module Base { model PU_FL_Window_StepVan_Light { mesh = vehicles/StepVanArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FR_Window_StepVan_Light { mesh = vehicles/StepVanArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_F_Window_StepVan_Light { mesh = vehicles/StepVanArmor|windowlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_R_Window_StepVan_Light { mesh = vehicles/StepVanArmor|windowlightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FL_Window_StepVan_Heavy { mesh = vehicles/StepVanArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FR_Window_StepVan_Heavy { mesh = vehicles/StepVanArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_F_Window_StepVan_Heavy { mesh = vehicles/StepVanArmor|windowheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_R_Window_StepVan_Heavy { mesh = vehicles/StepVanArmor|windowheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Bullbar_StepVan { mesh = vehicles/StepVanArmor|pushbar_1, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Chains_FL_StepVan { mesh = vehicles/StepVanArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_FR_StepVan { mesh = vehicles/StepVanArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Chains_RL_StepVan { mesh = vehicles/StepVanArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_RR_StepVan { mesh = vehicles/StepVanArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Hood_StepVan_Light { mesh = vehicles/StepVanArmor|hoodlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_R_StepVan_Light { mesh = vehicles/StepVanArmor|doorlightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FL_StepVan_Light { mesh = vehicles/StepVanArmor|doorlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FR_StepVan_Light { mesh = vehicles/StepVanArmor|doorlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Hood_StepVan_Heavy { mesh = vehicles/StepVanArmor|hoodheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_R_StepVan_Heavy { mesh = vehicles/StepVanArmor|doorheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FL_StepVan_Heavy { mesh = vehicles/StepVanArmor|doorheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FR_StepVan_Heavy { mesh = vehicles/StepVanArmor|doorheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Rack_StepVan { mesh = vehicles/StepVanArmor|roofrack, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } template vehicle PU_Armor_StepVan_IceCream { template = ATA2Protection/part/ATA2ProtectionWindowFrontLeft, part ATA2ProtectionWindowFrontLeft { model Light { file = PU_FL_Window_StepVan_Light, } model Heavy { file = PU_FL_Window_StepVan_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowFrontRight, part ATA2ProtectionWindowFrontRight { model Light { file = PU_FR_Window_StepVan_Light, } model Heavy { file = PU_FR_Window_StepVan_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshield, part ATA2ProtectionWindshield { model Light { file = PU_F_Window_StepVan_Light, } model Heavy { file = PU_F_Window_StepVan_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshieldRear, part ATA2ProtectionWindshieldRear { model Light { file = PU_R_Window_StepVan_Light, } model Heavy { file = PU_R_Window_StepVan_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorsRear, part ATA2ProtectionDoorsRear { model Light { file = PU_Door_R_StepVan_Light, } model Heavy { file = PU_Door_R_StepVan_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontLeft, part ATA2ProtectionDoorFrontLeft { model Light { file = PU_Door_FL_StepVan_Light, } model Heavy { file = PU_Door_FL_StepVan_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontRight, part ATA2ProtectionDoorFrontRight { model Light { file = PU_Door_FR_StepVan_Light, } model Heavy { file = PU_Door_FR_StepVan_Heavy, } } template = ATA2Protection/part/ATA2ProtectionHood, part ATA2ProtectionHood { model Light { file = PU_Hood_StepVan_Light, } model Heavy { file = PU_Hood_StepVan_Heavy, } } template = ATA2Bullbars/part/ATA2Bullbar, part ATA2Bullbar { model Default { file = PU_Bullbar_StepVan, } } part Tire* { setAllModelsVisible = false, table install { complete = ATATuning2.InstallComplete.TireNotAllModelsVisible, } table uninstall { complete = ATATuning2.UninstallComplete.TireNotAllModelsVisible, } lua { create = ATATuning2.Create.TireNotAllModelsVisible, init = ATATuning2.Init.TireNotAllModelsVisible, checkOperate = Vehicles.CheckOperate.Tire, update = Vehicles.Update.Tire, } } template = ATA2Protection/part/ATA2ProtectionWheels, part TireFrontLeft { model ATAProtection { file = PU_Chains_FL_StepVan, } } part TireRearLeft { model ATAProtection { file = PU_Chains_RL_StepVan, } } part TireFrontRight { model ATAProtection { file = PU_Chains_FR_StepVan, } } part TireRearRight { model ATAProtection { file = PU_Chains_RR_StepVan, } } part EngineDoor { anim Open { sound = VehicleHoodOpenVan, } anim Close { sound = VehicleHoodCloseVan, } table install { recipes = Intermediate Mechanics, } table uninstall { recipes = Intermediate Mechanics, } model Default { file = IceCream_Hood2, rotate = 0 0 0, } anim Close { anim = Hood_Closing, reverse = TRUE, animate = FALSE, rate = 2.5, } anim Open { anim = Hood_Closing, animate = FALSE, rate = 2.0, } anim Closed { anim = Hood_Closing, reverse = TRUE, animate = FALSE, } anim Opened { anim = Hood_Closing, reverse = TRUE, animate = FALSE, } } part DoorFrontLeft { model Default { file = IceCream_DoorFrontLeft2, } anim Close { anim = DoorFL_Closing, reverse = TRUE, animate = FALSE, rate = 2.5, } anim Open { anim = DoorFL_Closing, animate = FALSE, rate = 2.0, } anim Closed { anim = DoorFL_Closing, reverse = TRUE, animate = FALSE, } anim Opened { anim = DoorFL_Closing, reverse = TRUE, animate = FALSE, } } part DoorFrontRight { model Default { file = IceCream_DoorFrontRight2, } anim Close { anim = DoorFR_Closing, reverse = TRUE, animate = FALSE, rate = 2.5, } anim Open { anim = DoorFR_Closing, animate = FALSE, rate = 2.0, } anim Closed { anim = DoorFR_Closing, reverse = TRUE, animate = FALSE, } anim Opened { anim = DoorFR_Closing, reverse = TRUE, animate = FALSE, } } part DoorRear { table install { recipes = Advanced Mechanics, } table uninstall { recipes = Advanced Mechanics, } model { file = IceCream_TrunkL2, offset = 0 0 0, rotate = 0 0 0, scale = 1.0, } anim Close { sound = VehicleTrunkCloseVan, anim = RearDoors_Closing, reverse = TRUE, animate = FALSE, rate = 2.5, } anim Open { sound = VehicleTrunkOpenVan, anim = RearDoors_Closing, animate = FALSE, rate = 2.0, } anim Closed { anim = RearDoors_Closing, reverse = TRUE, animate = FALSE, } anim Opened { anim = RearDoors_Closing, reverse = TRUE, animate = FALSE, } hasLightsRear = false, } } }