capacity = 20, conditionAffectsCapacity = false, } } template = Seat/part/SeatFrontLeft, template = Seat/part/SeatFrontRight, part Seat* { table install { skills = Mechanics:2, recipes = Intermediate Mechanics, } table uninstall { skills = Mechanics:2, recipes = Intermediate Mechanics, } } template = GloveBox, template = GasTank, part GasTank { install { skills = Mechanics:7, recipes = Intermediate Mechanics, } uninstall { skills = Mechanics:7, recipes = Intermediate Mechanics, } } template = Battery, template = Engine, template = Muffler, part Muffler { table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } template = EngineDoor, part EngineDoor { anim Open { sound = VehicleHoodOpenVan, } anim Close { sound = VehicleHoodCloseVan, } table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } template = Heater, template = PassengerCompartment, template = Windshield/part/Windshield, part Windshield { table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } template = Door/part/DoorFrontLeft, template = Door/part/DoorFrontRight, part Door* { anim Open { sound = VehicleDoorOpenVan, } anim Close { sound = VehicleDoorCloseVan, } anim Lock { sound = LockVehicleDoorVan, } anim Unlock { sound = UnlockVehicleDoorVan, } anim IsLocked { sound = VehicleDoorIsLockedVan, } table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } template = Window/part/WindowFrontLeft, template = Window/part/WindowFrontRight, part Window* { table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } } template = ATA2Protection/part/ATA2ProtectionWheels, template = Tire/part/TireFrontLeft, template = Tire/part/TireFrontRight, template = Tire/part/TireRearLeft, part TireFrontLeft { model InflatedTirePlusWheel { file = ATAPetyarbuilt_WheelFront_L, } model ATAProtection { file = PU_Chains_FL_ATAPetyarbuilt, } } part TireFrontRight { model InflatedTirePlusWheel { file = ATAPetyarbuilt_WheelFront_R, } model ATAProtection { file = PU_Chains_FR_ATAPetyarbuilt, } } part TireRearLeft { model InflatedTirePlusWheel { file = ATAPetyarbuilt_WheelRear_L, offset = 1.3 0.0 0.0, } model ATAProtection { file = PU_Chains_RL_ATAPetyarbuilt, } } template = ATA6Wheels/part/TireMiddleRight, template = ATA6Wheels/part/TireMiddleLeft, part TireMiddleRight { model InflatedTirePlusWheel { file = ATAPetyarbuilt_WheelRear_R, offset = -1.3 0.0 0.0, } model ATAProtection { file = PU_Chains_RR_ATAPetyarbuilt, } } part TireMiddleLeft { model InflatedTirePlusWheel { file = ATAPetyarbuilt_WheelRear_L, offset = 1.3 0.0 0.0, } model ATAProtection { file = PU_Chains_RL_ATAPetyarbuilt, } } template = Tire/part/TireRearRight, part TireRearRight { model InflatedTirePlusWheel { file = ATAPetyarbuilt_WheelRear_R, offset = -1.3 0.0 0.0, } model ATAProtection { file = PU_Chains_RR_ATAPetyarbuilt, } } part Tire* { setAllModelsVisible = false, table install { complete = ATATuning2.InstallComplete.TireNotAllModelsVisible, } table uninstall { complete = ATATuning2.UninstallComplete.TireNotAllModelsVisible, } lua { create = Vehicles.Create.Tire, init = ATATuning2.Init.TireNotAllModelsVisible, checkOperate = Vehicles.CheckOperate.Tire, update = Vehicles.Update.Tire, } } template = Brake/part/BrakeFrontLeft, template = Brake/part/BrakeFrontRight, template = Brake/part/BrakeRearLeft, template = ATA6Wheels/part/BrakeMiddleRight, template = ATA6Wheels/part/BrakeMiddleLeft, template = Brake/part/BrakeRearRight, part Brake* { table install { skills = Mechanics:6, recipes = Intermediate Mechanics, } table uninstall { skills = Mechanics:6, recipes = Intermediate Mechanics, } } template = Suspension/part/SuspensionFrontLeft, template = Suspension/part/SuspensionFrontRight, template = Suspension/part/SuspensionRearLeft, template = ATA6Wheels/part/SuspensionMiddleRight, template = ATA6Wheels/part/SuspensionMiddleLeft, template = Suspension/part/SuspensionRearRight, part Suspension* { table install { skills = Mechanics:6, recipes = Intermediate Mechanics, } table uninstall { skills = Mechanics:6, recipes = Intermediate Mechanics, } } template = Radio, template = Headlight, physics box { offset = 0.0000 1.4000 3.2923, extents = 3.5000 3.0500 4.3167, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 -1.5833 5.4500, rotate = 0.0000 0.0000 0.0000, zoffset = 1.0000, } template = PassengerSeat2, passenger FrontLeft { position inside { offset = 0.6769 0.3077 2.0154, rotate = 0.0000 0.0000 0.0000, } position outside { offset = 2.2615 -0.9846 1.7231, rotate = 0.0000 0.0000 0.0000, area = SeatFrontLeft, } } passenger FrontRight { position inside { offset = -0.6769 0.3077 2.0154, rotate = 0.0000 0.0000 0.0000, } position outside { offset = -2.2615 -0.9846 1.7231, rotate = 0.0000 0.0000 0.0000, area = SeatFrontRight, } } } template vehicle ATAPetyarbuiltSleep { template! = ATAPetyarbuilt, part ATASleeper { category = nodisplay, model Default { file = Vehicle_ATAPetyarbuilt_sleeper, } lua { init = ATATuning.Init.DefaultModel, } } template = Seat/part/SeatRearLeft, part SeatRearLeft { area = SeatFrontLeft, } template = Seat/part/SeatRearRight, part SeatRearRight { area = SeatFrontRight, } template = Window/part/WindowRearLeft, part WindowRearLeft { area = SeatFrontLeft, table install { requireInstalled = , } } template = Window/part/WindowRearRight, part WindowRearRight { area = SeatFrontRight, table install { requireInstalled = , } } part Seat* { table install { skills = Mechanics:2, recipes = Intermediate Mechanics, } table uninstall { skills = Mechanics:2, recipes = Intermediate Mechanics, } } template = PassengerSeat4, passenger FrontLeft { position inside { offset = 0.6769 0.3077 2.0154, rotate = 0.0000 0.0000 0.0000, } position outside { offset = 2.2615 -0.9846 1.7231, rotate = 0.0000 0.0000 0.0000, area = SeatFrontLeft, } } passenger FrontRight { position inside { offset = -0.6769 0.3077 2.0154, rotate = 0.0000 0.0000 0.0000, } position outside { offset = -2.2615 -0.9846 1.7231, rotate = 0.0000 0.0000 0.0000, area = SeatFrontRight, } } passenger RearLeft { position inside { offset = 0.6769 0.3077 -0.1538, rotate = 0.0000 0.0000 0.0000, } position outside { offset = 2.2615 -0.9846 1.7231, rotate = 0.0000 0.0000 0.0000, area = SeatFrontLeft, } } passenger RearRight { position inside { offset = -0.6769 0.3077 -0.1538, rotate = 0.0000 0.0000 0.0000, } position outside { offset = -2.2615 -0.9846 1.7231, rotate = 0.0000 0.0000 0.0000, area = SeatFrontRight, } } template = Fridges/part/FridgeRearLeft, template = Microwaves/part/MicrowaveRearRight, template = Mattresses/part/MattressRearLeft, template = Mattresses/part/MattressRearRight, template = Counters/part/CounterRearRight, } }