module Base { model PU_FL_Window_ETK_Light { mesh = vehicles/ETKArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FR_Window_ETK_Light { mesh = vehicles/ETKArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_RL_Window_ETK_Light { mesh = vehicles/ETKArmor|windowrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_RR_Window_ETK_Light { mesh = vehicles/ETKArmor|windowrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_F_Window_ETK_Light { mesh = vehicles/ETKArmor|windowlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_R_Window_ETK_Light { mesh = vehicles/ETKArmor|windowlightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FL_Window_ETK_Heavy { mesh = vehicles/ETKArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FR_Window_ETK_Heavy { mesh = vehicles/ETKArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_RL_Window_ETK_Heavy { mesh = vehicles/ETKArmor|windowrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_RR_Window_ETK_Heavy { mesh = vehicles/ETKArmor|windowrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_F_Window_ETK_Heavy { mesh = vehicles/ETKArmor|windowheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_R_Window_ETK_Heavy { mesh = vehicles/ETKArmor|windowheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Bullbar_ETK { mesh = vehicles/ETKArmor|pushbar_1, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Chains_FL_ETK { mesh = vehicles/ETKArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_FR_ETK { mesh = vehicles/ETKArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Chains_RL_ETK { mesh = vehicles/ETKArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_RR_ETK { mesh = vehicles/ETKArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Hood_ETK_Light { mesh = vehicles/ETKArmor|hoodlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Trunk_ETK_Light { mesh = vehicles/ETKArmor|trunklightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FL_ETK_Light { mesh = vehicles/ETKArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FR_ETK_Light { mesh = vehicles/ETKArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Door_RL_ETK_Light { mesh = vehicles/ETKArmor|doorrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_RR_ETK_Light { mesh = vehicles/ETKArmor|doorrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Hood_ETK_Heavy { mesh = vehicles/ETKArmor|hoodheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Trunk_ETK_Heavy { mesh = vehicles/ETKArmor|trunkheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FL_ETK_Heavy { mesh = vehicles/ETKArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FR_ETK_Heavy { mesh = vehicles/ETKArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Door_RL_ETK_Heavy { mesh = vehicles/ETKArmor|doorrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_RR_ETK_Heavy { mesh = vehicles/ETKArmor|doorrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Rack_ETK { mesh = vehicles/ETKArmor|roofrack, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } template vehicle PU_Armor_ETK { template = ATA2Protection/part/ATA2ProtectionWindowFrontLeft, part ATA2ProtectionWindowFrontLeft { model Light { file = PU_FL_Window_ETK_Light, } model Heavy { file = PU_FL_Window_ETK_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowFrontRight, part ATA2ProtectionWindowFrontRight { model Light { file = PU_FR_Window_ETK_Light, } model Heavy { file = PU_FR_Window_ETK_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowRearLeft, part ATA2ProtectionWindowRearLeft { model Light { file = PU_RL_Window_ETK_Light, } model Heavy { file = PU_RL_Window_ETK_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowRearRight, part ATA2ProtectionWindowRearRight { model Light { file = PU_RR_Window_ETK_Light, } model Heavy { file = PU_RR_Window_ETK_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshield, part ATA2ProtectionWindshield { model Light { file = PU_F_Window_ETK_Light, } model Heavy { file = PU_F_Window_ETK_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshieldRear, part ATA2ProtectionWindshieldRear { model Light { file = PU_R_Window_ETK_Light, } model Heavy { file = PU_R_Window_ETK_Heavy, } } template = ATA2Protection/part/ATA2ProtectionTrunk, part ATA2ProtectionTrunk { model Light { file = PU_Trunk_ETK_Light, } model Heavy { file = PU_Trunk_ETK_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontLeft, part ATA2ProtectionDoorFrontLeft { model Light { file = PU_Door_FL_ETK_Light, } model Heavy { file = PU_Door_FL_ETK_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontRight, part ATA2ProtectionDoorFrontRight { model Light { file = PU_Door_FR_ETK_Light, } model Heavy { file = PU_Door_FR_ETK_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorRearLeft, part ATA2ProtectionDoorRearLeft { model Light { file = PU_Door_RL_ETK_Light, } model Heavy { file = PU_Door_RL_ETK_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorRearRight, part ATA2ProtectionDoorRearRight { model Light { file = PU_Door_RR_ETK_Light, } model Heavy { file = PU_Door_RR_ETK_Heavy, } } template = ATA2Protection/part/ATA2ProtectionHood, part ATA2ProtectionHood { model Light { file = PU_Hood_ETK_Light, } model Heavy { file = PU_Hood_ETK_Heavy, } } template = ATA2Bullbars/part/ATA2Bullbar, part ATA2Bullbar { model Default { file = PU_Bullbar_ETK, } } part Tire* { setAllModelsVisible = false, table install { complete = ATATuning2.InstallComplete.TireNotAllModelsVisible, } table uninstall { complete = ATATuning2.UninstallComplete.TireNotAllModelsVisible, } lua { create = ATATuning2.Create.TireNotAllModelsVisible, init = ATATuning2.Init.TireNotAllModelsVisible, checkOperate = Vehicles.CheckOperate.Tire, update = Vehicles.Update.Tire, } } template = ATA2Protection/part/ATA2ProtectionWheels, part TireFrontLeft { model ATAProtection { file = PU_Chains_FL_ETK, } } part TireRearLeft { model ATAProtection { file = PU_Chains_RL_ETK, } } part TireFrontRight { model ATAProtection { file = PU_Chains_FR_ETK, } } part TireRearRight { model ATAProtection { file = PU_Chains_RR_ETK, } } template = ATA2InteractiveTrunk/part/ATA2InteractiveTrunkRoofRack, part ATA2InteractiveTrunkRoofRack { model Default { file = PU_Rack_ETK, } } } }