module Base { model PU_FL_Window_StepVan_Light { mesh = vehicles/StepVanArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FR_Window_StepVan_Light { mesh = vehicles/StepVanArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_F_Window_StepVan_Light { mesh = vehicles/StepVanArmor|windowlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_R_Window_StepVan_Light { mesh = vehicles/StepVanArmor|windowlightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FL_Window_StepVan_Heavy { mesh = vehicles/StepVanArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FR_Window_StepVan_Heavy { mesh = vehicles/StepVanArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_F_Window_StepVan_Heavy { mesh = vehicles/StepVanArmor|windowheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_R_Window_StepVan_Heavy { mesh = vehicles/StepVanArmor|windowheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Bullbar_StepVan { mesh = vehicles/StepVanArmor|pushbar_1, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Chains_FL_StepVan { mesh = vehicles/StepVanArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_FR_StepVan { mesh = vehicles/StepVanArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Chains_RL_StepVan { mesh = vehicles/StepVanArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_RR_StepVan { mesh = vehicles/StepVanArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Hood_StepVan_Light { mesh = vehicles/StepVanArmor|hoodlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_R_StepVan_Light { mesh = vehicles/StepVanArmor|doorlightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FL_StepVan_Light { mesh = vehicles/StepVanArmor|doorlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FR_StepVan_Light { mesh = vehicles/StepVanArmor|doorlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Hood_StepVan_Heavy { mesh = vehicles/StepVanArmor|hoodheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_R_StepVan_Heavy { mesh = vehicles/StepVanArmor|doorheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FL_StepVan_Heavy { mesh = vehicles/StepVanArmor|doorheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FR_StepVan_Heavy { mesh = vehicles/StepVanArmor|doorheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Rack_StepVan { mesh = vehicles/StepVanArmor|roofrack, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } template vehicle PU_Armor_StepVan { template = ATA2Protection/part/ATA2ProtectionWindowFrontLeft, part ATA2ProtectionWindowFrontLeft { model Light { file = PU_FL_Window_StepVan_Light, } model Heavy { file = PU_FL_Window_StepVan_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowFrontRight, part ATA2ProtectionWindowFrontRight { model Light { file = PU_FR_Window_StepVan_Light, } model Heavy { file = PU_FR_Window_StepVan_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshield, part ATA2ProtectionWindshield { model Light { file = PU_F_Window_StepVan_Light, } model Heavy { file = PU_F_Window_StepVan_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshieldRear, part ATA2ProtectionWindshieldRear { model Light { file = PU_R_Window_StepVan_Light, } model Heavy { file = PU_R_Window_StepVan_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorsRear, part ATA2ProtectionDoorsRear { model Light { file = PU_Door_R_StepVan_Light, } model Heavy { file = PU_Door_R_StepVan_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontLeft, part ATA2ProtectionDoorFrontLeft { model Light { file = PU_Door_FL_StepVan_Light, } model Heavy { file = PU_Door_FL_StepVan_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontRight, part ATA2ProtectionDoorFrontRight { model Light { file = PU_Door_FR_StepVan_Light, } model Heavy { file = PU_Door_FR_StepVan_Heavy, } } template = ATA2Protection/part/ATA2ProtectionHood, part ATA2ProtectionHood { model Light { file = PU_Hood_StepVan_Light, } model Heavy { file = PU_Hood_StepVan_Heavy, } } template = ATA2Bullbars/part/ATA2Bullbar, part ATA2Bullbar { model Default { file = PU_Bullbar_StepVan, } } part Tire* { setAllModelsVisible = false, table install { complete = ATATuning2.InstallComplete.TireNotAllModelsVisible, } table uninstall { complete = ATATuning2.UninstallComplete.TireNotAllModelsVisible, } lua { create = ATATuning2.Create.TireNotAllModelsVisible, init = ATATuning2.Init.TireNotAllModelsVisible, checkOperate = Vehicles.CheckOperate.Tire, update = Vehicles.Update.Tire, } } template = ATA2Protection/part/ATA2ProtectionWheels, part TireFrontLeft { model ATAProtection { file = PU_Chains_FL_StepVan, } } part TireRearLeft { model ATAProtection { file = PU_Chains_RL_StepVan, } } part TireFrontRight { model ATAProtection { file = PU_Chains_FR_StepVan, } } part TireRearRight { model ATAProtection { file = PU_Chains_RR_StepVan, } } template = ATA2InteractiveTrunk/part/ATA2InteractiveTrunkRoofRack, part ATA2InteractiveTrunkRoofRack { model Default { file = PU_Rack_StepVan, } } } }