module Base { model PU_FL_Window_Gavril_Light { mesh = vehicles/GavrilArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FR_Window_Gavril_Light { mesh = vehicles/GavrilArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_RL_Window_Gavril_Light { mesh = vehicles/GavrilArmor|windowrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_RR_Window_Gavril_Light { mesh = vehicles/GavrilArmor|windowrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_F_Window_Gavril_Light { mesh = vehicles/GavrilArmor|windowlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_R_Window_Gavril_Light { mesh = vehicles/GavrilArmor|windowlightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FL_Window_Gavril_Heavy { mesh = vehicles/GavrilArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FR_Window_Gavril_Heavy { mesh = vehicles/GavrilArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_RL_Window_Gavril_Heavy { mesh = vehicles/GavrilArmor|windowrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_RR_Window_Gavril_Heavy { mesh = vehicles/GavrilArmor|windowrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_F_Window_Gavril_Heavy { mesh = vehicles/GavrilArmor|windowheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_R_Window_Gavril_Heavy { mesh = vehicles/GavrilArmor|windowheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Bullbar_Gavril { mesh = vehicles/GavrilArmor|pushbar_1, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Chains_FL_Gavril { mesh = vehicles/GavrilArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_FR_Gavril { mesh = vehicles/GavrilArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Chains_RL_Gavril { mesh = vehicles/GavrilArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_RR_Gavril { mesh = vehicles/GavrilArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Hood_Gavril_Light { mesh = vehicles/GavrilArmor|hoodlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Trunk_Gavril_Light { mesh = vehicles/GavrilArmor|trunklightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FL_Gavril_Light { mesh = vehicles/GavrilArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FR_Gavril_Light { mesh = vehicles/GavrilArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Door_RL_Gavril_Light { mesh = vehicles/GavrilArmor|doorrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_RR_Gavril_Light { mesh = vehicles/GavrilArmor|doorrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Hood_Gavril_Heavy { mesh = vehicles/GavrilArmor|hoodheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Trunk_Gavril_Heavy { mesh = vehicles/GavrilArmor|trunkheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FL_Gavril_Heavy { mesh = vehicles/GavrilArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FR_Gavril_Heavy { mesh = vehicles/GavrilArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Door_RL_Gavril_Heavy { mesh = vehicles/GavrilArmor|doorrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_RR_Gavril_Heavy { mesh = vehicles/GavrilArmor|doorrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Rack_Gavril { mesh = vehicles/GavrilArmor|roofrack, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } template vehicle PU_Armor_Gavril { template = ATA2Protection/part/ATA2ProtectionWindowFrontLeft, part ATA2ProtectionWindowFrontLeft { model Light { file = PU_FL_Window_Gavril_Light, } model Heavy { file = PU_FL_Window_Gavril_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowFrontRight, part ATA2ProtectionWindowFrontRight { model Light { file = PU_FR_Window_Gavril_Light, } model Heavy { file = PU_FR_Window_Gavril_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowRearLeft, part ATA2ProtectionWindowRearLeft { model Light { file = PU_RL_Window_Gavril_Light, } model Heavy { file = PU_RL_Window_Gavril_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowRearRight, part ATA2ProtectionWindowRearRight { model Light { file = PU_RR_Window_Gavril_Light, } model Heavy { file = PU_RR_Window_Gavril_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshield, part ATA2ProtectionWindshield { model Light { file = PU_F_Window_Gavril_Light, } model Heavy { file = PU_F_Window_Gavril_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshieldRear, part ATA2ProtectionWindshieldRear { model Light { file = PU_R_Window_Gavril_Light, } model Heavy { file = PU_R_Window_Gavril_Heavy, } } template = ATA2Protection/part/ATA2ProtectionTrunk, part ATA2ProtectionTrunk { model Light { file = PU_Trunk_Gavril_Light, } model Heavy { file = PU_Trunk_Gavril_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontLeft, part ATA2ProtectionDoorFrontLeft { model Light { file = PU_Door_FL_Gavril_Light, } model Heavy { file = PU_Door_FL_Gavril_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontRight, part ATA2ProtectionDoorFrontRight { model Light { file = PU_Door_FR_Gavril_Light, } model Heavy { file = PU_Door_FR_Gavril_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorRearLeft, part ATA2ProtectionDoorRearLeft { model Light { file = PU_Door_RL_Gavril_Light, } model Heavy { file = PU_Door_RL_Gavril_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorRearRight, part ATA2ProtectionDoorRearRight { model Light { file = PU_Door_RR_Gavril_Light, } model Heavy { file = PU_Door_RR_Gavril_Heavy, } } template = ATA2Protection/part/ATA2ProtectionHood, part ATA2ProtectionHood { model Light { file = PU_Hood_Gavril_Light, } model Heavy { file = PU_Hood_Gavril_Heavy, } } template = ATA2Bullbars/part/ATA2Bullbar, part ATA2Bullbar { model Default { file = PU_Bullbar_Gavril, } } part Tire* { setAllModelsVisible = false, table install { complete = ATATuning2.InstallComplete.TireNotAllModelsVisible, } table uninstall { complete = ATATuning2.UninstallComplete.TireNotAllModelsVisible, } lua { create = ATATuning2.Create.TireNotAllModelsVisible, init = ATATuning2.Init.TireNotAllModelsVisible, checkOperate = Vehicles.CheckOperate.Tire, update = Vehicles.Update.Tire, } } template = ATA2Protection/part/ATA2ProtectionWheels, part TireFrontLeft { model ATAProtection { file = PU_Chains_FL_Gavril, } } part TireRearLeft { model ATAProtection { file = PU_Chains_RL_Gavril, } } part TireFrontRight { model ATAProtection { file = PU_Chains_FR_Gavril, } } part TireRearRight { model ATAProtection { file = PU_Chains_RR_Gavril, } } template = ATA2InteractiveTrunk/part/ATA2InteractiveTrunkRoofRack, part ATA2InteractiveTrunkRoofRack { model Default { file = PU_Rack_Gavril, } } } }