module Base { model PU_FL_Window_SUV_Light { mesh = vehicles/SUVArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FR_Window_SUV_Light { mesh = vehicles/SUVArmor|windowfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_RL_Window_SUV_Light { mesh = vehicles/SUVArmor|windowrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_RR_Window_SUV_Light { mesh = vehicles/SUVArmor|windowrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_F_Window_SUV_Light { mesh = vehicles/SUVArmor|windowlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_R_Window_SUV_Light { mesh = vehicles/SUVArmor|windowlightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FL_Window_SUV_Heavy { mesh = vehicles/SUVArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_FR_Window_SUV_Heavy { mesh = vehicles/SUVArmor|windowfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_RL_Window_SUV_Heavy { mesh = vehicles/SUVArmor|windowrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_RR_Window_SUV_Heavy { mesh = vehicles/SUVArmor|windowrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_F_Window_SUV_Heavy { mesh = vehicles/SUVArmor|windowheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_R_Window_SUV_Heavy { mesh = vehicles/SUVArmor|windowheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Bullbar_SUV { mesh = vehicles/SUVArmor|pushbar_1, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Chains_FL_SUV { mesh = vehicles/SUVArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_FR_SUV { mesh = vehicles/SUVArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Chains_RL_SUV { mesh = vehicles/SUVArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, } model PU_Chains_RR_SUV { mesh = vehicles/SUVArmor|chaintires, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.0035, invertX = TRUE, } model PU_Hood_SUV_Light { mesh = vehicles/SUVArmor|hoodlightfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Trunk_SUV_Light { mesh = vehicles/SUVArmor|trunklightrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FL_SUV_Light { mesh = vehicles/SUVArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FR_SUV_Light { mesh = vehicles/SUVArmor|doorfrontlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Door_RL_SUV_Light { mesh = vehicles/SUVArmor|doorrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_RR_SUV_Light { mesh = vehicles/SUVArmor|doorrearlightleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Hood_SUV_Heavy { mesh = vehicles/SUVArmor|hoodheavyfront, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Trunk_SUV_Heavy { mesh = vehicles/SUVArmor|trunkheavyrear, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FL_SUV_Heavy { mesh = vehicles/SUVArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_FR_SUV_Heavy { mesh = vehicles/SUVArmor|doorfrontheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Door_RL_SUV_Heavy { mesh = vehicles/SUVArmor|doorrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } model PU_Door_RR_SUV_Heavy { mesh = vehicles/SUVArmor|doorrearheavyleft, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, invertX = TRUE, } model PU_Rack_SUV { mesh = vehicles/SUVArmor|roofrack, texture = Vehicles/puv_parts, shader = vehiclewheel, scale = 0.004, } template vehicle PU_Armor_SUV { template = ATA2Protection/part/ATA2ProtectionWindowFrontLeft, part ATA2ProtectionWindowFrontLeft { model Light { file = PU_FL_Window_SUV_Light, } model Heavy { file = PU_FL_Window_SUV_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowFrontRight, part ATA2ProtectionWindowFrontRight { model Light { file = PU_FR_Window_SUV_Light, } model Heavy { file = PU_FR_Window_SUV_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowRearLeft, part ATA2ProtectionWindowRearLeft { model Light { file = PU_RL_Window_SUV_Light, } model Heavy { file = PU_RL_Window_SUV_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindowRearRight, part ATA2ProtectionWindowRearRight { model Light { file = PU_RR_Window_SUV_Light, } model Heavy { file = PU_RR_Window_SUV_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshield, part ATA2ProtectionWindshield { model Light { file = PU_F_Window_SUV_Light, } model Heavy { file = PU_F_Window_SUV_Heavy, } } template = ATA2Protection/part/ATA2ProtectionWindshieldRear, part ATA2ProtectionWindshieldRear { model Light { file = PU_R_Window_SUV_Light, } model Heavy { file = PU_R_Window_SUV_Heavy, } } template = ATA2Protection/part/ATA2ProtectionTrunk, part ATA2ProtectionTrunk { model Light { file = PU_Trunk_SUV_Light, } model Heavy { file = PU_Trunk_SUV_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontLeft, part ATA2ProtectionDoorFrontLeft { model Light { file = PU_Door_FL_SUV_Light, } model Heavy { file = PU_Door_FL_SUV_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorFrontRight, part ATA2ProtectionDoorFrontRight { model Light { file = PU_Door_FR_SUV_Light, } model Heavy { file = PU_Door_FR_SUV_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorRearLeft, part ATA2ProtectionDoorRearLeft { model Light { file = PU_Door_RL_SUV_Light, } model Heavy { file = PU_Door_RL_SUV_Heavy, } } template = ATA2Protection/part/ATA2ProtectionDoorRearRight, part ATA2ProtectionDoorRearRight { model Light { file = PU_Door_RR_SUV_Light, } model Heavy { file = PU_Door_RR_SUV_Heavy, } } template = ATA2Protection/part/ATA2ProtectionHood, part ATA2ProtectionHood { model Light { file = PU_Hood_SUV_Light, } model Heavy { file = PU_Hood_SUV_Heavy, } } template = ATA2Bullbars/part/ATA2Bullbar, part ATA2Bullbar { model Default { file = PU_Bullbar_SUV, } } part Tire* { setAllModelsVisible = false, table install { complete = ATATuning2.InstallComplete.TireNotAllModelsVisible, } table uninstall { complete = ATATuning2.UninstallComplete.TireNotAllModelsVisible, } lua { create = ATATuning2.Create.TireNotAllModelsVisible, init = ATATuning2.Init.TireNotAllModelsVisible, checkOperate = Vehicles.CheckOperate.Tire, update = Vehicles.Update.Tire, } } template = ATA2Protection/part/ATA2ProtectionWheels, part TireFrontLeft { model ATAProtection { file = PU_Chains_FL_SUV, } } part TireRearLeft { model ATAProtection { file = PU_Chains_RL_SUV, } } part TireFrontRight { model ATAProtection { file = PU_Chains_FR_SUV, } } part TireRearRight { model ATAProtection { file = PU_Chains_RR_SUV, } } template = ATA2InteractiveTrunk/part/ATA2InteractiveTrunkRoofRack, part ATA2InteractiveTrunkRoofRack { model Default { file = PU_Rack_SUV, } } } }